Reagents: The high cost of living in Azeroth
Reagents are something most people never think about until they run out of them. You fill up while you're in town, and everything goes along smoothly until you, say, jump off a cliff and ... OH GOD where's the Light Feather?
But most classes depend on some reagent or another for core spells (sorry, I'm not counting Levitate and Water Walking as core class mechanics.) Warlocks use Soul Shards for practically everything, although those aren't traditional buyable reagents. Mages need them to teleport themselves around and portal their parties out of instances. Shamans need Ankhs to self-resurrect, and druids need various reagents for their combat rez. Mages, priests, paladins and druids all need reagents for their full-party buffs.
Although rogues like myself aren't exactly known for buff spells -- the primary use of reagents -- we need Flash Powder to vanish, Blinding Powder to blind, and about seventy million different things for poisons. I'm surprised more rogues don't have carpal tunnel syndrome from buying hundreds of Deathweed, Maiden's Anguish and Essence of Agony whenever they're in town.
The kings of reagent use seem to be paladins and priests, who have to use symbols and candles (respectively) for most of their oft-requested buff spells. The lucky pallies, however, have their Symbols of Kings in stacks of 100, so they don't often run out in the middle of an instance. Hunters and warriors have no reagents at all, but it's merely a technicality for hunters, who depend on large amounts of arrows/bullets and food just to kill anything. And while warriors have zero cost for reagents, which makes some classes jealous, tank repair bills are not exactly low.
How do you like your class's reagent costs? Do you wish your reagents would stack higher or cost less? When have you found yourself reagentless at a bad moment?
Filed under: Items, Analysis / Opinion, Classes, Buffs






Reader Comments (Page 1 of 2)
C.A. Mar 24th 2007 12:01PM
I was think about this as I played last night. I am playing my alt (a mage) and was thinking about how great it is that they can city hop and create their own food and water. Then I thought about the fact that they have to find some of their spells in dungeons or auction at high levels.
My main is a warrior, but I would still take the free food if it meant I had to find some skills. Also, at complete red 0 durability at 70 (blame Shadow Labyrinth) my repair bill was 20 gold(this included some of my fury pieces that I used after the tanking ones broke), talk about painful.
meingaree Mar 24th 2007 12:14PM
god i love all the articls yu put up, there so interesting and original. Anyways i was thniking about this too, i have lvl 36 lock and i can say that it really sucks to run out of shards when ur pet dies, but i have a 20 slot soul shard, so i dont ussualy run out. One thing that should be mentioned is reagents needed for just about eeryone who does proffesions.
Rocklaw Mar 24th 2007 12:18PM
While pally reagents may stack in 100s, we use one for every 15-minute buff. No matter the size of the raid, that's basically 9 buffs every 15 minutes (one per class), more for wipes/deaths. I, for one, have wanted 30 or 60 minute buffs for a long time now. You can jack up the cost of my reagents to compensate. It's just plain annoying to have to rebuff after what feels like every other trash pull :)
Sleepy Mar 24th 2007 12:22PM
Hunter shot (especially when using the good stuff for tough instances) gets expensive. If you're just using the regular high-end shot, then I think the shot price can balance out with the feigning rather than dying on some wipes. Pet meat can definitely get annoying if you don't have a fish-eating (or conjured-bread-eating) pet and you're in AoE / cleave instances (and too stubborn to leave the pet out of the fight).
You can get many of the rogue mats through pickpocketing and they can potentially vanish out of wipe repairs.
Warlocks are probably in the best shape in this particular category. Out of reagents (shards), no healthstones for you guys because you died/almost-died more than a full shard-bag of shards... stop sucking and the healthstones will start flowing again.
Argent Mar 24th 2007 12:24PM
imo, hunters have it worst for pure reagent cost. they can burn through ammo like nobodies business.
as for us 'lucky pallies', well...lets see...
i bring 300 symbols to every kara run (and have brought 300 symbols to every raid night since AQ40). i use about 240 on a light night. that's pretty much in line (cost wise) with priests who usually bring 40 candles.
MG Midget Mar 24th 2007 1:08PM
The cost is minimal, but Rogues that run out of flash powder are screwed. It's the easy to use escape mechanism for soloing, for parties that are getting wiped out and for inadvertent aggro. There's nothing worse than being deep in ZF by yourself merrily picking pockets, and suddenly realizing you have no FP left.
Rich Mar 24th 2007 12:59PM
I don't mind the reagents at all. It makes sense. I just hate they don't stack as big as they could and take up valuable bag space. They should stack in bigger stacks. Ammo should go 500 or 1000 per stack, food, drink and all the others that stack to 20 should stack to 50. Soul Shards should stack too but something reasonable like stacks of 5. With the way things scaled up in the TBC, it makes sense to scale up the stack sizes too so my hunter is not not carrying around a whole bag for food.
Having a reagent bag, like the key bag would be nice. For Druids, Pallies, Mages, Priests and rogues it makes sense. A 6 or 12 slot bag that doesn't count towards your bag slot count would be nice. For Hunters and Locks, they already have bags, just allow them to get more stuff in the bag. I'd gladly loose 20 items slots on my Lock for the ability to carry 100 shards instead of 20.
RaydenUni Mar 24th 2007 1:06PM
As a priest whose only use for candles at the moment is casting Prayer of Fortitude, not having them just means I have to cast Fort on each person individually every half hour which takes a lot of mana. Probably have to drink twice to buff the whole group. So I'm no less functional, just less efficient.
Hellbena Mar 24th 2007 1:49PM
The vast majority of my WoW life I've been a tauren hunter, now starting to level up a draenei hunter for the alliance experience, and I've always had one qualm about hunters: we loss an entire bag slot for more efficient ranged damage and speed. And it's not even a real option to not use a quiver. Our quivers, until lately, have always been bigger than all other bags that we could get at that level without using the AH. What I've wanted since about the mid 20s on my tauren is for the ammo slot to be changed to an ammo bag slot and be able to put ammo into the bag until about 4000, or scale it as the quiver gets bigger.
Baluki Mar 24th 2007 1:59PM
While I don't have things as bad as pallies as far as reagents go, I would really like it if ankhs stacked higher than 5. I like to keep around 10 on me at once, and that's 2 bag slots.
Then of course, there are 4 reagents that every shaman keeps in their bags at all times to use their totems, and those are our base totems - fire, earth, air, and water. They don't get used up, but they take up 4 bag slots anyway, and your totems don't work if you leave them behind.
Then of course there are Fish Oil and Fish Scales for Water Walking and Water Breathing. I don't really understand why these mostly-worthless abilities have reagent costs (especially when Warlocks get one of them without a reagent requirement). It would be nice if they would both use the same reagent (especially since they didn't bother to put Fish Oil in BC at all).
All in all, that's 7 bag slots lost if I want to use all of my class' abilities. Certainly not as bad as Warlocks or Hunters, but it's still a pain.
Lori Mar 25th 2007 3:23AM
As a 66 lock, I generally don't have a shard problem with a 20 slot soul bag. When raiding, I keep it full killing trash mobs. I long ago stopped passing out Healthstones to everyone in a group when, after a wipe, nearly everyone hadn't used theirs. But they are available to anyone who asks. When we were raiding MC, I had maybe two regular customers.
However, it would be nice if the soul bag didn't use a regular bag slot (the same is true for a hunters quiver or ammo pouch). Add one bag of mostly pots and other consumables, bag slots for resistance armor items and I can run low on slots for drops. There is no chance I could equip a herb bag or whatever.
meingaree Mar 24th 2007 2:15PM
the reason locks dont need reagent is because we need it for a just about everything else. we need for Soultstone, Healthstone, Spellstone, firestone, Summon void, summon fel, summon sucuu, summon fel, shadowburn, enslave demon (and thats 1 soulstone like every 5min for 1 demon), soulfire (which is about 7sec cast),rituak f doom and iferno have there own type of reagent, soul shatter,ritual of souls. Ok thats like 15 differnt spells that need soulstones that dont stack, and 1 of those spells (enslave demon) needs 1 like every 5min to wrok effectively. So as u can see a 20slot soul pouch can empty out very quickly. especially when everyone is crying about wanting a healstone every second. sometimes going into raids yuo would probably need to make all yours bag soul bags to put up with demands of health/soulstone.
meingaree Mar 24th 2007 2:17PM
o yea, and we cant buy our soulshards, after we use up ours we need to grind aroun 80mobs to fill our bags back up. ez mode?... i dont think so
Argent Mar 24th 2007 2:15PM
i wouldn't mind symbols of divinity stacking to 10 either. :)
Jackie Mar 24th 2007 2:21PM
The soul shards are brutal for us locks in a different way. We can't buy them. We have to make the them from targets that are no more then 8 levels below us. That means that if we want to run Dire Maul with our lowbie friends at lvl 70, we better have spent the last 25 minutes in Zangarmarsh (at least) making shards.There is no way to replace them once we enter places like Scholomance and Stratholme. Between the healthstones and the soulstones, the shards will start to run out quickly.
Longday Mar 24th 2007 2:42PM
Being a 70 rogue, I have no complaints about reagent use. The extra 5 seconds it takes to pick pocket a mob before killing it can double my money for the kill and possibily give me poison reagents or even a super health pot. Vanish is harder to use in the end game instances like Shattered Halls and the fel orcs will keep coming right at you, but we still have Sprint, and Vanish usually works for boss fights. The only thing that sucks about being a rogue is that we are easily replaceable and a dime a dozen. I would love a reagent and a new ability that would make sap last longer than 30 seconds.
Raadun Mar 24th 2007 2:52PM
Hunters reagents are a technicality? What in the world are you thinking? We have mana so we have to cart around water, food for me and food for the animal, then there's the arrows, all the arrows, i carry around 4000 arrows, and after a night of heroics I've got about 800 or so left. Now that arrows are 27 silver a stack its hella expensive
TwhiT Mar 24th 2007 5:12PM
http://wowace.com/files/Hemlock/
Liz, this mod is the shiznit, it will automatically buy the ammount you need for each poison for your rogue and also has a button feature were u left click the button to put it on the main hand weap and right click to put the poison on OH :)
Shehab Mar 24th 2007 11:59PM
problem with paladin buff is that not only you rebuff again after a wipe , but you have to buff more than once in fights
for example in opening of the dark portal in blackmorass i rebuff between each boss fight , because after each boss my buff duration is at 5-6 minute left , and you don't want the buff to suddenly end in a fight ,, while the priest / druid buffed at the start and never again till we wiped
Sabane Apr 12th 2007 1:55PM
"DAMMIT I'M OUTTA FLASH POWDER!"
Sound familiar to anyone else?
My only complaint to blizzard is that there are some places that accommodate every other class' reagents, yet have no rogue reagents. And the places that accommodate solely rogues are almost nonexistent (only one that comes to mind is the Sepulcher). Reagent vendors should accommodate all classes, unless there is a vendor that does that in the same city. Zangarmarsh's swamprat post is a prime example.