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5-07-2007 @ 3:31PM
What all the people clamoring for more soloable content don't realize is the majority of the game exists for them; with the exception of a handful of quests and dungeons, leveling 1-70 is balanced around soloing. Even a two party group trivalizes everything you'd run into, and questing in a group is very boring especially when you have to wait for everyone else to get a dropped item.The multiplayer aspect of the game doesn't take flight until the level cap. Relatively speaking it's a very small fraction of the entire game, but for a very large portion of the player base, the 'MMO' aspect is the -sole- reason we play this game.So here's how it is; if you want to play WoW like a single player game, expect it to have an ending like single player games do. That ending is reaching the level cap. After that you can start over or play another game, just like any other single player game in the world.Maybe the issue is the lack of a definitive 'ending' for the questing game. A capstone quest chain, heavily tied into the game's story, would be pretty cool and at the end of it you could say: Well, I've completed the game. Maybe in future expansions Blizzard should add one.But if you really think they're going to provide constant additions of soloable quests and content, you're SORELY deluded about the type of game you're playing. The fact that you can continue to progress at the endgame solo by a combination of honor PvP, crafting, and BoE items is really more of an accident than a deliberate intent at a soloable endgame; after all, what exactly are you gearing up -for-?
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