Reader UI of the Week: March 1 - 15
Yes, technically this is Reader UI of the Two Weeks. I apologize, but I think I'm making up for it with a pretty swank UI for you all to comment on.
Hello, this is Selece of Deathwing and this is my UI. It's made from my handpicked stuff, mainly off of the WoWAce mods. Excuse the low damage screenshot, new installation of TopScoreFu.
It's meant to be as functional as possible, with as little clutter as possible.
Buffs are shown in the top right, debuffs in the top left. A quickbar of situational stuff sits at the bottom left and the pet bar sits in the bottom right. Unitframes are handled by AGUF and sit direct center middle for easy watching while looking for BigWigs/raidwarning to yell at me. ToT/pet frames sit below my frame and my target's frame. Focus frame appears on the far bottom right when in use, as well as ToT of the focus. Bags are handled by Baggins which makes for easy sorting/finding of any particular item - everything is sorted into catagories. Damage is tracked by SimpleCombatLog (not shown, currently on chat tab) with the assistance of SCT/SCTD. Party/raid frames are provided by the lovely Grid.
Hunter-specific stuff, there's Nudge and BigTrouble to track range and auto/steady/aimed cast bars. Cartographer and SimpleMiniMap fill all the map needs, and an assortment of Fubar plugins fill in the rest of the information.One large thing you may ask is, where are all the buttons? They're all hotkeyed and memorized, allowing me to cut down a massive amount of space used normally for the buttons. Cooldowns are tracked by Cooldown (pun unintended) on the left-middle. How many buttons do I have hotkeyed? Let's see...
1 -> =
Control 1-6, Alt 1-4, Shift 1-6
Q, E, Shift ZXCVBN, Alt+Space, Control+Space
These are all easily reachable with a standard WASD format.
Control+Shift 1-6
Control+Alt 1-=
These are more unwieldly and get assigned to my G15 macro keys.
More misc. mods are hanging around the edges here and there, but the majority should be famaliar to most experienced mod users. Doesn't my UI totally break on patchday? No, not really. Most of the mods I use are regularly updated by the authors so updating is rarely a problem. And yes, a vertical viewport is used to cut the screen down a bit to allow room for the top/bottom UI bits without background distraction.
Hope you enjoy!
Complete list of mods used:
ag_UnitFrames
Baggins
Bartender3
BigTrouble
BigWigs
Buffalo
Capping
Cartographer
ClearFont2
CoolDown
FuBar [with many associated plugins]
Grid
InFlight
MobHealth
myBindings2
Nudge
oRA2
Postal
Prat
Recap
SCT
SCTD
SimpleCombatLog
SimpleMinimap
Skinner
TinyTip
Wardrobe2
Filed under: Reader UI of the Week






Reader Comments (Page 1 of 1)
Khallah Mar 15th 2007 9:19PM
A very clean and tidy interface - well done. I'm intrigued by Grid in particular, and might be investigating that tonight.
Shat Mar 15th 2007 10:06PM
Grid is pretty amazing, although if you're not looking for debuffs, they can be pretty easy to miss. Altogether quite a nice UI. I think I'd opt for putting my hotkeys on the UI, but that's just me.
FadedReality Mar 15th 2007 11:04PM
is there a top score type addon that doesn't require fubar?
we3bus Mar 16th 2007 2:27AM
It'd be cool if these UI's were available for download as zip files.
Kinless Mar 16th 2007 7:31AM
Doesn't ag_UnitFrames provide an out-of-range fading feature which would replace nudge?
What's the add-on that put that Kill Command! on-screen?
I use SCT and SCTD, but under profiles I used the Split (something) layout. Damage in scrolls down on the right of me, damage out scrolls up on the left of me. I like the idea of your clean interface but it would drive me nuts to have SCT spamming the center of my screen.
I like what Baggins appears to do. I've got OneBag but it's a nightmare trying to find things.
DarkTravesty Mar 16th 2007 2:43AM
very nice and clean. i love it and as we3bus said it would be cool if the chosen reader ui "winner" per say zipped their ui's to share.
dilfred Mar 16th 2007 7:00AM
I like that alot, good work on that UI. But where do party/raid members go? As a priest that is one of the most important requirements during a raid.
Regarding the comments about zipping up the UI. I have two concerns, keyhacking and virus's. I know we are all friends here and it would not happen, but I doubt i'd download the file incase of something.
When a comprehensive list of the addons is attached that is usually enough to make the interface, albeit with a little tinkering time to arrange everything.
Khanmora Mar 16th 2007 8:35AM
I just wanted to comment on Prat and Baggins, I found these by trying out a UI compliation that I wasn't happy with but ended up keeping these two elements. Prat is awesome for a cleaner chat format. It also stickies the last channel you were talking in so for created channels you don't have to do /channel# everytime you want to type in it after the first time.
Baggins is amazing, I set mine up a little differently so that it's an all in one bag with the category headers all in there, that way i can easily find things when needed but still see everything to remind myself what exactly is taking up all those bag slots :)
BoBoTheChimp Mar 16th 2007 9:09AM
Looks like a really nice UI. I use MazzleUI which pretty much takes care of everything. I've been using T-Bag the past week or so but I think I am gonna switch back to Baggins. Being able to see whats in the bank is nice but I miss the organization of the type of item it is. I haven't gotten into raiding just yet so I don't utilize any of those sort of add-ons.
Selece Mar 16th 2007 10:06AM
Just to respond to a few of the comments thus far...
-Regarding SCT spam:
SCT doesn't really spam per say - I just want to know if I'm being hit for ridiculous amounts of damage, or if I have a debuff put on me. Incoming "bad stuff" (damage/debuffs) scroll diagonally from the center out to the left (diagonal) and "good stuff" (heals/buffs) scroll out to the right (also diagonal). Messages (i.e. Kill command active) appear in the center so I don't miss them.
Damage scrolls down from the top of the screen which is generally clear. This lets me see the damage I'm dealing to mobs without me actually needing to see the top of their models (Blizzard display, disabled). The numbers scroll down from the top of the screen and stop right about where they are in the damage screenshot - they don't actually come all the way down to the middle.
The only time this gets a bit spammy is during arenas really - having 2 rogues jump you is a recipe for SCT red text on the left. >_<
Regarding Grid:
I'm a hunter, so the most I ever have to do is assist someone for a damage target or misdirect a tank ... so Grid serves my purposes quite well. It also lets me see if we're taking raid-wide damage, although I can't do anything about it. >_>
The Grid frame appears at the center of the LHS of the screen, for the one comment that asked where party/raid frames went.
Regarding Nudge:
AGUF does have an OOR fade option, but I prefer Nudge because it tracks the 4 ranges important to hunters: melee, deadzone, ranged, OOR. Nice and easy to see, and immediately clear which range I'm standing in. Since I don't have any ranged ability action bars showing (baring aimed shot down at the bottom), this is also important for me, so I can determine quickly which range I'm in.
Regarding the error message spam:
I have trinkets hotkeyed to my steady/arcane shot as macros for most general purpose usage (unless we're in a fight where I -need- to save cooldowns for a specific point in time), so that's where most of that error text is coming from. I've just put in ErrorMonster to catch and suppress those though. Since my steady macro is:
/use 13
/cast Steady Shot
... I'm going to get a lot of "Item is not ready" spam whenever I press it to cast steady. ErrorMonster tidies that up neatly though.
I'll be checking back to this post later if there are any other questions people want answered.
Zonda Mar 17th 2007 4:42PM
wow thats a lot of gold you have there lol, i need 3k for my epic flying mount and its a pain to get
clutch Mar 16th 2007 3:48PM
Photek v.7 owns all UI's.
bliSSter Mar 16th 2007 6:23PM
Great looking UI Selece - was wondering how much work you had to do to the AGUF theme file(s) to get the bars setup with larger fonts and such? I really like the player/target/pet scaling with fonts but the instructions on WowAce are a bit cryptic and possibly outdated to a degree.
Any tips/directions/suggestions would be greatly appreciated. ;)
Selece Mar 17th 2007 3:49PM
Actually, I believe those are just default Rotardinon layouts, scaled up to 200%, with Clearfont2 possibly changing the displayed font.
That's it really.
The positioning was done with meticulous mouse dragging. >_< That was the only VERY annoying part.