How to top the healing meters

In some guilds, the healing meters are all that matter. Never mind that the information such metrics provide is nearly worthless in determining the "best" healers in your group. They completely ignore important utility abilities (such as res, dispel, and buffs) and say nothing on the very important subject of mana management. Despite this, in some guilds, your place on the healing meter is going to determine whether you get to stay in the guild -- or not. In this light, helpful forum poster Nurf has decided to enlighten us on how a priest can stay on top of the healing meters. Though the post looks suspiciously like a step-by-step instructional manual of the worst way to keep a group alive -- and it makes me very sad that any healer would need to follow such instructions in order to stay in their guild. My advice: if your guild drives you to these measures, gquitting would just be easier!
However, whether you're a priest or otherwise, these instructions are a humorous look at some of the tricks of the trade -- and everything that's wrong with evaluating a healer's performance purely based on heal meters.
[Via Life in Azeroth]






Reader Comments (Page 1 of 1)
Yippster Mar 23rd 2007 9:46PM
I have the damage meters mod and among the multitude of stats you can display there is one that's called overhealing, and another one that is called overhealing%.
I think these may be good to look at in addition to the regular healing meters. If someone has high heals and low overheals then that means they are not only busting lots of heals but not wasting a lot of mana doing it.
yuyevon Mar 23rd 2007 11:15PM
its like you dont read the thread before you post it.
first of all its a joke, and secondly overhealing is accounted for.
Rich Mar 23rd 2007 11:19PM
Just read that post, that was pretty funny... Good thing it was a joke. I'd slap a priest who did half of that stuff.
Mir Mar 24th 2007 12:47PM
What #2 said, the whole post reeks of irony. And that's a good thing :)
BenMS Mar 25th 2007 3:21AM
I love the fact that the post in question is all about the lol's, and then people start going, dude, can't do that, harsh, way to wipe the raid etc etc. l2senseofhumour.
Kabe Mar 24th 2007 2:41PM
....WOOOOOOOOSSSSSHHHHH.....
:) Best part of the thread, frankly. I lol'd.
amasen Mar 24th 2007 12:54PM
Lol that was a funny post.
That being said a proper dmg/healing meter can be a good tool for yourself (note... yourself, not to spam to the raid) if used correctly. SW Stats (SW-stats.com), tracks all sorts of things like dispells to every imaginable stat on healing to healing taken to damage to efficiency...
Then if you would like your damage meter to be a bit more accurate (ie for getting everyone else's information), you can increase your range on your UI from the standard 50 yards to 200 yards. Enter each of the following lines one at a time (nothing will happen when you enter each command, they will change your config.wtf file which you could do manually also)
/console SET CombatLogRangeParty "200"
/console SET CombatLogRangePartyPet "200"
/console SET CombatLogRangeFriendlyPlayer "200"
/console SET CombatLogRangeFriendlyPlayerPet "200"
/console SET CombatLogRangeHostilePlayer "200"
/console SET CombatLogRangeCreature "200"
Then enter
/console reloadUI
Be warned that this might cause your computer to lag a little if you have a slow computer.
Yippster Mar 26th 2007 9:38AM
Ok so i didn't read it, sorry, the link was blocked at work. The wording of the original post should have been a clue that it was a joke, but instead i read it quickly, assumed it was a thread about the overimportance some guilds place on healing meters, and gave my $.02
I have a really high haste rating.