Extra 2.1.0 news: Tigole talks raiding and consumables
WoW raid designer Tigole made some very interesting comments about the change to consumables and raiding in 2.1.0 -- but he didn't do it on the official forums. Rather, he made a series of posts on the Elitist Jerks board. Full quotes can be found in the link, but the basics are:
- The power of flasks and costs to make flasks have been greatly reduced. This is the big one, meant to reduce a lot of the cries about "necessary consumables" in raiding.
- Raid DPS will go up due to the Glancing Blows nerf and other class changes.
- Encounters where DPS was not tuned around flasking will be retuned.
- A new system will be put in where raiders will have "easy access" to flasks in 25-mans, and dungeongoers will have access to potions in 5-mans. For example, he says, a Coilfang Armaments drop might be worth a Super Mana Potion.
General reaction from the community on the board is positive, but what do you think? Will this be good for raiders and alchemists alike, or will someone come out the loser?
Filed under: Alchemy, News items, Raiding






Reader Comments (Page 1 of 1)
Halicante Apr 12th 2007 2:14PM
That's one expensive super mana pot.
And I'm gonna make as much money off my herbalism as I can before this patch goes up. It's hard enough to make money as it is :-/
Zorashi Apr 12th 2007 4:51PM
As an alchemist that took the time to farm up all the recipes for flasks pre TBC I happen to find this a bit of a hassle that all of a sudden we start to nerf them. Though if you are going to make the mats less steep to make them then in some ways it kind of balances out though still the amount of potion buffs you can get happens also to be nerfed thus making alchemy a bit of a gimp profession kind of like engineering atm. If you can turn around and balance out the discovery rate then maybe there would be less complaints in the end but it comes down to the math that you have for it all.
Dabura Apr 12th 2007 3:41PM
FAGGOTS AT BLIZZARD GO FUCK YOURSELVES AND STOP NERFING ALCHEMY
Sleepy Apr 12th 2007 4:16PM
Between only being able to use 2 pots at a time and the 'easy access' to flasks and potions, I think it's going to suck to be an alchemist (or herbalist for that matter).
Someday that need to rename these things...
profession - something that you do to make money/gold.
(something else) - something that you do that costs excessive amounts of money so you can eventually make one thing you can use that others can't.
.. and then they'll need a 3rd name for what alchemy is becoming, which is the 'something else' without the making something you can use part.
I appreciate the tuning of instances to not rely on excessive farming for buffs. I like the idea of items from one instance helping attack the next instance in the progression. Cheaper/weaker flasks sounds good. Gathering skills not failing at max skill and Adamantite shells change all sound good.