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5-02-2007 @ 1:44PM
Healing should have been better at the design phase, and improved at the expansion, but nothing ever changed. They should have taken less emphasis off active, "heal bot" healing and put more on inactive healing. Even though the shamans healing stream never healed for that much, I loved how it worked. All hybrids should have had more automatic heals. I'd have made paladins seals (wisdom/light) should have healed/mana'd up their group when the paladin attacked, not when other people attacked. Concecration should have had a healing effect on it and devotion aura should have also had a healing/mana regen effect. (the armor bonus for most people in a group was useless) A holy paladin became a mana efficient priest with no reason to ever go into melee range.Priests heals (and possibly other classes) should have done something on an over heal. I always hated healing and seeing on SCT that I healed for 500 with like 3000 wasted cause someone just hit a heal a second before I did. That bonus should have put a HOT buff, or some other bonus on the target so they didn't have to worry about them for awhile and could throw off a few fun attacks or see the battle.Druids were more fun to play because HOT's usually required less attention but healing touch with certain specs became a completely useless ability... Adding the feral imp leader was nice, even if it was nerfed.Anyway, the game would have been more fun for healers if they only had to focus on 50-75% healing rather than 100% healing, and if you miss a heal or the game lags we die. No DPS class in the game had to focus that much, and even the main tank except in certain boss transitions has that much responsibility either.Healer burnout was a problem even back in the day when auto heal mods allowed healers to see the game, when they took those out, and gave very little back, thats when most people wanted to try different specs. Some found those good, but ultimately healing is broken, and its looking better in future MMO's. (like LOTR's)
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