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4-23-2007 @ 12:33PM
I feel the pain of healers and tanks when they get bitched out and I get very defensive of them in groups I am in, there are a lot of kiddy jerks out there. That said, I think DPS occasionally gets the short end of the stick when it comes to what our jobs are like.Generally its not just DPS, its CC & Debuff, & Aggro management.Sure that doesnt seem like much more, but trying to maximise your dps while keeping an eye on the one or more mobs you are ccing, ensuring that the correct debuffs are where they need to be, and that you never pull aggro thus causing problems for the healer and the tank does require some effort. Sure if you arent on CC, and you are cruising with a powerful group where you only real responsibility is to output damage its pretty simple, but I equate that to a priest or tank being in a group thats OP for the content. It's never really hard work for anyone like that.Also, healers and tanks don't ALWAYS get the blame, how many times have you heard people get yelled at for: pulling aggro, breaking CC, not FFing properly, losing control of a pet, aggroing other mobs/pats, not breaking LOS, getting out of healer range, not protecting the priest, failing to stop a runner, even stupid things like falling off a ledge while trying to reposition for class reasons. For dps to be dps we generally have cast cycles to maximise our output, and to be on top of your cycle, while not causing trouble, and doing your side jobs (cc, debuf, w/e) is a crucial part of any party. If your group is at the edge of their limits your dps need to work very hard to fit into the time window that the healers mana allows for the fight. This means knowing every trick to squeeze out every last point of dps, while still knowing that if you pull aggro and die you have utterly failed the group.Just like good healing isn't just about pushing the 'heal' button and good tanking isnt just pushing 'taunt' dps/cc requires being on your gameand understanding all the tricks of your class.Additionally, there is ALWAYS the epeen factor. Almost every group watches those damage meters and compares themselves to everyone else, and being blown away by someone else is a very stark way of saying you suck and you need to l2play. This is apart from the fact that you may have done your job fine, you bet that other dpsers at least will remember that you dont quite match up to their leetness.I think the disconnect for tanks and priests is that it is maybe harder for them to judge the difference between good dps/cc and bad dps/cc, because its less apparent when someone dies because of it (barring the many ways I listed above). However, as PvP proves, there is a vast ocean of difference.That and the endless competition for groups/raid space means that I think that dps pays their fair price for getting to do something thats more "fun". Honestly, I think that if you do not enjoy your class role, whether dps, tank or heals, then consider rerolling or trying another game. The point of the game is to enjoy yourself, and there are people out there who geniuinely do enjoy tanking and healing.I hope people realize that you should recruit players not just classes and see that dps is not just interchable parts. Some of us suck. Some of us are quite good. There's a huge difference, and you will notice it.One last note, people always say tanking and healing are "thankless" jobs. When did you see anyone ever thank the dps or cc? If the problem is you are unapreciated by your guild, find a new one. If you feel unapreciated by a PUG, well, thast just life. The good players will appreciate other good players, the bad players dont give a crap about anyone.Yes I'm DPS ;)70 hunter70 warlock50 druid (heals...sometimes ;))
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