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4-25-2007 @ 5:50PM
Thank you for posting this! Balance druids often seem overlooked even in comparison to other offspecs, but I'm really hoping that the way other offspecs have taken off is a sign of things to come.Make no mistake about it, actually *leveling* as a balance druid pre-moonkin (31-point talent) is pretty tough; you're still better off leveling as feral and respeccing. Even a brand-new moonkin at 40 is going to have some survivability issues with multiple adds. The great PvE weakness of the spec is that you get dire bear armor without the bear's +25% stamina and Frenzied Regeneration, so popping out in the middle of a fight in order to heal has to be timed carefully. That being said, there's almost no excuse for a death in the field once you get the 41-point Force of Nature (this is the trio of angry trees for those of you unfamiliar with druid talents). I can only assume that it gets even better once you finally get Lifebloom and Cyclone and have more tricks to control how a fight goes. This is a balance druid, Tradix, playing the spec just brilliantly: http://files.filefront.com/7241790Moonkin overall do have some growing pains to get through. Balance suffers from pretty terrible itemization pre-60, and by terrible I mean almost nonexistent. My 56 balance druid (Horde) has just about every piece of +spell dmg leather you can get, and that amounts to Ironfeather shoulders, Ironfeather chest, Bloodfire talons, and.......well, that's really about it before you hit Outland. Fortunately you can supplement with rings and the Deep Woodlands cloak you get as a Hinterlands quest reward (if you're Horde). I have one cloth piece but prefer PvE, and would rather not trade survivability for more damage. Running around with 4.7K armor in moonkin (5.5K with a pally's Devotion aura) means that that pissed-off mob is going to have to whack you for a while. Pre-60 Moonkin unloading epic nukes are typically outfitted in cloth, but my Starfire will crit for about 1315, Wrath for 700-800, and Moonfire for 500. With the moonkin aura stacked on my regular crit chance, it's not unusual to crit 2 or 3 times in a fight and stun on a Starfire at least once. Once you do go oom (four or five fights while soloing, in my experience), either innervate or go kitty for a while (moonkin are not played well if the player forgets that they *are*, in fact, a druid). Very little downtime.And - let's face it - moonkin are just the hell of a lot of fun. Great animations (well, those that exist; unfortunately moonkin will go still while looting or with most emotes), funny sounds when they get hit, and I still get a kick out of how determined they look with a serious weapon equipped. The number of people who will gather around you in Org to ask questions ("Is that a new Noggenfogger potion?" "What tailoring recipe is that?") or beg you to do the dance also makes being in town a lot of fun. And the rarest spec on one of the least-played, if not least-played class (apparently shaman and druids are competing for this dubious honor), instills a great sense of comradery when you see another faction's moonkin. I've played since January and have still seen only two Alliance moonkin on my (admittedly low-pop) server.Peoples' experiences and goals within WoW differ greatly, but I for one would find it difficult to have more fun than I'm having now as a giant chicken with a killer dance. And - are you ready for it? - moonkin tanking! "Making Your Lack of Aggro Reduction Work For You."
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