Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-12-2007 @ 1:39PM
Braz said...
Some new types classes would be interesting, but I doubt that we will ever see a lot of innovation on this front.
Giving more tools (like enhanced crowd control) to players would greatly unbalance the raid game, probably making it too easy; after all, God forbid that casual players get a chance to enjoy all of the content.
A merchant class is a unique idea; however, I think we all know how that would work. Every player would make a merchant alt for farming, and thereby screw up the economy. Why play the AH or level tradeskills when you can play a class designed to make gold? Either the merchants would have to be hopelessly gimped, or they would be too powerful. Kind of like warriors.
I would love to play a necro, but once again, we run into balance issues. In the Diablo 2 spirit, I would like to see a return of the Barbarian/Berserker type character. They could either be a more dps-oriented evolution of the warrior talent tree (along the same lines as the idea of making the necro skills part of the Warlock Demonology tree), or a separate class. I know that I want to whirlwind while dual-wielding two-handed weapons. How about you?
Reply