Breakfast topic: Murphy's laws of WoW
Murphy's laws, the famous batch of cynical sayings about life, can be modified to fit almost every situation. So it's no surprise that someone has rewritten them for WoW.
- If something can be nerfed, it will be nerfed.
- The only times you see rare herbs, rare mineral veins or chests on your minimap is when you're on a gryphon.
- The moment you decide you can ninja AFK a minute is when the raid leader is watching you.
- The items you so desperately want from an instance never drop until the first time you're there with an alt. Who can't use it.
- The one time you roll a 99, someone else will roll 100.
- Anyone who plays more than you has no life. Anyone who plays less than you is a scrub.
- The moment you fly into a port is the moment you will see your ship sail away.
- Nightfall only procs when the last mob dies.
Can you think of any immutable laws of WoW?
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Reader Comments (Page 2 of 2)
Boonie May 7th 2007 10:55AM
@16...
only twice as long... mate.. you're lucky! I swear it's longer than that.
mrkleen May 7th 2007 10:58AM
All of your crits and chances on hit will occur on the first of many mobs, not to be seen again for awhile. I just love it when your crit occurs when the mob is pretty much dead anyway.
Beaverius May 7th 2007 6:04PM
First Rule of Survival Hunter Crowd Control:
If you trap it, it will break early only when you really really really it to just stfu and stay here and not hit anyone.
Bodah May 7th 2007 12:40PM
Clearcasting will only proc on a killing blow, then run out before you can use it on the next mob.
superbeef May 7th 2007 12:52PM
If you only need one mark for a BG, your team will invariably win.
Jacob Marley May 7th 2007 12:56PM
Amen to that #20, amen to that.
Hoof May 7th 2007 1:10PM
@20
That is so true, or clearcasting procs right as a mob dies and you are low on mana and even if the first spell is free you wont have the mana to finish it off.
Nothing worse than sitting to drink with clearcasting on TT
Toroc May 7th 2007 6:31PM
hunters; your feign death will not be resisted by the 5 lvls higher than you elite while at full health
it will however be resisted by the 3lvls lower than you group of reg mobs when you are at 5% health
Paladins; lay on hands will always have at leas 5 sec CD left when you need it
Nyx May 7th 2007 2:25PM
No matter how badly you want to get disconnected during a bad PuG, you will only ever get disconnected from a good one.
If you clear around a chest, you will spawn another player who will try to loot that chest first.
If someone's harassing you about strategy, and you say, "Okay, I get it already!", you will then make the very screw-up you just said you knew not to do.
DoctaDJones May 7th 2007 2:30PM
"There is ALWAYS somebody better than you."
(Also applies to real life.)
Scalin May 7th 2007 2:59PM
My personal law:
If the mob needs only 1 more hit to die, you will miss and/or it will dodge/parry while critting you.
In connection with that:
If you are 1 hit away from death, and so is the mob, you will miss and the mob will kill you, and to add insult to injury, it will be a crit.
shkss May 7th 2007 5:34PM
here's one that loves me to bits:
the enemy will only res at their graveyard when you come out with their flag.
D4 May 7th 2007 5:47PM
@OP:
Nightfall only procs when the last mob dies.
So true...
Dead Parrot May 7th 2007 8:41PM
Rule for shaman: Your wind fury crit will pull aggro just in time for the heroic mob to one-shot you.
Thijz May 9th 2007 12:15PM
The times you do join halfway a battleground fight, is when your team is losing.