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Tankadin gear updates

I've always though the biggest problem with Paladin tanking was gear (well, ever since I realized Paladins can tank, that is). Plate seems to come, for the most part, in three kinds: physical DPS gear, with strength, agility, and crit rating; tanking gear, with +defense, stamina, etc.; and caster gear, with Intellect, mana per 5, spell damage, and so forth. None of these three types is ideal for Paladin tanking -- if you take tank plate, you miss out on spell damage, and if you take caster plate, you miss out on stamina, +defense, and avoidance stats. The devs have heard this concern, and are planning to address it in 2.1.0. Ommra delivers:

As previously promised I passed this on to the developers. I took the liberty of summarising the thread; basically saying that what you are after is gear with +Stamina, +Defense and +Spell damage, and that you are not very keen on +Intelligence and MP5 (Youngblood emphasised the need for more HP and damage mitigation instead).

The devs have read this and thought it sounded fair enough. Paladin tanking gear is going to be more geared towards tanking/hp so this concern should be addressed in the next content patch.

So, again, thank you for compiling this and helping me passing your concerns on to the devs.


Looks pretty good to me. Paladins, what do you guys think? Have I got your gear situation totally wrong? This is good news, right?

[via PaladinSucks]

Filed under: Paladin, Patches

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