Build Shop: Mage 40/0/21

Hello once again, Build Shop readers. Today I think we will do a Mage build. I've noticed an increasing number of Mages running around with a lot of points in Arcane, and I've been wondering why. So let's see if I can dissect Xykon's build and see what makes it tick. Xykon hails from H-Gorgonnash-US, and had quite a bit to say about his talent choices, which I always appreciate. Mage is one of the classes I've played the least (I think my highest is 20-something), so I'm not going to have as much to say about this as I have in the past. This means I'm relying on you, friendly commenters, for some of the deep analysis.
Xykon's goals with this build: a strong DPS for World PvE and Raiding, with secondary goals of overcoming resistances and survivability. Although the majority of his points are in Arcane, he describes this build as a Frost build and says I primarily only use frost spells, with an occasional instant cast from the other two schools (fireblast and arcane explosion). Broadly speaking, this build goes down Arcane, grabbing all the stuff that would help damage and a little bit of survivability along the way, and goes for all the nice Frost stuff that boosts crits and crit chance and freezing and all that nice stuff.
Starting at the top of Arcane, it's obvious fairly straight off that overcoming resistances is a priority for this build. Between 4/5 Arcane Focus and 2/2 Arcane Subtlety, targets now have 10 less resistance to all schools and an 8% lower chance to resist Arcane spells (as well as less threat being done from Arcane, though based on the spells he casts I don't think that should have much effect). Note that, due to the dual nature of resists in WoW, these two talents apply to two different kinds of thing. Arcane Subtlety does the same thing as spell penetration gear: it acts as if your opponents had lower resist scores. If I have 30 Frost resist and I'm fighting Xykon, as far as he's concerned, I now have 22 Frost resist.
This is the kind of resistance that causes partial resists ("Your Fire Blast hits Examplename for 720 (212 resisted)"). Of course, to make things confusing, some spells are "binary," which means they can't get partially resisted -- they either hit fully or not at all. If resistance causes a binary spell to be resisted, all you see is "resisted" in your combat log. Generally speaking, binary spells are ones with an added component besides damage, like Frostbolt's slowing effect.
However, Arcane Focus does the same thing as spell hit gear, which applies to a completely different kind of resistance. Essentially, it reduces your chance to miss with spells. For all the mind-numbingly mathy details, check out my post on "Attack Tables and You," but in short: where a physical damage attack might have said "miss," a magical attack says "resisted." These sorts of resists are always complete (not partial), and are based on level. A level 70 caster has an 83% base chance to hit a level 73 mob (like a raid boss) with spells, so any amount of +spell hit up to 17% from gears or talents is useful in increasing DPS.
Next we have Arcane Concentration, which is a core Mage talent for many builds, and Magic Absorption, which reads like a PvP talent to me and probably achieves its stated goal of increasing survivability. However, its numbers feel a bit low, and when you're getting hit, as a mage, is not usually when you're trying to get mana back; I might try to work around including this talent on the grounds that I could get more DPS out of other talents, and the best path to survivability is to kill stuff real fast.
Moving along: Magic Attunement. Hm. Two of the least-used buffs in the game, Amplify and Dampen Magic seem generally useless -- until they're really useful, like on the Curator fight. So this is definitely a niche talent, although if you're doing enough encounters for which Amp/Damp Magic help, this is probably worth taking for the time being. Still, another candidate for shuffling points out of. Improved Counterspell, by contrast, is one of the best PvP talents in the game, and quite useful in other situations. Definitely a good call to take it here.
Now, passing the halfway point of the Arcane tree, we really get to the meat of its "boost everything" potential. Presence of Mind lets you make anything instant (as if Mages didn't have enough instants already). Formidable in PvP, valuable in PvE. Arcane Mind boosts Intellect, which is even better than boosting mana directly, since you get extra crit as well (and benefit from Mind Mastery later on). Arcane Instability blows my 1% benchmark out of the water, by giving 1% damage and 1% chance to crit per point -- and based on some of the talents to come, 1% to crit is going to be worth considerably more than 1% damage. Continuing on the crit front, Arcane Potency works out to roughly 3% chance to crit per point.
The next batch of talents increase damage more directly. Arcane Power, along with Presence of Mind, leads to the "three minute Mage:" every three minutes, you can have an instant-cast, 30% bigger version of whatever you want. Sweet. Right next to it is Spell Power, which, although it took me a little while to figure out the math, ends up making your spell crits do 175% damage (untalented, spell crits do 150% damage, of course). This makes all the crit chance we've been pumping up that much more valuable. And we finish Arcane with a talent that blew me away the first time I saw it: Mind Mastery. Increasing your spell damage based on your Int is a great concept, taking Mages' most important stat and giving them more out of it. Great stuff.
Frost time! Although for the leveling and PvP Mage Frost's calling card has historically been its amazing potential for control, here we're mostly going to be taking it for its damage abilities. Improved Frostbolt is a no-brainer; I'm not sure I've ever seen a Mage build that didn't take 5/5 in Imp Frostbolt or Imp Fireball (with the exception of those that used Arcane for primary nukes). Imp Frost Nova is something I probably wouldn't take on its own, but it's required for Shatter. And Ice Shards stacks with Spell Power to make the crits from this build over the top: now they do 215% damage. Frostbite, to give our Frostbolts a chance to freeze, is going to help us out in a minute.
I'm sure Cold Snap is useful in all sorts of situations, like a Rogue's preparation, although I know it's a lot less useful in 2.1. Ice Block is going to give the "Hypothermia" debuff for 30s, which prevents Ice Blocking again. It's like a Priest's Weakened Soul effect (from Power Word: Shield). So this means no more Ice Block -> Cold Snap -> Ice Block. However, Ice Block is still on a five minute cooldown, which will give plenty of opportunities to Cold Snap out of it.
Moving right along, in a certain sense, the talent this build is built around: Shatter. Crit chance against frozen targets is increased by 50%. This means that if your target has been frozen, by Frost Nova, melee against Frost Armor, or a Frostbite proc (see? Frostbite is good), your next spell will probably crit. There's a bit of a catch, though.
As Xykon points out in his email, in 2.11 or 2.12 Blizzard changed crits against frozen targets, in that any crit from any source now breaks the freeze affect on a frozen target. This means that I frost nova a Mob and freeze it in place, once I crit the target it will break the freeze preventing multiple crits in this fashion. There is one loophole around this however. If you stand somewhere between 10-25 yards away from the frozen target, and cast a frostbolt at it and immediately cast ice-lance afterwards, it is possible for them to both crit. This is because ice-lance is a faster spell which allows it to hit the target simultaneously with the earlier cast frost nova. It is this play style that this build is optimized to take advantage of when soloing.
There's a bit of good news in regard to frozen targets for 2.1:
- Chance to break crowd control from damage: The increased chance for
a spell to break from taking a critical strike has been removed.
Instead, all targets over level 60 have a slightly larger chance to
break out of crowd-controlling effects when they take damage.
And of course, at the end of any 21 points in Frost is Ice Block. I stand by my assertion that Mages currently have a tendency to pull aggro, and when they do, Ice Block tends to save their biscuit. It's also immeasurably useful in PvP to be temporarily immune to damage.
Overall, I like this build a lot. In fact, I like it so much that if I ever level my own poor little mage to 70, I might spec him heavy arcane. There's a few talents I don't really like in Arcane, and I don't believe as Xykon does that "arcane focus and arcane subtlety greatly reduces the times when my sheep will prematurely break." I'm pretty sure that those talents only help keep Polymorph from getting resisted in the first place, and have nothing to do with the time it lasts -- am I wrong? Please do let me know.
Upon trying to re-organize this build, I found that all the talents he took that seem iffy to me are more or less required filler for getting deeper in the tree anyway. Therefore I conclude that I have no improvements to suggest for this build. But I'm sure you guys do! Take it away, comments section. And don't forget to email your builds for next week's episode to me at buildshop@gmail.com, with a link to the talents (Armory, Blizzard's calculator, or Wowhead's) and an explanation of your goals and anything else you care to mention about the build.
Filed under: Mage, Analysis / Opinion, Features, Talents, Build Shop






Reader Comments (Page 1 of 2)
Quoi Apr 17th 2007 5:24PM
Not much to say about this one, standard frost mage DPS build. I prefer a heavy frost build for the goodies deeper in the tree, such as Empowered Frostbolt and the Water Elemental. One of the strengths of Mage talent trees is that the 41-point talents are all excellent. Personally, I'll give up things like Mind Mastery for the Elemental.
One thing I would have definitely changed is to take a point out of Frostbite and max out Ice Shards. That would bring his crits up to 250% of normal damage, which is just insane.
Good, solid build, could use some small adjustments, but nice overall.
Ragbar Apr 17th 2007 5:28PM
My Mage was my first, and still is, my main. As soon as he hit level 60 and 70, he never spec'd into Imp. Fireball or Imp. Frostbolts, and went strictly elemental build.
Anyway, Arcane/Frost becoming the new cookie-cutter for both PvE and 5v5 Arena. I can't verify right now, but last I checked, about 85-90% of all the mages in the 2100+ 5v5 teams are Arcane/Frost.
I've been debating playing around with it myself and giving it a try.
ricadelic Apr 17th 2007 5:31PM
Lol i am 40/21/0 :-) It works like a blame
Unundead Apr 17th 2007 5:40PM
There are so many ways to break a 3 min mage it's stupid. I played as one and half the time someone will get out of it and leave you totally gimped.
Blizz hasn't even bothered to fix lower arcane either, despite months of serious constructive threads, and it looks like they never will.
So glad my account terminates in a few days, this game just isn't what it was. It's no wonder all the devs are leaving Blizzard.
Klatz Apr 17th 2007 5:46PM
Full spell power and frost shards gives you a 225% boost for a crit, not 250%.
I would drop frostbite, imp FN, and shatter if you were going to do a lot of raiding. Piercing ice and frost channelling are much better on raids.
Ragbar Apr 17th 2007 5:45PM
@ #4
isn't that the whole dogma behing the 3 minute mage? If you can't down em every 3 minutes with your PEW PEW ARCANE POWAH! you're a sitting duck?
I played Arcane/Fire for a while for fun. It was hilarious in WSG to down a flag carrier before he knew what hit him, especially when Power Infusion and Arcane Power still stacked!
Quoi Apr 17th 2007 6:00PM
@6, you're right, my brain is a little fried at the moment. Still, 225%=wow.
Noodler Apr 17th 2007 6:16PM
I am a 70 Mage on Destromath.
I have a very similar build with a few exceptions and changes.
My pirority is Heavy PvE with a little World PvP
So i've tweaked my build to reflect this
Like the above build I am also 40 / 0 / 21 but would still consider myself a frost mage, due to the fact taht in raids all I throw is frostbolts and Fireblast
So.
Arcane Tree
2/2 Subtlety
3/5 Arcane Focus
2/5 Magic Absorbtion (this isn't really needed and at 2 you get back about 200 mana for a full resist)
5/5 Arcane Concentration (needed period)
3/3 Arcane Impact (this is nice for AoE in kara and such, helps you rule the charts)
2/2 Imp CS (needed Period)
3/3 Arcane Meditation (this is mana regen, and is great for those long battles, i'm usually at 55% mana when my similar foolish fire mages are Evocating)
The rest of my Arcane is the same as above build
Ice Tree
5/5 imp frostbolt
3/3 elemental precision (great for raiding, right now with 91 +hit and this build i stand at 94% to hit a 73 mob, i barely barley resist)
5/5 Ice Shards (cause who doesn't like 4400 frostbolt crits)
Now this is where my build changes drastically
Frostbite and shatter are great for farming, espically for those fire elementals in BeM, but i choose a more raid friendly setup
3/3 piercing ice 6% damage is 6% damage enough said
1/1 cold snap (obviously)
3/3 frost channeling (this is great for two reasons, a. 15% less mana adds up to alot more frostbolts, and the reduced threat allows me to go balls to the wall longer than other builds
and finally the greatest mage talent ever created!
1/1 ice block (me hate 2.1, f u hypotherma)
that is all
ohhh and wow head link
http://www.wowhead.com/?talent=Rf0ic0fzxIziZZVA0coc0o
10pound Apr 17th 2007 6:26PM
I am not a mage, its one of the few classes (along with Shaman and Druid) that I have never played. A very talented WoW player and RL friend of mine has one at 70 however. After watching him wreak havoc in outlands one night, it got me thinking about rolling a mage when my pally is done. Thanks for a great insight into the Mage talent tree.
This is a great line of articles, keep it up!
SymetriX Apr 17th 2007 6:43PM
Fire mage all the way. I don't have any cheap 3 minute tricks (unless you count combustion), but I have consistent damage and dragon's breath, which, if you've ever played it, you'd have a hard time going back.
And despite the rumors on the internets, I don't have a lot of problems playing PVP in addition to PVE.
Delilah Apr 17th 2007 6:48PM
I've been toying with the idea of going 40/0/21 (currently 18/0/43), so this is really helpful to see and compare with my own ideas, since I also focus on raiding and world pve. I don't really understand going shatter spec for raiding, freezing effects so rarely hold long enough for me to even get an ice lance off that it has never seemed
worth the points to me. I always understood frostbite/shatter as a much more pvp-oriented spec to take, and since in the next patch a) Frostbite is subject to diminishing returns in pvp and b) the report is that frost nova and the water elemental's freeze share the same diminishing return, it's becoming worthless even for pvp. What's the point of speccing for survivability/control if a random proc can render your intentional spell casts void? Imp frost nova is part of my current build though, I just love having the shorter cooldown on that.
I would take those points from frostbite/shatter and shift them to picking up some combination of piercing ice, arctic reach, and especially frost
channeling. I wouldn't want to try and push my raid dps without making sure I picked up the aggro and mana cost reducing talent.
I'd miss two things from my deep frost build - ice barrier (I'm a total addict, I almost always have it up, even if we're just standing around talking about the next fight) and winter's chill. So, I may try this 40/0/21 build: http://www.wowhead.com/?talent=of0E00fzxIziZZVI0cof0o but I don't know that I'll be able to make it stick. After the patch I know I'll be going 10/0/51 to pick up the damage from Arctic Winds, but if I miss too many of my mana regen toys from the arcane tree... we'll see. I've had my current spec for so long, change is scary!
Mervo Apr 17th 2007 7:02PM
I'm still getting my mage to 70. And I'm kind of confused by this guys setup. If you armory search mine you'll see I'm heading to the 21/0/40 inverse, but that is a matter of taste. (Alleria if you do search)
The changes I'd make are drop the threat reduction from arcane, and drop the magic attunement. Pick up the arcane meditation for mana regen.
Next drop the shatter and frostbite, put that into ice shards, peircing ice, frost channeling and artic reach.
My rational behind this is he says he is interested in world PvE and raiding. His current setup is leading to these very crit dependent scenarios all based off of stuff being frozen. But here is the thing in a raid set up so many things will be hitting your target that frosbite will be off before you can hit it a second time making that possible critastic chance more rare than you'd see in a solo enviroment. Also if you are primarily using frost spells, why would you reduce your arcane threat and not the frost threat? That just doesn't make sense to me. The meditation and frost channeling also will give you greater mana management, and alot of raiding is mana conservation. I know these changes don't give the strong burst damage, but instead give prolonged mana use, and greater sustained damage.
Just my thoughts.
Jason Apr 17th 2007 9:30PM
Ha, nice Order of the Stick reference, "Xykon." :)
Breakfats Apr 17th 2007 10:36PM
I almost cried, when I switched from a deep frost build to a 40/0/21 build like the one described above. With Arcane Power and Mind Mastery my crits almost doubled. Mobs go down before they get to you and I can hardly understand, why Ice Barrier is still in the game.
In many instances, I am also back on top of the damage meters. My play-style definitely benefited from this build and I can only recommend to try it out.
Shalkis Apr 17th 2007 11:35PM
This is a fairly decent build for PvP, but it's hardly optimal for PvE raids. No Elemental Precision, no Frost Channelling, no Arctic Reach, no Piercing Ice. Frostbite, Shatter and Improved Frost Nova are quite useless on raids, since 99.9% of enemies you encounter are immune to freeze effects.
Virulencia Apr 18th 2007 1:15AM
You want Intelligent mage discussion, forums.subcreation.net.
The forums almost always have a thread about whether 1%crit is worth more than 1% dmg ;)
anyway, be sure to check out this thread on mage specs, 10/48/3 and 40/21 (arc/fire) and 33/28 (arc/fire) - http://forums.subcreation.net/viewtopic.php?id=3294
which points to the WoW Forum thread, http://forums.worldofwarcraft.com/thread.html?topicId=93003149&sid=1
which gives you a pretty picture of http://img412.imageshack.us/img412/1975/magetriplepoint2lb6.jpg
Dan Apr 18th 2007 1:32AM
NO RAIDING MAGE WOULD EVER TAKE SHATTER
your 40/0/21 is a great build, but learn where to put the 21 pts, 7 of which for PvE purposes NEVER GO INTO IMP FROST NOVA OR SHATTER.
GG on trying to shatter crit Prince, Mag, or Gruul nuub
ErsatzPotato Apr 18th 2007 6:10AM
That's a pvp/grind 40/0/21 with a lot of wasted points for instances & raids. It'll crit left and right but the problem is, as others noted, that stuff won't be frozen. Poof! there goes most of your damage. Trash mobs will be but you'll be a threat yo-yo driving the tank nuts when you go from the bottom to over with two ice lances in two seconds for 5000 damage. Been there, got screamed at, and deserved the abuse.
The build Delilah linked is the 40/0/21 to use. Reach is ridiculously good and the rest just works. It's my build (well, got a point in frostbite just 'cause...I shouldn't).
The arcane/fire is probably most mana efficient if you ride the rotation really carefully but you give up range and laziness*. (Lazy: I'm a fan. Pewpew.) Poking around on the test server, trying builds. Losing the back-to-back iceblock just sucks. If you're blocking PVE everyone in a run is dieing and you'll need to snap and block again Real Soon to stay alive. Might finally give up and go with fire and grab that tasty Slow talent.
Sorry if I'm beating up on the person offering his or her build. It's a standard one, just wrong for the intended use. Good for pvp, good for solo grinding (though I'd go deeper frost and grab the elemental for the distance nova--can't get that any other way in talents, from any class). Takes balls to put up your spec for others to poke. :)
*Can also do the 40/0/21 and point out missiles instead of the Delilah build. Good and bad: ride clearcasting (which you're doing anyway) for less threat but break channel if you need to avoid add or boss effect. No interruption while soloing on the clearcast.
Bomp Apr 19th 2007 7:34PM
Magic Absorption is one of the most underrated talents around, especially for solo/5-man PvE. With appropriate resists up, it's a flood of mana. I love it to pieces.
Jaradakar Apr 19th 2007 8:26PM
Not the highest PvE Frost DPS build. A pure Frost w/elemental will out DPS this build on boss fights.
Arcane Frost like this build is a PvP spec and has good front loaded damage but does not have as much sustan as you'll gain with an elemental.
Of course Fire blows this builds dps away in raids/PvE and really... that's a mages job. If you're doing KZ, you'll most likely end up going fire.