2.1 PTR notes, abridged version
The 2.1 PTR notes have now been released for all to see. However, they are very long, at about 9500 words. For comparison, that's about 40% as long as Kafka's "Metamorphosis" (and almost as depressing, depending on what class you're playing). So I thought it might be helpful to make a condensed version, selecting only the changes that seemed relatively significant.Note that I left out a ton of changes -- this is only 10% of the patch notes -- in order to make this skimmable. It's still definitely worth checking out the full patch notes if you have a few minutes on your hands. And if you want the short, short version: Epic flight form for Druids, Hunters buffed in damage and pet survivability, Paladins' Illumination cut by half, Rogues get automatic Improved Sap.
Edit: added a few things people pointed out in the comments. Thanks guys!
- General
- Nether Drakes are now in the game and can be gained by continuing the
Netherwing faction and quest line. - Glancing Blows have significantly less of a chance to occur during a
player's melee attacks when targets are near the player's level. - Spell Haste: The amount of spell haste rating needed per percentage
of haste has been increased substantially. However, spell haste will
now affect channeled spells, increasing the rate of their effects and
decreasing their total duration. The same amount of damage/healing
per casting will occur, but will take less time. - Druid:
- The "Druid Epic Flight Form" is now available through a series of
quests. - "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so
that overall threat generation will be unchanged. - "Subtlety" (Restoration Talent) now applies to all spells, not just
healing spells. - Hunter:
- A new "Avoidance" ability can now be taught to hunter pets. This
effect reduces the damage they take from area of effect spells and
abilities. - "Expose Weakness": The chance for this talent to trigger has
increased to 33/66/100% chance at 1/2/3 talent points. - "Hunter's Mark": This ability now becomes stronger each time the
target is struck by a ranged attack. - Replaced the current "Mend Pet" channel spell with an instant cast
heal over time. - Mage:
- "Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec. - Priest:
- "Shadow Weaving" (Shadow): Effect reduced by 1% per rank.
- "Shadow Word: Death": Cooldown increased to 12 sec.
- Paladin:
- "Illumination": This talent now only gives 50% of the mana cost of
the critical heal. It also now returns the correct amount of mana
when used with ranks 4 and 5 of "Holy Shock" - "Ardent Defender" (Protection Talent) now reduces damage taken by
6-30% when below 35% health. - "Sanctity Aura" now increases all damage caused by affected targets
by 1/2% and no longer increases healing done to affected targets. - Rogue:
- "Sap" now automatically gains the full benefit of "Improved Sap".
- Rogue poisons no longer have charges.
- Warrior:
- "Charge", "Intercept" and "Intervene" now suppress all Slowing
effects while charging the target. [This is true for Druids' charge as well] - "Flurry", Fury Talent, now increases attack speed by 5/10/15/20/25%,
reduced from 10/15/20/25/30. - Pets:
- Warlock and Hunter pets will now be automatically dismissed when
you summon a mount. These pets will return on dismount. This does
not affect pet happiness for Hunters.
- Items:
- Heroic difficulty instances end bosses will now always drop an epic
item, in addition all bosses in Heroic difficulty instances will have
a chance to drop an epic gem! - "Primal Nethers" may now be purchased from G'eras for "Badges of
Justice". - Reputation
- New title of "Justicar" is now available for Alliance players exalted
with AV, AB and WSG factions. - New title of "Conqueror" is now available for Horde players exalted
with AV, AB and WSG factions. - Dungeons and Raids
- Creatures will no longer "Cleave" targets that aren't in front of
them. - Creatures will no longer perform "Sweeping Strikes".
- User Interface
- Players will now be able to access the "Looking For Group Channel"
by joining the "Looking For Group/Looking for More" tool - Players who feign death no longer appear dead to party and raid
members and friendly spells will not be interrupted. - Your current target will now display all of the duration based spells
that you have cast on them with cooldown rings so you will know how
much longer they will last. Very useful for warlock damage over time
spells and druid healing over time spells as well as many others. - Profession UI now has a search field. Text that is entered into the
search field searches against item names, reagent names and item
levels (if you include a level). For instance you can type "Peace"
into the search field to see all of your recipes that use Peacebloom,
or type in "20-30" to see all of you level 20-30 recipes. This search
field only appears once you have more than 75 skill in your
profession.
- Profession UI now has a checkbox that allows you to search by only
items that you have the materials to make. - Gems are now searchable in the Auction House under the heading of
"Gem" with the gems then broken up by color so you can search for
all gems of a specific color. - You can now link recipes into chat. If you have chat input open and
you shift-click on one of your recipes in your profession UI then it
will put a link to that recipe with the reagents it requires to make
into chat.
Filed under: Patches
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 2 of 2)
Sylythn Apr 13th 2007 9:34AM
I haven't hit all the new content yet - but what are the Badges of Justice from?
And on a side note - - I *liked* the fact that ret pallies could help out healing with sanctity aura - now we're even more dps oriented...here I go having to justify my existence all over again.
Superbeef Apr 13th 2007 10:18AM
I've taken the liberty to further abridge the paladin notes:
Paladin:
LOL GO TANK NOW NUBS!! LOL!!1!!
phlipy Apr 13th 2007 10:44AM
While rogues' dps in raids definately will increase with this patch, it also includes a serious PVP-nerf for rogues: warriors', warlocks' (and rogues') pvp-trinkets now break stun und rogues pvp-trinket do not break seduce anymore.
Finally no more stunlock and rogues on farm-status for warlocks again.
What a pity... :-D
Jason Apr 13th 2007 11:10AM
as a pve frost mage I'm kind of pissed. Yes, they're upping the damage of frostbolt but hypothermia means I'll likely have to stay in iceblock for the full duration further decreasing my dps in any fight. I hate how trying to balance pvp messes with pve.
Scruffy Apr 13th 2007 11:14AM
Another patch made of suck and forum-reading-compprehension FAILURE.
Christ, everyone should just roll hunters, warlocks, and rogues. ...but you know, don't actually level. Just hang out in the starting area dueling.
someone Apr 13th 2007 12:30PM
Thanks for not including the shaman, its ok its not like were a real class anyway...
Eliah Hecht Apr 13th 2007 12:41PM
Sylythn: Every boss in Heroic instances drops a Badge of Justice for each person in the party to loot.
someone: I didn't put any Shaman changes on this list because none of them seem as big as the changes I did put. Was I mistaken?
Trippy Apr 13th 2007 1:24PM
"Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last."
Does this mean that I will finally know how long that sheep is going to last? Halleluia!
AEC Apr 13th 2007 1:32PM
I have been playing an enhancement specced (orc yay!) shaman for a bit (so much fun!) and just got to the shiny awesomeness of dual wielding (with talents in place to prevent missing as much etc). It's a ton of fun to pulverize an enemy really fast in a huge whirlwind of windfury and lightning. The nerf to the windfury saddens me a bit, I will have to see how windfury/flametongue etc works.
Basically one would apply the highest rank of windfury to the main hand and the next highest rank to off hand, thus causing them to each proc in their own cycle, and do hella damage (especially when comboed with flurry, stormstrike, lightning shield etc.). I think they nerfed it because of the high burst damage spike being so chaotic (whereas I assume it will be less damage and steadier output with windfury and something else fire/frost/rock). I will miss it tho 8(
Scruffy Apr 13th 2007 1:37PM
Shadow Weaving down to 2% from 3%? A 33% nerf.
Shadow Word: Death cooldown increased 6 seconds? 100% nerf!
WHAT THE FUCKING HELL?!
Oh, wait, they buffed CoH again and made PS a tad less shitty for a 41 point talent. Fuck this. I'm playing my druid until some other MMO comes out. C'mon Conan!
Gigantor1960 Apr 13th 2007 3:44PM
I officially quit my 70 Priest at this point. I break with thee...I break with thee...I break with thee. Come on Blizzard! What the H is right! Holy Priest Sucks....Shadow now sucks...enough is enough!
I guess if there are no healers around everyone will take longer to fully complete any instance, forever keeping them chasing that carrot on a stick, (pardon the pun), and thereby assuring a steady stream of income in the months and years ahead.
Great strat! Except for the fact that at some point people get tired and frustrated of that game and just quit. Especially when each update makes it harder to play a character you have spent months leveling and hard earned cash to maintain an an account.
Blizzard's thought must be as follows. "We are not winning, but we are not losing" Brilliant!
Crimsonhavoc Apr 13th 2007 8:00PM
To most of these posts:
Quit yer bitchin...
No one cares if you quit WOW. Even if all 30 people who posted here quit that’s still 7 million 9 hundred thousand....
If you don't like what happened go outside and play a sport or something... get some freaking sun for crying out loud....
Sean Apr 13th 2007 10:36PM
So now my Demon is going to be dismissed when I summon my Felsteed? That's a pretty big nerf. I guess I'm on my own if I get knocked off the horse
Will I at least get my soul shard back?