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4-09-2007 @ 2:45AM
I disagree with the new "death penalty." yes i agree raiding is an exciting aspect to the game of WoW but the penalites will affect the social aspect of the game as a whole (one aspect Blizz holds in high regard). If there is a loss of xp upon death then i forsee a decrease in good will assistance and an increase in high level toons taking lower levels on "runs." Who would want to group with characters of the "appropriate level" when that means a higher chance of death and xp loss? it would be much safer to call in a 70 guildie and just blaze thru. There would also be a growing number of toons who would avoid going on instance runs that they have already completed (i did the quests why risk dying to help anyone out?). As a sad result, many new players would find themselves at the end of an alt's hate stick because he made a mistake. Rather than "fun and social," instance runs would be "risky" and in the hands of cliques and guilds. It would shy new players away from asking for help and make the learning process difficult and too often, filled with guilt.That would also hold true to any quest in the game. Why go to the aid of anyone if there is a risk of taking a loss? The game would sadly turn into characters protecting their hard earned experience and not willing to venture out to help someone in need. And as a result, the only alternative would be high level toons (with minimal chance of dying) taking their guild buddies on quest runs to ensure that no one dies. In other words, if the quest says "group," it would translate to "bring a 70." "Need help killing Sin Dall? Sorry i just made a level and dont wanna lose it."
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