Build Shop: Warlock 0/40/21

I apologize for this week's Build Shop being a day late; I've been driving all around North Carolina and internet access has been spotty. This week we look at the master of fire and shadow, the Warlock. I've got a lock at approximately level 55, so I'd rate my knowledge of the class "medium." This one should be a bit less noobish than last week's Warrior write-up, at any rate.
This build comes courtesy of Rixnor, of Serious Business on Duskwood (H), who "thought [he] would show you a Raiding Demonology build that doesn't get much love." He's tried 0/21/40 and 41/X/X, and likes 0/40/21 better for raiding. He says he "felt gimp" in 0/21/40 due to having to have a pet out all the time, a lot of the Destruction talents not doing much for him (he likes shadow), and aggro limitations. As he rightly points out, pretty much any good caster is putting out as much dps as he can without pulling aggro off the tank, which means anything that reduces threat increases available DPS. One thing I don't know is how much Soulshatter changes this balance, but still, reduced threat is nice.
Going from the left as usual, the build skips Affliction entirely (shedding a tear for Improved Corruption), and dives right in to Demonology. 5/5 Demonic Embrace (or Dembrace, as I like to call it) is a typical choice, but still a strong one, netting essentially free Stamina, since Spirit is more or less meaningless for Warlocks. I'd like to take a quick diversion here to commend WoW's class designers for making Stam a core stat for Warlocks; being able to increase HP and, essentially, MP with one stat is very nice.
Unfortunately, the rest of the first two tiers of Demonology is pretty worthless. Rixnor takes 3/3 Imp. Imp, 1/2 Imp. Healthstone, and 2/3 Fel Intellect. I'm assuming the 1/2 Imp. HS is a raid thing -- a player can have one healthstone of each size, so if a raid has more than one Warlock along, each player gets two healthstones as long as the two locks have different numbers of points in the Imp HS talent. Imp. Imp is a bit of a silly talent; it ends up improving Blood Pact by about 20 Stam, or 200 health. Then again, the rest of the first two tiers is equally silly, so this talent is as good as any.
Having spent some filler points, we get access to Fel Domination, which I see, along with its sequel Master Summoner, as a "luxury" talent -- not necessarily too useful from a min/maxing perspective, but nice to have, and there's still little competition at this stage in the Demo tree. So we pick up that, Demonic Aegis for a smallish but still pleasant buff to our buffs (30 spellpower and a 6% boost to incoming heals, for Fel Armor), and Fel Stamina for some more pet survivability and interaction with Soul Link later.
I said Fel Domination and Master Summoner were "luxury" talents, and I think that's true, but it is extremely nice to have a 0.5s, 10% mana pet every 15 minutes. I'd certainly take it if I were going this far in Demo. Unholy Power would be another story, except it's a prerequisite for Master Demonologist, which is, in some ways, the talent this build revolves around. Well, that and Demonic Sacrifice. MD and DS conspire to make a Demo lock a very flexible character: you can keep the Imp out for reduced threat, sac the Sucubus for a sweet buff to Shadow damage, sac a Voidwalker for those endurance fights, and so forth.
Soul Link used to be a purely PvP talent, since it was pretty lackluster in raids. It has since been changed to add the following effect: "In addition, both the demon and the master will inflict 5% more damage." This for one talent point: yowza. That makes this talent almost as strong as Ruin, which I've heard described as "the best talent in the game" -- but we'll get to that. Anyway, let me say that halved a 20% reduction to damage in, plus 5% more damage out, is a kick-ass combo.
Demonic Knowledge is a very odd talent: "Increases your spell damage by an amount equal to 5/10/15% of the total of your active demon's Stamina plus Intellect." I suppose this makes Fel Int and Fel Stam a little stronger, too. How does the math work out? At level 70, the Imp has 231 Stam and 439 Int, without any points in Fel Int or Fel Stam This comes out to a total of 670, or 737 with 2/3 Fel Int and 2/3 Fel Stam. That yields a bonus of 36.85 spellpower per talent point. Pretty solid: on Shadowbolt, for instance, which gets 86% of spellpower, this is a bonus of around 31 damage per talent point, somewhere in the 2% increase range.
That leaves one talent point needed to push to the next tier. Rixnor puts it in Mana Feed, which makes your pet gain mana whenever you do (from Drain Mana or Life Tap). This seems like a weak choice to me, since pet mana doesn't do much for a build like this (as opposed to a Dark Pact build); I'd be more likely to put the point in Fel Stamina to help Soul Link and Demonic Knowledge. Finally, this build polishes off Demonology with Demonic Tactics, which when combined with Ruin is a straight 1% per talent point DPS boost -- a little more, actually, due to Improved Shadow Bolt, so let's move on to Destruction.
Improved Shadow Bolt, or ISB, is a great, innovative talent. I won't go too much into the math here, since that's covered extremely well in the "Warlock's Guide to Raiding" sticky post on the official forums. With a 20% crit rate, which seems about right for the average lock with Demonic Tactics, ISB increases average Shadow Bolt damage by 11.8%, or just under over 2% per point, which is a great boost for a first-tier talent. These days it increases DoT damage as well, but its charges are not consumed by DoT ticks, which is nice.
The next Destro talent, Bane, is similarly solid: 0.5 seconds off SB's casting time makes any build without it feel sluggish, and is a 20% increase to SB's DPS. In fact, with the exception of Intenisty, all the Destro talents in this build are stars: Devastation, Destructive Reach (which would be worth taking even without the threat reduction), and a strong contender for my favorite talent in the game, Ruin. Ruin brings your spell crits from 150% damage to 200% damage; in other words, your damage (for nukes, anyway) is boosted by half your crit rate -- 10% more damage, given our hypothetical 20% crit. For one talent point, requiring only 20 in its tree. Excuse me while I drool and wish other classes' talent trees were designed as well as (most of ) the Warlock talents.
So that's the blow-by-blow. Rixnor does a great job of comparing this to the 0/21/40 fire nuking build:
- Everything 21 points and below in the two trees is basically the same (being able to have a 3 point improved imp is pretty amazing though)
- Lose 10% modifier from Emberstorm but gain 13.7% modifier for Improved Shadow Bolt @25% crit rate (For calculation specifics see: Stickied Warlock Raiding Guide)
- Lose 15% damage from demonic sacrifice but gain 5% form soul link and 20% from master demonology (imp) which is multiplicative to 26%!! (If you don't believe my threat=damage assumption then bring out your succi which is still multiplicative to 15.5%)
- Lose 3% crit modifier but gain 5% crit from Demonic Tactics (btw that means 2% damage modifier with Ruin)
- Lose about 200 bonus damage (with about 1000 bonus damage) from your main nuke from shadow and flame but gain about 130 bonus damage to all spells from demonic knowledge
- Lose Conflag (which is not needed for sustained dps btw as an additional incinerate is more worth your time)
- Lose a 25% bonus to your initial burst from your immolate (meh only serious loss imo but I find that it is not improving my dps to horribly like my flat % modifiers)
Here's my question, and where I will reveal my true noob nature, probably: Does anyone still use SM/Ruin type builds? I guess it would be DP/Ruin or some such these days...Anyway, what do you guys think of Rixnor's build? He's almost got me convinced; if I ever get my lock up to 70, I'll probably try something like this at least once. As an aside, what would you recommend for Warlock leveling? I was Afflic for drain tanking, but I hear the Felguard is pretty nifty.
And don't forget to email your builds in to buildshop@wow.com! I got a few emails without builds this week; double check to make sure there's a link in there. In the interest of fairness, I'll probably go through all the classes once before I do any classes I've done already; that leaves Shaman, Paladin, Druid, and Hunter left. Get on it, Hunters and people who heal that aren't Priests!
Filed under: Warlock, Features, Talents, Build Shop






Reader Comments (Page 1 of 2)
Mats May 2nd 2007 8:42PM
"Does anyone still use SM/Ruin type builds?"
No, If you went that way before, you will add more points into Affliction, and then you end up with something along the lines of 40/0/21, and Unstable Affliction does more damage then Ruin will (unless your packing 1400 spelldamage and 30% crit) so the SM/ruin build is gimped.
This build however, I understand the lack of love for. Sure, it has burst damage, but it's lacking in the sustained damage. This is all focus on high 1 damage on those 1 shot spells, that cost a lot of mana and take less advantage of your damage gear.
Pulling aggro of the Tanks sounds like a Trashmob problem, as this build will result in so much lifetapping that you would be hard pressed to top the threatmeter.
feadin May 2nd 2007 8:50PM
my build gets a lot of hate... im 9/5/47 check it im feadin of arthas. that is a special build
Grimm May 2nd 2007 8:53PM
I think your math is a little off there. Soul Link is far less than 50% damage reduction, and an 11.8% DPS boost from Imp. SB is actually *more* than 2% per point (it's a 5-point talent, after all).
snider.jake May 2nd 2007 8:57PM
I currently run a 41/X/X build, and because of my frozen shadoweave set and the shadow damage pendant from Kara (I cannot recall the name) I like the pretty much all shadow damage spec. Unstable afflic is also just so killer in PvP. (Muahahahaha, make the Paladins/Priests cry.)
Grimm May 2nd 2007 8:55PM
Err, shadow bolt damage, not DPS. Durr.
Byron May 2nd 2007 9:28PM
A couple things on your writeup:
You wrote "...and 2/2 Fel Intellect." That should be 2/3 Fel Intellect.
On Fel Dom and Master Summoner, they're necessary for a heavy Demo build b/c most of the Demo buffs depend on having a demon out. If your demon gets killed or enslaved, those buffs disappear along with the lower half of your primary talent tree. Being able to quickly resummon one is crucial, so I wouldn't call it a luxury, it's definitely a necessity.
As for Demonic Sacrifice, that's actually the real filler in a heavy Demo build. When sac a minion, you lose all the buffs from having a minion out that the lower half of the tree gives you - Soul Link mitigation and 5% +dmg, DK +dmg, MD buffs, Unholy Power, and possibly Demonic Tactics (though that's not clear from the DT tooltip). Add all that up, and it's not worth any of the DS bonuses. DS is really the 21pt talent intended to complement the 40pt Afflic or Destro builds, but not 40+ Demo builds.
Soul Link: It's 20% mitigation (to demon), not 50%. Was 50% a long time ago, then nerfed to 30%, recently nerfed further to 20%.
As for Intensity, it's necessary for the build. The major problem with this build is that you give up a lot of instants for cast-time nukes, Shadowburn being the only exception. As such, you need Intensity to actually be able to get those casts off.
As for leveling with the Felguard, don't respec to that till you can get 3/3 Demonic Reslience. He needs it.
Ryan May 2nd 2007 11:30PM
@1 Yes, UA does more dps in theorycraft. However, most of us are still running kara/heroics where burst dps is very important. In this respect, somthing like a 37/3/21 build is very attractive, giving you nice burst, along with very high dps DoT spells for the boss fights.
I really can't stand anything other than affliction builds for PvE, dark pact and instant howl are just way too good, plus the imp SB/DoT synergy is just too good too give up with a nuke-only build like this. Personally I also like to have about as much int as stamina as well, because wasting GCD's on pact/tap drives me nuts while you're trying to deal with many mobs, especially in instances like shattered halls where you're continually fearing mobs and trying to refresh DoT's on 2-3 targets. Also, not using your imp in instances is just selfish imo (unless you're using succ for cc), having blood pact as a buffer can really help out your healers on the hard-hitting heroic mobs.
whitebrow May 3rd 2007 10:42AM
demo is utter trash for raiding. period. im glad i didnt see 41 points to noobguard. but ppl who actually goto ruin are more interested in see big numbers than actually topping dps charts. demo/ruin is a selfish spec that offers nothing to a raid. and last i checked end game raiding on duskwood was nowhere to be found
Acceptable Risk May 3rd 2007 2:09AM
The damage calculations I did with my gear several weeks back actually had 0/40/21 with a Succubus coming out on top even in sustained fights when using Drain Life to regain health after Life Tapping and requiring practically no outside healing.
When you get really high levels of spell damage it started to taper off since Demonic Knowledge gives a pretty flat amount of spell damage and doesn't scale much.
This was all before the Demonic Tactics nerf (it used to be 5% increased damage instead of crit), though. I haven't really run any hard numbers since then.
The nice thing about Warlocks, though, is that we're blessed with three pretty equally viable talent trees. There are endgame specs in each tree that are each very competitive.
Shini May 3rd 2007 2:26AM
Aye, SM-Ruin is still quite viable. I'm currently in a guild tied neck-and-neck for 2nd on the server, and close to first, and we have a few kinds of locks among us. First off, not one Destro or Demo lock. Just hard to make those ones last long enough or do enough damage to help us down the bigger stuff.
Of our 4 top locks, 3 are 41 pt. affliction builds - one grabbing Shadow Embrace because hey, 5% damage reduction on any mob or boss adds up fast. Each has minor variances, but the central point is that they never run out of health or mana unless Gruul himself walks over and splatters one of them, they fill the top few slots of dps on each raid consistently as measured against equally-geared teammates, and they are just generally our top dps all around. With one little exception...
I was destro pre-raiding, then demo, then I specced affliction for the first time after joining my current guild (noob stuff, I know, but it was fun!). I toyed with affliction for a while, but found it lacking the punch I desired - whether for fast-dying adds on bosses or trying to burst down a non-fearable elite on my case, it just didn't serve my purposes. Oh, I never ran out of mana, thanks to dark pact, soul siphon, and the like, but it wasn't for me. So I respecced again. And again, and so on.
Finally, I decided to try making my own 'hybrid', giving up on the 41-pt talents. As it turned out, looking at what I had created afterward, I basically recreated the SM/Ruin build with minor variance. I mention the variance because there are a few points (up to 7 or 8) that I could shift around to 'bonus' talents (Imp. Healthstone, for instance) without losing the core functionality.
The result:
-I have dark pact and soul siphon, so my life and mana never run dry unless I'm absolutely not paying attention to my screen. I assume to reach that point I'd have to be dying of heart failure or something.
-I have the talents which reduce threat, prevent interrupts, and increase range for all my spells (a set of features I've found very handy for raids, especially when something unexpected goes wrong).
-Shadow Mastery, Ruin, Imp. S-Bolt, Bane, Devastation, and Ruin work together to make my nukes at least as fearsome as my dots. 5K s-bolt chain-crits are not uncommon in raids, all the while watching the dots tick off as well. With the speed-casting metagem, it's also not uncommon to let fly with 3 shadowbolts inside a much shorter time than it should take to cast 2 normally.
Perhaps most telling? Despite having less impressive gear than the other locks (by something over 100 shadow damage bonus), I can keep up with and, about 50% of the time, actually beat them on the damage meters. All this while still not pulling aggro or running dry on mana. If I had their gear, I'd be out in front by a considerable margin (and even -I- have the 41 pt trinket and Tier-gear).
Whew, sorry about the long post! But in short: Yes, SM/Ruin is still pretty darn viable, and certainly fun to play as. ^_^
Shini May 3rd 2007 2:30AM
Haha... sorry about that, I listed Ruin twice in the nuking section. Meant Nightfall! Oops! -That's- what helps alongside the speed-casting metagem. ^_^
Thijz May 3rd 2007 4:06AM
I always go for Improved Corruption first, it's really too good to leave it unspecced!
dafire May 7th 2007 7:13AM
well .. I'm one of the 40/0/21 warlocks out there..
I took instant ae fear, improved CoS/CoE and Shadow Embrance.
The drawback is that you loose damage if you have to move a lot on the boss fight, but that's the same with every "nuke" build I guess.
Falgorn May 3rd 2007 6:26AM
As an aside from what I've seen here I'm a 17-3-41 Build and I've yet to be out DPSed in any group I've been in.
It's a non templated dmg build I've made for Burst Raid damage but with numerous affliction talents I can still simmer down for longer fights and conserve. I have almost 11k mana buffed, 22% crit chance buffed (+5% to destro and a further + 3% to Shadowbolts) and just under 800 spell dmg buffed.
Buffed = MoTW, Arcane Int, Fort, Wizard oil, adepts elix.
My Shadowbolts regularly crit for 4k+ (considering I have +29% to SB crit chance). My spell rotation is
Immo - Corr - COS - Trinket - SB - SB - SB - Conflag. I have a mix of level 70 blues and Kharazhan epics, everything enchanted and gemmed.
On Bosses I tend to go OOm slower than Mages but faster than affliction locks. I Life Tap for around 1500 and suppliment this with Drain Life (imp soul siphon + SB debuff = Mucho's health)
All in all I out dps everything on trash, and just about keep pace with Affliction locks on Boss fights. Fights that require burst damage are my real niche though.
For those who discount Shadowfury.. It's an awesome tool and the reason for this are well disginguished. Perhaps after Kharazhan I'll see it's utility decline and if this be the case I will respec accordingly, but atm, I don't leave home without it.
Erk May 3rd 2007 7:26AM
one of the reasons i choose the fire spec 0/21/40 is also due the mage scorch debuff which adds another 15% damage to your fire spells. you can argue that shadow priest does the same, but imo you have a higher chance of raiding with a fire mage than a shadow priest.
Erk
Xandor May 3rd 2007 8:02AM
this is my exact build. well basically. i love it, and have used this build since i hit 70, when i no longer had much use for the felgaurd. i am usually on top of the damage meters in 10mans, and top 3 in 25's. imo this build gives great sustained damage, PLUS good burst damage. once upon a time, i had no interest in crit. stam+dmg was all i cared about. once they changed demonic tactics to 5% crit instead of 5% damage, i went from 7/43/11 to 0/40/21, dropped felgaurd and instant corruption and picked up ruin. add shaffar's nexus-horn from arcatraz, which procs all the time, and heroic badge trinket, and my shadow bolts are hitting for 2500 and critting for 5500ish in well built raids. check out my armory if u want (xandor of Shattered Hand [A])
Ryan May 3rd 2007 8:01AM
@14 Sac locks don't get into my groups.
Cascade May 3rd 2007 8:52AM
41+/X/10+ is THE spec. For Heroics/Kara/Mags/Gruul and beyond... UA goes on any boss and is a tremendous dps boost. 2.5 sec cast SB every instance you get. The best part is you max gear at +shadow dam and + to hit and nothing else. Easy to get to +800 unbuffed and +1200 buffed. iHoT is too useful..for shade and mags. 5% DR on all targets...DP relaxes pressure on the healers, add in 2 pieces of Oblivion...you're DP'n instead of LT all the time with that imp plus 5 in Demo for 2500 HS and +91 stam to the party. You need to tailor your casting rotation for trash vs bosses; they will be very different.
Its all the little stuff above that sets locks apart from standard dps and makes a good lock indispensable. Anyone can mindlessly dps...its easy to tell the locks that don't know the game within the game...they have no macros, constantly compare dps on trash and focus only on their gear/stats.
Gene May 3rd 2007 10:09AM
I like the builds you have been doing but can you please do a balance/resto druid build?
raoulduke May 3rd 2007 10:19AM
WHY THE FUCK DOES EVERYONE CARE SO MUCH ABOUT DAMAGE!?!?!!?!?
god dam.....