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4-23-2007 @ 11:17AM
I also think it has something to do with the "A good defense is to have a great offense" mentality. DPSers feel like if they can kill the enemy before the enemy kills them, then who cares that they're a tattered mess than a enraged fly could beat up?Also, it does have to do with simple game mechanics. You can't kill something by healing it to death, or by tanking the out of it. The idea in most games is the same: kill your enemy. Tanking and healing are almost counter-intuitive to this idea. They're about out-lasting, out surviving.I'm a tank. Always have been, always will be. I get my kicks by holding an enemy tightly, being a glutton for his punishment, and coming out the end the victor. But there is a certain bloodlust that goes with DPS. Big numbers. Blood. It's more visible than holding the enemy while everyone else kills it. An hey, if you have enough DPS, you don't even need a tank!It is easier too. Tanking and healing require concentration, a rhythm, and a great amount of gear and skill. DPSing usually comes natural for DPS classes, and even when you're lame at it, you're not that lame and nobody is dead.Everyone wants to DPS because it's human nature. Those that love to tank and heal do so because we get a different kind of thrill. The thrill of saving lives, the thrill of knowing that the only thing stopping that monster from ripping everyone else apart, is you. You really don't appreciate it until you do it. Where as everyone can appreciate one shotting a little ant with a sword swipe.
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