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4-09-2007 @ 10:00AM
I originally got into MMOs with City of Heroes, it was fun to play with friends until post level 10 when negative experience debt occurred if you died. If you died too many times you eventually got so far into debt that it was just an issue of playing to get out of debt and not fun. That pretty much killed it for me.I don't want to get into a hardcore vs carebear argument here (I don't know what you want to classify me as, I raid 5 days a week for 4-5 hours a night), but if there was a negative experience earned on death, I'd quit the game.Any future MMOs that want to do as well as WoW is doing now need to get rid of the penalty when you die mentality and strongly look at copying WoW's concept... it works! It's designed to allow more casual play style and thus attract more players, I'm certain casual and hardcore people can appreciate it.Those whining about it being too carebear or something, hey, plenty of other niche games out there for you to play too...
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