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4-08-2007 @ 11:22PM
To those of you who want a harsher death penalty, remember who Blizzard's target audience for WoW is, and that that fact it why there's nearly 10 million subscribers current, not counting trials, cancellations or anything else; 10 million people who are currently paying for WoW. They wanted casual players, designed the game for them, and if their sub base is any clue, they succeeded in a way noone else has.As to the current death penalty, I'm find with it. I played FFXI for a while. When I was working on Artifact Armor(AF1) for my Dark Knight, I lost 4-5 levels. For those who aren't familiar with FFXI, your AF1 is a set of armor, outstanding in most cases(Mine wasn't so great, but I wanted it anyway :P) that you start collecting around level 50. The amount of XP from 50-60 isn't a whole lot, maybe 300k. The catch lies in that the most XP you'll ever get from a mob when I played was 200. It didn't matter how many levels above you it was, 200 was it. The idea then was to fight the toughest mobs you could, while being able to chain pull them for as long as possible. Now, the catch was that in order to level, you HAD to have a group. 6 people, just for leveling. Depending on who was on, simply getting a group could take hours. So, what did 5 levels worth of experience represent in the form of time commitment on my part? Best case, 30 hours. Worst case, a month or longer. Do I have a problem with WoW's death penalty? Not in the least. Am I interested in a game with a death penalty? Well, it'd have to be one hell of a game for me to want to play it. I'm certain I'm not the only one.
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