PTR changes for May 1
There was a sizable patch to the 2.1 PTRs today, but as usual, Blizzard just updated the patch notes without specifically highlighting the differences. A few new changes have surfaced in forum strife, like the nerf to the DPS tailoring sets (though that nerf has since been rescinded), but many seem to have gone un-noticed. I used a magical tool called diff to check between the old patch notes and the new ones; here are the changes I've found. Feel free to let me know if I missed any, or if I have any false positives -- the text files got pretty messy at various points.
- General
- Inspect distance has been increased to 30 yards (from 10 yards).
- The amount of parry rating needed to get 1% parry has been reduced by 25%.
- Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.
- PvP
- The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.
- Druids
- Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
- Celestial Focus: The delay on the stun effect for Starfire has been reduced.
- Mages
- Impact: The delay on the stun effect has been reduced.
- Paladins
- Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
- "Illumination": This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". [up from 50%]
- Priests
- Blackout: The delay on the stun effect has been reduced.
- Mass Dispel mana cost reduced.
- "Shadow Word: Death": Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected. [the reflection part is new]
- Spiritual Guidance: This talent now works while the Priest is in Shadowform.
- Rogues
- Blade Twisting: The delay on the daze effect has been reduced.
- Gouge: This ability will no longer trigger poisons (and thus break itself).
- Shaman
- Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
- Warlocks
- Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
- Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
- Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
- Warriors
- Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
- Charge: This ability will now properly cause the warrior to go into combat with its target.
- Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
- Improved Hamstring: The delay on the immobilize effect has been reduced.
- Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
- Quest
- Void Crystals maximum stack size has been increased to 20 from 10.
- Dungeons and Raids
- All 25 man raid bosses who drop set tokens will now drop an additional token.
- Coilfang: Serpentshrine Cavern
- Morogrim Tidewalker has been moved to a more central location in his room.
- Hydross the Unstable's hit points have been slightly reduced.
Colossus Ragers have had their health reduced significantly. - Auchindoun: Shadow Labyrinth
- Reduced the number of creatures in Shadow Labyrinth.
- Karazhan
- Netherspite will no longer cast Nether Burn while crazed.
- Magtheridon's Lair
- Hellfire Warders have been significantly reduced in difficulty.
- Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
- The melee damage of Burning Abyssals has been significantly reduced.
- Tempest Keep
- High Astromancer Solarian's hit points have been greatly reduced.
- Tempest Keep: The Arcatraz
- There are fewer Protean Nightmares roaming the halls of the Arcatraz.
- Items
- Alliance Shaman PvP Sets: These sets now have set bonuses as intended.
- "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.
Filed under: Patches, News items






Reader Comments (Page 1 of 2)
Chris M May 1st 2007 7:13PM
"Void Crystals maximum stack size has been increased to 20 from 10."
Looks like we've got a typo?
Interesting notes though... I like the BG matchup system, hope to see it in action soon.
Chris
Freehugz May 1st 2007 7:23PM
"All 25 man raid bosses who drop set tokens will now drop an additional token."
Sweet!
Acceptable Risk May 1st 2007 7:23PM
Hurray for increased inspect distance. I was disappointed when they disabled the ability to /inspect at any range.
Also, what's the point of the Felguard checking for the ability to summon itself? It seems like a bunch of unnecessary overhead since respeccing already unsummons whatever demon currently have, or at least it's supposed to.
cormack May 1st 2007 7:28PM
Acceptable: clearly you've never had a warlock sick his felguard on you and follow up with a shadowfury in eye of the storm.
Freak May 1st 2007 7:29PM
@3: Put more simply:
A. Spec Felguard (41-pt Demonology talent)
B. Summon Felguard
C. Re-spec Shadowfury (41-pt Destruction talent)
Acceptable Risk May 1st 2007 7:32PM
I totally understand that, but respeccing is supposed to unsummon whatever demon you have out. So when you spec into Shadowfury, you won't have the Felguard out anymore and won't be able to resummon it.
That's the way it's supposed to work. It's been ages since I respecced, though. Is that not the case?
Kadmiel May 1st 2007 7:48PM
You're correct. It does that, but if, after you respec, you go immediately into a BG and die, you come back with the last pet you summoned. In this case a Felguard. Hence you have both Shadowfury and Felguard.
Junipero May 1st 2007 8:35PM
The Highlights:
*All 25 man raid bosses who drop set tokens will now drop an additional token.
*Reduced the number of creatures in Shadow Labyrinth.
*There are fewer Protean Nightmares roaming the halls of the Arcatraz.
Sweet, now just buff the Elemental LW Epics with some sockets and everything will be perfect. =)
bane2571 May 3rd 2007 11:26PM
"# Druids
* Bestial Wrath: "
Did I miss something? Bestial Wrath for druids now? help, so confused.
Ves May 1st 2007 9:42PM
"Celestial Focus: The delay on the stun effect for Starfire has been reduced."
Woo. No more starfiring something, it running halfway towards me then suddenly remembering it was supposed to be stunned.
timbook May 1st 2007 10:46PM
@1 - Where's the typo? increase *to* 20 *from* 10.
Reading comprehension FTW.
WatcherZero May 1st 2007 10:56PM
I think he means typo to the fact its listed under "Quest" and not "Tradeskills"
Eliah Hecht May 1st 2007 11:00PM
*shrug* It was filed under "Quest" in the PTR notes, though I too find it odd.
Phil B May 1st 2007 11:24PM
"Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted."
This should be under Hunter changes, not Druids.
Eliah Hecht May 1st 2007 11:37PM
Again, I'm just filing things as they had them in the notes, assuming there was some reason for it. In this case I'm assuming it's because it talks about Cyclone, but I agree it's somewhat silly.
Translation: take it up with the Man, I just report the news ;)
Sylythn May 2nd 2007 8:08PM
Well one thing I was hoping for was the fix to the Bogstrok in heroic slave pens being humanoid yet immune to seduce and mind control - GM told me last night it was a known bug...when's it getting fixed?
And on thing the new patch did add was lag - and lots of it. I had horrible connection problems this evening.
Cassey May 2nd 2007 2:46AM
Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
I couldn't help but laugh at this. My original thought was why put Death Coil on DR when it's a 2 (3? i'm a lock, i should know) second horror with 2 minute cooldown.
Then I realised that it's likely for 2 reasons. 1 is to stop 4 warlocks keeping one target out of combat for 8 (12) seconds, though if you're up against 4 locks on yourself, you're dead anyway.
The second reason is that there will be more horror effects added to the game. Considering death coil is (afaik) the only horror effect castable by players, if they're putting in a category, then they must be thinking of moving some other skills over to horror rather than what they currently are, or add more skills.
Something interesting is abound.
PeeWee May 2nd 2007 8:06AM
The Tier 0 set bonus, isn't that a "horror"-effect as well? Ah, I guess it wasnt. Who cares, no one will use that crap nowadays anyway.
Acceptable Risk May 2nd 2007 10:33AM
"You're correct. It does that, but if, after you respec, you go immediately into a BG and die, you come back with the last pet you summoned. In this case a Felguard. Hence you have both Shadowfury and Felguard."
Aha! I didn't think of that. Still, though. It seems like a lot of wasted overhead to be constantly checking. Why don't they just check when you resurrect? Hmm, oh well.
hisk May 2nd 2007 1:50PM
you ever figure that u need those void cyrstal for a quest.