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4-23-2007 @ 11:10AM
I'm a druid dreamstate healer with one point in moonkin. Dreamstate healing is a strategy to never go oom, with hots and nature's swift as the focus, timing in ht's. So, I can dps in moonkin and crit for 2.5k up, or heal. Main healing on bosses suck. Meleers - almost always rogues, hmm - scream at me about keeping the tank full. I heal by HoT's mr wtfpwn, and my big heal takes 3 secs to cast if natures swift is on cooldown, so I'm working on it. Healing on mobs and trash is easy, healing on many bosses is easy, some bosses are a bitch. I keep wiping on the first boss of shattered halls because of fear scatter send people where I can't reach them, its frankly demoralizing.So to the question at hand - healers are almost never appreciated when people don't die, and always blamed when there are wipes.Always. Not tank, what gear are you wearing, not rogue, how about some stamina with the leather in melee range, always, always the healer.There are only 3 realistic main heals - priest, dwarf/draenei pref, holy pally, tree druid. I will never go tree. (resto shaman may be main heal worthy, I haven't run with them much)I like being dps/off heal. I actually think having 1.5 healers on a raid is an deeply underrated strategy- have 4 on targets one healer for trash, 2 healers 3 on targets for hard fights.I've been thinking about my ideal pug if I could build it.prot warriorme (dps/heal, cyclone)mage (sheep, crit benefit from moonkin aura)warlock w demonology (seduce, banish, crit benefit from moonkin aura, felguard, fear in some places)dwarf/draenai priest (main heal, fear ward, mind control, rez)3 clothies, all with 5% crit bonus, 2 tanks, potentially up to 6 ccs at one time depending on the mob)
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