Guild size matters not, judge us by our size do you?

Our guild isn't large by any means. In fact, we're a tiny guild, although that's not for want of effort. The Rogue Knights has been around on Elune since beta, and has had a constant stream of very good players throughout our time on the realm. However, a while back a group of players decided to leave the guild, and since then we haven't quite recovered. How can a few simple people make the difference? Well, these players have gone on to form the core players in some of the largest guilds on the server, so you can see how that might affect our guild.
On the other hand, I've had lengthy discussions with friends on the realm about the difficulty with keeping a guild sustained. Many of the guilds we have allied with to raid simply no longer exist. The draw of the larger raiding guilds is strong, and we have lost many a good player to them. I think this shift is happening all over WoW. Loyalty to the guild is a fragile thing, in the same way that in today's society people are rarely loyal to a company for their whole lives. It really is sad that smaller guilds get used in this way: we clothe and arm the players, help them through the instances, run Gnomer until our eyes bleed. In the end, they use up the kindness of the guild and move onto to more shiny possibilities, the epic loot we can rarely offer except through alliances. Those alliances themselves are tenuous, and since the Expansion seem hardly to exist at all.
Where does this leave us? Firmly in the bracket of the "small guild." As much as I regret this, I have come to accept that people will leave, and that the players that care enough to stay are the ones I really want to play with. We have become a family, to the point that I miss them when I cannot play, and am eager to speak to them when I can. We nurture each other, laugh and cry with one another, are there when anyone needs a hand. The players come and go, but the family remains the same.






Reader Comments (Page 1 of 2)
Reidja7 May 3rd 2007 9:13PM
I agree completely and if I was on Elune and could join, I would.
Ramsey May 3rd 2007 4:14PM
Spot on!
I'm a core player in the same type of guld on Destromath (Jolly Pillagers [A]). Quality over quantity is always a plus in my book.
Pingmeister May 3rd 2007 3:35PM
The Guilds that invite every unguilded player they see are hilarious.
To paraphrase Groucho Marx "I wouldn't want to join any club that would have someone like ME as a member!"
For entertainment value a few of my alts are in invite-everything-that-moves guilds just for the disastrous guild chatter.
Arturis May 3rd 2007 3:53PM
Ah, Our first official guild meeting. We were so young back then... Me and my big dorky blue shoulders. You switched out your caster gear for a blue dress to celebrate the occasion. Maelis got in a quick flex for the photo, while Denarath hid behind his trademark mask. What good memories.
Our gear and level have changed, but most of those characters in the picture (and the players behind them) are still around, and are the core of what keeps us adventuring in Azeroth, Outland, and whatever worlds lay beyond. Sure, Blizzard has designed a vast and beautiful realm for us to explore, but the greatest part about it is we do not have to do so alone.
Long Live the Rogue Knights!
-Arturis, RK Guild Leader
Robert May 3rd 2007 3:56PM
Hi Amanda - I like your posts and writing style, but one question - do you really cry with your guild members?
My general policy on guilds is if I ask to join and their response is a /ginvite, I decline it. Anything halfway decent must be selective and if I don't have to prove myself to them, then none of their members did, and they're likely rife with bad players.
Blackhorn May 3rd 2007 3:57PM
Guilds are great.. but let's put it in terms of families. Every member of the family eventually grows up and leaves the nest with all the experience and "phat lewtz" they've been provided as they grew.
But they do all eventually leave. And the ones that don't are looked down upon by the rest of society. 40 years old and still living with mom'n'dad?
I love my family, as most people do, but there's something to be said about a close-knit empoverished family versus allowing yours kids to get out there in the world and be successful, whether it's running a huge corporation/guild or earning their own phat lewtz.
This seems to be more about the small guild passiing judgement on the members that left than the big guilds judging the small ones.
Hotorihanzo May 3rd 2007 3:59PM
I would not consider your guild small. In my opinion, the best guild in the game "Nihlium" has only 54 members according to the Armory. Being selective is key to raid progression. Not everyone has what it takes to do end game raiding. There are very few people that I would want to raid with....and all of them are in my guild.
Just my 2c for what it's worth
Blackhorn May 3rd 2007 3:59PM
Opening line meant to say "Small guilds are great"
Dozan May 3rd 2007 4:04PM
In my opinion, a guild that tells me exactly what I can / can't do isn't worth the time or effort. If I want to go gank lowbies in Ungoro, I'm going to go do it regardless of if my guild thinks it's wrong.
I'm not saying standards are wrong to have by any means, I just think there's a line that shouldn't be crossed.
Surpriseb May 3rd 2007 4:10PM
I agree. Starting out in a small guild way back when on Feathermoon, I learned alot about what a guild should be. Finally breaking away due to guild drama I slowly built a guild of in-game and RL friends. I enjoy playing with people in my guild. Not just instancing (which I have the offical title of instance whore) but also helping with quests and the like. I know for sure I would have quit a long time ago if not for my guild. We have about 40+ members (not all active) and on a good day about 16+ on and playing. We aren't a strict raiding guild, but a lot of members like running the "end game" content. We have an excellent mix of great players so look us up on Sisters of Elune server, Cains Wisdom.
BoBoTheChimp May 3rd 2007 4:17PM
I'm in a guild of about 10 or 11 players. Most of the people in my guild (save for this guy I quest with everynight in Reno) are people I know in RL. We mainly formed the guild to make talking to each other easier. I am trying to expand but it's hard to find people in the higher levels that arent already in one. It's fun just hanging around. None of us have the BC yet and the highest level is 50 or 51 (my main just hit 49 last night) so we arent into raiding or pvp quite yet. If you are lookin for this kind of guild my main in Alcarcalimo on Bladefist. My guild is the Moonlight Marauders
Omegi May 3rd 2007 4:21PM
firmly believes that every player needs a home. Be it the casual player, altaholic, PvP King or the hardcore raider every player eventually finds a home. What separates us from other guilds is that we tend to use the years of experience we have gained from leading a gaming community and applied it to an MMO.
We allow every style of player in our guild. All that want in can join. All that cause problems are quickly shuffled out the door. Every new member will be considered an initiate until he/she decides to contribute more to the community. At that time they can apply on our website for full membership and if it's approved the door to many more guild options is opened up.
We have found that not all players enjoy being forum whores. Not all players feel they should put in a job application just to enjoy a casual night of gaming. Which is why uses it's guild chat and Ventrilo as a filter to bigger and better things.
We have been around so long because we have always been built on solid leadership and with a zero tolerance to drama.
I personally do not think a guild is good based strictly on size, player skills or progression. What matters to me is if the guild is based on solid instructions that are simplistic in nature that are easy to follow and have leaders that will not waiver from the guidelines they expect their members to follow.
http://www.JettClan.net
Joe May 3rd 2007 4:22PM
I agree. What better way to have fun than with your friends?
With that in mind, anyone know a guild like this on Bonechewer-A? I moved servers to play with a RL friend and his guild is basically like this, but at peak population there are maybe 10 people online. I don't want to leave but I would like to be able to do at least 5 mans at 70! Logging in any time during the evening my time and seeing 3 other people in the guild on is not good. Sorry, off-topic.
Back on topic:
Do you guys think a guild can be TOO small? (I do, see above.)
John May 3rd 2007 4:24PM
I think a good selective system (usually referrals, I guess) can be really helpful. I was in a fly-by-night guild that I don't see aroudn anymore once, and there weren't any benefits. It depends what you want...just want the title under your name? OK. Just want chat? OK. But if you want people that are dependable to ask for help, or if you want a good sharing/guild bank system, you need a little selection and a process, otherwise, you'll just get used...
Omegi May 3rd 2007 4:25PM
Sorry, where you see a word missing there is supposed to be < J E T T >
Sorry for the confusion. Didn't realize I had to write guild tags in HTML.
ripper May 3rd 2007 4:38PM
"The Rogue Knights has been around on Elune since beta"
If i remember correctly there was only one server for beta, atleast there was during phase 2. so maybe the guild has been around since beta but had not been established on that realm till later.
PaulM May 3rd 2007 4:42PM
I know exactly what you're getting at in this post, my guild is exactly the same. Fortunately, on my server raid groups are common where people from different guilds raid together so we don't lose too many to other guilds. I wouldn't give up mine for the world, they recently bought my new wife (a fellow guildy) and I a wedding present despite the fact that we've never actually met any of them :)
guildie May 3rd 2007 5:51PM
I'm a member of several guilds one with coworkers, one with family members/friends and one with other gaymers. Each guild is fun in their own unique way, but the key to me having a good time is the "casual" aspect. Having a GM tell me how to spec or what I can or can't do kills the fun. I pay my WOW account like anyone else so I should be able to play how I want. That being said I don't gank (unless ganked) and if the ganker is a similar level I will hunt them down and try to get them back :)
Bobtheflamingninja May 3rd 2007 5:52PM
I have been with the same guild under different names and different characters, for as long as I've played WoW, which is now almost a year. This can help you develop friendships with many people, and I've really got to know several of the core members.
Derelict May 3rd 2007 5:52PM
Our guild, Agonal Breath (Silver Hand, Horde), started out due to pressure from several fronts.
First, we play in a weird time slot (late night PST). Second, we're also picky, and hence somewhat small. I fully agree with some of your points ... a few people *can* make a difference!
Losing a key person can demoralize and scatter a guild. Gaining a key person can really make it happen. When I was shopping for a guild last year, I looked carefully at their charters and play times before seeking out their members to group with in-game.
Finally, I found your statement: "they use up the kindness of the guild and move onto to more shiny possibilities..." quite poignant. That happens a lot more than I would have thought possible. The anonymisation (sp?) that MMORPGs promote can be very detrimental to finding folks who behave themselves in a civilized manner.
D