More on Alchemy changes
As recently revealed in the profession revamp preview, Alchemy is getting a pretty major nerf in 2.1: players are only going to be able to have two elixirs up at once, one each of offensive and defensive (the categorization of particular elixirs is yet to be determined, though in most cases it's fairly predictable). There's been some discontent about this among the alchemists, understandably, since it means less demand for their craftables. Now we have a bit more rationale, along with one major piece of new information: Flasks will work in this new system by taking up both the offensive and defensive elixir slots. So if you drink a flask, you can't have any other alchemy buffs up.The rationale Blizzard gave is along expected lines, and reminds me of the Decursive issue. Basically, since a cornucopia of buffs was theoretically available to raiders, Blizz had to tune boss encounters around having all those consumables on. If the encounters were tuned around few or no consumables, people like Nihilum would blow through all the content in a month, since they'd just flask up and would therefore be "overpowered" from the perspective of raid design. On the other hand, the way it is now has problems too. Since encounters are balanced with an array of flasks and elixirs in mind, they can be very hard if you don't use all those consumables, thus leading to heavy gold requirements for raiding.
I think the solution they've come up with is pretty decent. It basically levels the playing field a certain amount, so that you have a much smaller opportunity to buy more leeway in your raid encounters. This means less gold for raiding. And new encounters are going to be balanced with only a few consumable buffs in mind, so in theory we shouldn't see much of a difference -- we'll be weaker, but so will the bosses. Current content will be rebalanced as necessary, although I imagine at least at first we'll see a stepping up in difficulty, at least those of us who are used to downing flasks and elixirs like so much Gatorade.
Blue post copied after the cut. Oh, and one small ray of sunshine for alchemists: elixirs will now be able to stack with class buffs, so (for instance) an intellect elixir will now be useful, where before it would have not stacked with Arcane Intellect/Brilliance. This will lead to some new recipes being introduced that would previously have been useless. We are also going to be eventually getting some new recipes that might have been overpowered before.
In an upcoming patch we will be changing the way elixirs function, allowing a player to only have two elixirs on them at any one time. The change will allow you to use one offensive elixir, and one defensive elixir. All elixirs will be set into one of these two categories. This also means that although elixirs of the same type cannot be used at the same time, they will now stack with class buffs.
We're making this change for a number of reasons.
- By allowing players to use any number of elixirs it was necessary that we balance raid and dungeon encounters with the idea that all players in the group had the potential of having all available elixirs on them. In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. This put a large strain on guild alchemists and their need of materials for the elixirs they would then distribute throughout the guild. With fewer elixirs being allowed, fewer elixirs will be expected on raids, and less herb and material collection will be needed when attempting raid or dungeon encounters. In turn this change allows us to design and balance encounters around it, keeping the difficulty in line with a clearer limitation of what each group member has at their disposal.
- Since the number of elixirs is now limited, we can also now allow them to stack with class buffs, so intellect elixirs will actually matter since they will now stack with arcane intellect. As mentioned previously we'll be introducing some new recipes that would have simply been left unused before as they wouldn't have been allowed to stack with class buffs.
- We've seen many requests for new recipes, and to some extent it was necessary that we limit how and when we introduce new recipes as any new elixir added in-turn resulted in a potential power increase for every member of a raid or group. With the number of elixirs on any one player now limited we can add more recipes than we would have been able to in the past.
- Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter.
- Potions (rather than elixirs) will not be affected at all by this system.
This change will generally not impact solo players who currently already only use one or two elixirs at a time, but will certainly be a restriction for players who tend to use a lot of elixirs simultaneously. In the case of raid and small group parties the change is a clear benefit. The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, in combination with the encounters being tuned with the limitation in mind. This change to elixirs and flasks also allows us to improve and expand the alchemy profession in new ways, and removes the need to design and balance encounters around the potential use of all possible elixirs. We're currently planning to implement this change in a future patch and we'll release further details as well as information on the new recipes as soon as we're able.






Reader Comments (Page 1 of 3)
Cormack Apr 11th 2007 4:39PM
"we will be balancing to take into account the use of a single flask on each player in an encounter."
If you are raiding, you are expected to be flasked. So for a four hour raid, you're looking at a 150g "flask tax." I don't see how this is much better than the previous solution.
Ryan Apr 11th 2007 4:40PM
Does this mean you can't have both a magic school protection potion and a flask at the same time? That seems like a poor decision imo. Especially since most of the flasks are offensive in nature.
Quoi Apr 11th 2007 4:49PM
@2
Potions are not Elixirs. ONLY Elixirs are affected by this change.
@1
The whole idea is that consumables in total will be less necessary, if at all. By making them less available when raiding, the developers will be able to tone down content to match the new potential number of buffs on players.
Previously, it was a vicious cycle. Content was hard, so you needed consumables to beat it. As a result, people were stacking the hell out of their consumables, so content was made harder to beat.
This changes things a lot.
Flit Apr 11th 2007 4:54PM
If you are raiding, you are expected to be flasked. So for a four hour raid, you're looking at a 150g "flask tax." I don't see how this is much better than the previous solution.""---
Um, what? So by allowing only one elixir at a time, this gets more expensive? I'm confused (i'm not a raider either..)
Cylntmoon Apr 11th 2007 5:07PM
Please, anything to level off some of these dps crazy bosses us poor rogues just cant survive.
Karmakin Apr 11th 2007 5:04PM
This is needed. To be honest, pretty much all of the crafting is pretty much crap really. So it's the bigger picture.
It's the only way to stop the craziness. It needs to come with a downtuning of high-end content, of course. But in the long run, it'll result in better tuned content.
Druid dude Apr 11th 2007 5:05PM
The idea of balancing raid instances based on a lower consumable limit looks pretty good on paper. In the long run it probably will work out well, especially as new instances are designed and released.
However, in the short term, guilds will be fighting encounters tuned for way more consumables than they will be allowed to use. This is bad, quite bad in fact.
Will Blizzard go back in and retune dozens and dozens of raid encounters for the new minimal consumable rules? Yeah... I'm holding my breath on that one... Raid guilds are going to get screwed again.
/grabmyankles
Variblex Apr 11th 2007 5:28PM
Instead of seeing the 60g or so for a decent flask I think suddenly It might skyrocket higher for some reason...
Todd Apr 11th 2007 5:17PM
If I was an alchemist, I'd be pissed!
BaboonNL Apr 11th 2007 5:17PM
I'll still be relying on 2 people on the entire server to make my Flasks of Mighty Restoration, even though I'm an alchemist myself.
Yay for luck based recipes?
Quoi Apr 11th 2007 5:19PM
@6
Not that hard to do, could probably be hotfixed. Just lower the damage and the HP of everything in raids.
Quoi Apr 11th 2007 5:21PM
@8
As an alchemist making money, I'd be upset.
As a raider trying to get through content, I'd be relieved.
Quoi Apr 11th 2007 5:34PM
Why would it go higher? If anything it will go down, because people might be more apt to take 2 elixirs instead of one flask.
Brian McBride Apr 11th 2007 5:34PM
Well, as a druid I like to have both +str and +agi potions going at the same time, almost all the time. Takes a while to make sure I have enough potions on me, but I do go for it. Stats for me are gold and I am a bit disappointed I am loosing one.
Quoi Apr 11th 2007 5:35PM
Brian,
The point is it will allow Blizzard to tune the content so that you don't need those extra stats.
Depa Apr 11th 2007 5:41PM
I'm an alchemist and master of elixirs and no, I'm not pissed. I picked up elixirs to help my guild out, not to get rich. (If I wanted to get rich, I'd rather farm motes out of the wazoo.) And I'll still be able to help my guild out just as before, cause people will still need me -- just not so much as before, but so what? I'm 100% on the side of Blizzard on this one. Something had to be done and they chose the only reasonable way, limit the number of simultaneous buffs from elixirs. Not only I'm alright with this, I'm cheering for this. As will all the other alchemists if they would only try to look at things from a broader perspective than their own bellies.
Chawkwinter Apr 11th 2007 5:42PM
I am
and
I am
God damn it, I drop Enchanting to pick up Alch to make some gold.. now they narf the hell out of it..
Yay?
::grumbles::
So I'm dubbly screwed my toons a shaman
CT Apr 11th 2007 6:33PM
This is how it helps.
Flasks = 75g (PRETEND ON HIGH POP HIGH DEMAND SERVERS)
Elixers for 5ish attempts (FULL ELIXERS NOW Adepts, Healing Power, Super Mageblood, Elixer of Mastery) = 30g-50g Depending.
Now Instead you have either
Flask = 75g
OR
Elixer = 30-50g
Save you gold and time. Long as boss tuning is fine then its a good idea.
Cormack Apr 11th 2007 5:59PM
@3,4 I'm looking at previously being endgame where a heavy progression fight would involve flasking one or two tanks, and maybe some resistance pots for the raid. Elixers were a perk, something to get you over the hump.
This post is saying that the new baseline for raiding is a fully flasked raid. That's absolute pointless insanity.
Quoi Apr 11th 2007 6:07PM
Cormack, are you referring to level 60 endgame? If so, I'll agree with you, that was the case. The new stuff, though, seems to be balanced around everyone being flasked and having elixirs out the wazoo.