Details on the BG matching system
Long talked about, mostly anticipated, and currently in testing for patch 2.1, the Battleground matching system aims to make the BGs more fair and fun for all. Twinks will be matched up against twinks, regular players against regular players, and at the higher level brackets, people in full T5 (or Gladiator, or what have you) should mostly fight similarly-geared people. It should also attempt to keep preformeds from fighting against PuGs. That's the idea, anyway. But how is it going to work? A few blue posts over the past couple days have given some interesting information:- The matching system is pretty "lax" right now, since there aren't as many people playing the BGs as there have been at times in the past (due to the Arenas, is my guess). This means, in the interest of keeping queues short, people of fairly disparate gear will still get matched up against each other from time to time.
- Matching will be based on two factors: the size of your group and the quality of your gear. To prevent the obvious workaround of equipping bad gear and then swapping into epics as soon as you zone in, the system will look at all the gear you own and take the average quality.
- When you're in a group, the gear value used is the average quality of all the gear of everyone in your group.
One problem that occurs to me with the gear rating system: what's to stop you from "watering down" your gear quality rating by filling bank and inventory by filling them with trashy greens? That would bring your average gear rating way down, even if you had full epics equipped, and would seem to enable a determined twink to still stomp all over "regular" players. But maybe this is a fringe case, and it's more important to get the system to work for the majority of players who want to work within a system. At any rate, follow the cut for all the official info.
The battleground matching system we have previously mentioned is in for 2.1. However, the range of players it will pick and choose from is rather broad to match the amount of people playing in the battlegrounds currently.
There simply aren't as many people playing now, from say when the new honour system had launched, and we would rather get players into battleground matches sooner than have them wait around just to match them with the people they were probably going to be matched with anyway.
We'll be continuing to tighten up or loosen how stingy the matching is as the number of players in the battlegrounds increases or decreases, respectively.
Bottom line is that with enough people in queue you're going to see some better matching, but in the lower levels where there's generally already slim pickings the chance you'll see a twink every once in a while is probably pretty good.
Updates:
Drysc 03/05:
Basically when you queue it's going to check all of the gear you own, average out how good the gear you have is, and then assign you a number. This all happens "back stage". Invisible to you or me.
In addition it's also going to check how many people are in the party you queued up with.
When it's trying to find others to match you against it's going to take your gear number, and party size, and try to find other people/teams that fall within your same gear and organization level. If you're in greens and playing by yourself it's going to try to match you up with others that are in greens and playing alone.
It's not going to be completely accurate all of the time, or even most of the time because we would rather you get into a game where the matching is a bit off instead of making you wait a really long time until the perfect match finally queues up. It's going to help though.
The benefit is taking out some of the skewed match ups that usually just don't end up being fun at all, and trying to place players and teams in situations where they're at least close to each other with their items and organisation.
Nethaera 03/05:
The matching is going to be relatively forgiving so that BG queue time shouldn't be a problem.
Also, if your group is comprised of multiple armour sets of different qualities, it's going to work on an average (or at least should). So, you and your friends will still be able to play together and you won't have to worry about making sure everyone has the "right" gear to go into the battleground.
All the system should do is help balance out the disparities slightly and make things more fair between teams. There are no "Brackets" involved. You aren't labelled as being a part of a bracket, it's just an average of values weighted against others going into the battleground.






Reader Comments (Page 1 of 2)
Milkstar May 3rd 2007 2:50PM
BG more egalitarian? Awww. But twinks will be crying in their collective soups.
Paul May 3rd 2007 2:58PM
It sounds like the matching system is going to suck for a while, due to not having enough people matched, and throwing in several twinks to fill up the match.
But they could fix that. I have no knowledge of how severs work, and as such, no way to know how hard this would be to do, but why don't they just make all the battlegroups larger? Merge 3 existing ones to 1, so there would be 3 times as many people queued up at all times. Matching would become much better.
As a result of that, BG's would be more fun for everyone, and even more people would be willing to queue up than do now- I know I would go back to playing them if the game was based on skill and class balance instead of how much money you've siphoned down from your level 70.
audioSE May 3rd 2007 3:11PM
I wouldn't actually worry too much about trying to beat the system via filling your bank and bags with trashy greens.
If Blizzard's developers are halfway competent, they'll use some sort of math to get an average that isn't a straight arithmetical one, to prevent the case you describe above.
Ragbar May 3rd 2007 3:12PM
This isn't going to change anything.
The only reason people play any battleground other than AV is because they need the marks. This is why Blizzard is unable to get a good sample size. Anyone who is PvPing right now for honor simply ques up for AV and camps out there all day.
The battlegrounds that force you to fight actual players (WSG, AB, EotS), rather than NPCs should be worth more honor than those that don't (AV)
amasen May 3rd 2007 3:23PM
@ 1
It's funny that you think twinks only want to play against crappy lower level players. I have Twinked my warrior out at every bracket 19-29-39-49, and in doing so have had the most fun ever playing in battlgrounds.
Often times I've found myself up against other max geared players and suddenly for the first time ever in a battleground its not me vs. some guy in T3(preXpac) or T5 (post). Its my skill vs. the other players skill. The fights between two very well twinked characters (especially at the lower levels) can last a long time in comparison to the 1-2shottting that is end game pvp.
Twinking is fun. And now will be even more fun that there aren't some lowbies in twill trying to compete against me. Bring on skill vs. skill. Bring on long fights and no more "he who 1 shots his opponent first wins!"
Lulea May 3rd 2007 3:26PM
How to solve the twinking problems:
If (blues in bag) > 2 then bump twink a bracket.
(formula needs some tweaking, but you get the point).
Rich May 3rd 2007 3:29PM
The easy away around the watering down possibility would be to average just the 5 highest ranked pieces of gear one owns. That or something similar.
Joe May 3rd 2007 3:39PM
The “gear checking” could probably be idealized by checking your best 20 pieces of equipment either worn or in your backpack weighted based on your talent distribution and the benefits of the items for that spec. It’s not practical, but it would be harder to modify by carrying extra junk around.
Joe May 3rd 2007 3:40PM
@7
I like the way you're thinking there...
Guernia May 3rd 2007 3:43PM
@7, nah,; just make it a straight addition.
So you've got 30 pieces of ItemLevel 120 gear in bank/bag/paperdoll. You get a score of 3600. Next comes Joe Dork with only what he's wearing, and it's all crappy ItemLevel 65 greens because he's a Chinese gold farmer. So, he gets a score of 650. Some contest there, eh? So the matching system would probably not put them together.
Blizzard's method, if taken purely at face value, means the uberplayer with 4 times 20 bag slots, and a bank full of 20 slots, who farms Mulgore for the ultimate crap grey items and fills all available slots, should manage to pull his average down far enough to compete with the gold farmers.
In the purely additive version, the only way to reduce your score is to toss some of your epix. And I don't think that'll happen any time soon.
davey May 3rd 2007 3:44PM
since there aren't as many people playing the BGs as there have been at times in the past (due to the Arenas, is my guess)
---
actually this is because 90% of all the BG pvp gear completely sucks, so people are doing arenas because the gear is actually a nice upgrade.
Superbeef May 3rd 2007 3:44PM
The real problem with BGs for me is the fact that:
Matches that go on for extendedly long time don't offer more marks.
Rewards cost too many marks since:
Alliance never wins and half the time on my side we are outnumber as much as 2 to 1.
Honestly, I wait 30 minutes for WSG sometimes to end up with 5 on 10. One memeber goes AFK/DROPS, the horde rolls in and gets all 3 flags before the 5 minute slaughter rule is even close to ending.
Honestly, if I didn't want my 60 mount, I would never BG.
Blackhorn May 3rd 2007 4:12PM
The only aspect of the matching system that is of any value is the PuG vs Premade setion. Premades should compete with other premades, that's just logical.
The gear matching system is a horrible idea. Why in Bob's name would players want to spend all their time in BGs, earning all the top BG PvP vendor items if it will never, ever get them an advantage over the other players? Does a Peter Twink vs Betty Twink matchup net either of them more honor than Joe Greens vs Sally Greens matchup?
Do you see what I'm saying here? This matchup system merely takes everything you've worked for in the game and makes it fruitless by matching you up with your gear-clone.
So enjoy! Go out there and spend years of your life perfecting everything you can about your gear, and have it lend you no advantage over anyone else because they'll all be similarly geared.
Or you could just not bother.. stick to your quest greens, and pvp against other Green Rangers, where it's just as much skill vs skill as Captain Epic vs Captain Epic.
Blackhorn May 3rd 2007 4:21PM
I thought my rant was over. It's not.
What's this game about? Questing, gearing up, and pvp. Those are the three basic elements. Blizzard is in the process of taking the "gearing up" aspect out of the game for PvPers.
Tell me how people equipped in grays fighting other people equipped in grays is any less of a skillful battle than people in tier 6 vs other people in tier 6?
They've taken gear out of the equation, and that's sad. Sure, people will complain that they never have time to acquire great gear, so this suits them perfectly, but Blizzard needs to stop catering to every single group out there. Hardcore players will stop being hardcore because there's no advantage to it. The better they get, the better their gear gets, and the better their opponents get. A lifetime in the middle.
Here's a different perspective. Team "Horde Gray" with their vendor trash gear claims to be the top Horde BG team in the battlegroup. Team "Horde Plum" steps up and claims they are the best with their epics. How the hell can we ever know who is really the better team? Both teams win every match they play against their similarly geared Alliance counterparts.
Now tell me, in your full Gladiator set, do you want to step into a BG where you can be no more statistically dominant than a guy in vendor trash?
chris poloncic May 3rd 2007 4:28PM
Twinking is really only an issue on 19 and 29, slightly on 39 too. There is too much effort leveling somebody up to 49 just to stroke your epeen.
Arlendor May 3rd 2007 4:48PM
@13: People that play more to gear themselves up with PvP gear will invariably become better players while doing so. Therefore, by getting the better gear you end up queued against better players. It becomes an issue of keeping up with the Joneses. I (and I don't think I'm alone in this) would rather play against people right at my skill level instead of people who are way better or even worse than me. By getting new gear via playing more it helps to ensure that I will be matched up with people of similar skill levels.
cluelessnoob May 3rd 2007 4:58PM
@10 (Guernia):
The additive armor level solution you propose is simple, and it is simply without merit as proposed.
It's not uncommon for DPS class players to have one set of armor and a handful of weapons, and that's it. Even in epics, these people will have a low score.
It's very common for hybrids and healers to have two sets of armor - one for their favored role, and one for dps. In blues, these people will have a much higher sum of item levels than the dps players with one set of gear.
It's very common for (good) tanks to have multiple sets of armor. They'll have a tanking set, a dps set, and very likely one or more resist sets. Druid and paladin tanks will likely have a healing set too. The people can have extremely inferior gear and yet have a much higher sum of item levels.
Your additive item levels solution also flatly ignores item budgets based on quality. An epic level 90 has perhaps 150% the budget of a level 90 blue, and 200% the budget of a level 90 green.
I expect that Blizzard will eventually go with a formula that takes the highest-budget item you own for each slot and adds those up, and uses that as your matching rating. Reason for that is your off-spec/resist gear (or garbage you bought to lower your average item level) flat-out should not count towards your matching rating. It doesn't sound like they've thought it through that far yet, though.
Paul May 3rd 2007 4:58PM
@13, you said "Go out there and spend years of your life perfecting everything you can about your gear, and have it lend you no advantage over anyone else because they'll all be similarly geared."
That's exactly the point, i don't want to beat someone at a BG simply because i have better gear than my opponent, that's not fun for me. I want to beat them because I have more skill than the other player.
Why certain people like to play games that they know their opponent will never win baffles me.
Hopefully this will bring the real competition back into the BG's.
Beldoro May 3rd 2007 4:59PM
@13
I see your point and can imagine that if I had spent all that time and effort to get great gear, simply with the aim of having an almost 'impossible to overcome advantage' over the average player, then yes, I would be pissed. However, I have 2 points for you:
1) Twinks usually defend their hobby's main aim to fight other similarly geared players - now they are going to get their wish
2) What about the vast majority of people leveling up their toons who just want to get involved in a bit of PVP for fun? I am leveling up an alt at the moment (37 atm) and have always enjoyed PVP on my main - however, atm it is just depressing as I just get ripped apart instantly. I go in every couple of days and have done from level 10 to now, and very rarely do I get an enjoyable match.
So to my mind, the matching system is giving the vast majority of players what they would want - which is a level playing field where they can enjoy a bit of PVP.
redcomet May 3rd 2007 5:06PM
@14.
how can you prove which team is better now even if both horde teams are in full Purples?
the one that fights another team in all purples would be better than the one that fights a team of Greens. PvP is supposed to be about skill not who has the better gear.
so your arguement is weak. also, the purples now a days offer more than just stat increases, alot of them have unique bonuses that aren't found in greens so they will still offer a different fights.