Hybrid Theory: Why paladin tanking needs buffs

Each week, Jason Lotito contributes Hybrid Theory, a new column on hybrid classes in World of Warcraft.
Prior to the expansion, paladin tanking wasn't something many people took seriously. A few daring paladins tanked and kept alive the hope that one day the paladin class would be a serious contender for the role of main tank. With the expansion, paladin tanking was suddenly taken seriously. Being a protection paladin was no longer considered just a gimmick, but a real spec with the very real goal of main tanking.
For many paladins, this was a welcomed change to the class. Making paladin tanking more appealing to the masses pushed the stereotype of paladins being strictly healers out the door. With the expansion, paladins started working together to find what worked, and more importantly what didn't work.
Of course, any discussion of tanking would lead naturally to comparing the class to a warrior. Druids went through the same treatment at the start of The Burning Crusade. Though, in the case of druids, the consensus was druids being able to spec for both tanking and DPS with the same build was too overpowering. Through the first couple of patches, druids and warriors were balanced out, and in the end, both were made comparable. Druids come away still being viable tanks, and protection warriors still retain the role they feared losing. During this time, protection paladins didn't see much in the way of any changes despite much feedback.
But I'm geting ahead of myself.
Both DPS and healers are group based activities. You bring along a group of healers to heal the raid. And you don't just bring along a single type of healer, you bring along different classes, each with different strengths and weaknesses. DPS is the same way. Each damage-dealing class brings along a multitude of abilities outside of simply doing damage (regardless of what they might think). With both healing and DPS, all the classes work together in a group effort to get the job done.
This is a complete reversal of the tanking role.
Sure, the tank needs healers so he can keep tanking, and of course he needs DPS to actually kill the mob for him. But unlike healing and DPS, tanking is a solo-style affair. This is true even on fights where multiple mobs require tanking. And the reason is simple to see. A mob is generally attacking a single target. Hydross the Unstable is a good example. Sure, you need about 4 tanks to do the fight (assuming you do it the intended way). Two on Hydross for the two different phases (nature and frost), and two on the adds that spawn during phase swaps. But in every case, each tank is still handling his own adds, and each add is still only ever being tanked by one tank at a time.
Now that we have the scene, here is how tanking is different from DPS or healing. If a tank is dying because you don't have the healing power, you bring another healer along. The new healer works with the other healers and the additional healing stacks. If you don't have enough DPS, you can bring another DPS person in and the additional DPS stacks. It doesn't get wasted. A mob simply dies faster.
But what if your tank isn't doing his job well enough? What if he doesn't have the life, or avoidance, or resistance, or the threat generation to beat the encounter? Sure, you can bring in another tank. But in this case, unlike the other two roles, the tank coming in replaces the existing tank. With DPS, the new DPS adds to the total DPS, the new healer adds to the total healing. But a new tank doesn't add anything other than a new body that needs to be healed.
So, here you have the problem. Healing and DPS work together to provide the needed healing and DPS. Tanking is strictly a solo affair.
So consider this very real scenario. You have three tanks: a warrior, a druid, and a paladin. All are equally skilled, love tanking, and work hard to do the best they can. But no matter what the paladin does, he is going to suffer simply because of game mechanics. He will require more gear and consumables simply to remain on par with the warrior who can still use his own consumables to retake the lead. The paladin tank, regardless of what he does, will always be behind because of game mechanics.
This leads into gearing issues: who should get the new tanking gear? Warriors simply need less gear to do the job well enough, whereas paladins have to work extra hard simply to meet certain goals warriors take for granted (crushing blow avoidance, for example). But not gearing out the warrior means you are hindering the raid when the warrior needs to tank. It's a very real issue.
This is why the hybrid tanking community is so caught up in this issue. If a paladin can't tank at the base level as well as a warrior, this creates a problem for paladin tanks in general.
Most of the controversy is a result of main tanking warriors feeling they wouldn't bring enough to the table if a paladin or druid were as viable as tanks. And this is a valid concern. But what most warriors fail to realize is the sheer number of abilities they bring outside of simply tanking. Shield wall, last stand, disarm, shield bash, commanding shout, thunderclap, battle shout, sunder armor, demoralizing shout – all of these abilities are solid abilities they have access to.
Regardless, warrior tanks have proven themselves over many long years to be solid, reliable tanks, and they won't have to suddenly give up that spot. Protection paladins are struggling in the 25-man raid world, and really need a helping hand. Maybe Blizzard could come up with a way to have the tanking role work more like the DPS and healing roles.
The solution is rather simple. Paladins have been posting for some time the issues they have with tanking. These issues revolve around lack of health, lack of mitigation, and the lack of good paladin tanking gear. Giving us the health and mitigation of a warrior, along with good paladin oriented tanking gear would go a long way in solving the tanking problems. You'd still want warriors tanking. Their talents and skills bring a lot to the table. I'd still take a warrior over a paladin main tank on most of the content I face these days. The difference is I know if I needed to, I could swap the paladin in place of the warrior, and at least the basics are taken care of.
Hopefully by now you can see it's not that paladins are competing with warriors, but rather they are competing with the tanking role in general. Tanking requires a certain minimum, and that's what paladins are looking for. It just so happens that in many cases, those minimums are so easily seen in warriors, such as health, mitigation, and itemization.
It can best be summed up as such: I'd rather have a warrior tank over a paladin because of talents, skill, or gear, not because the paladin simply can't.
If you're really interested in getting more involved with the protection paladin community, and are looking for a place outside of the official forums, I'd highly recommend checking out the Maintankadin forums. It's a great place for protection paladins to come together and discuss tanking issues as well as trading information and strategies.
During the day, Jason Lotito browses the WoW forums. But by night, he takes the form of Endure, a level 70 paladin, and faces off against the toughest bosses Blizzard has to offer with his guild at his side. He's previously played a shaman to 60 and raided Horde for a while, and is currently leveling a druid just to see what all the fuss is about.
Filed under: Hybrid Theory, Paladin, Analysis / Opinion, Raiding






Reader Comments (Page 1 of 3)
Jeroboam May 9th 2007 11:13AM
Thanks Jason for a great article about the issues facing Paladin tanks. I think it's worth pointing out to the Wow Insider community that this is a serious issue for raids and that Blizzard has not addressed it in so much as a forum reply in over 5 months. Aside from 2-3 comments from Kaplan about the ret talent tree, the Pally forums haven't had a Blue post in months, and none related to tanking.
I also wanted to point out that since Paladin's have to gear so hard just to get uncrushable (which warriors can obtain at level 25 or so with shield wall) we are completely useless in resistance fights, since any resistance gear we might wear renders our physical avoidance and mitigation useless.
panzerkin May 9th 2007 11:14AM
Pound-for-pound, the best new blog on WoWInsider. ;^)
I would be very interested hearing more about (with ye olde proverbial mathes) generating threat as a bear or pally, fwiw...
mugginns May 9th 2007 11:23AM
You missed the best story for this column. Last night Tseric posted the most condescending posts in the shaman forums I've seen in a while. He also posted a L2P post.
http://www.blue.cardplace.com/newcache/us/102731970.htm
Newsworthy.
Steve May 9th 2007 11:19AM
As a Feral Druid I’ve main tanked a number of instances since tanks and healers are in short supply. Rarely do you see a call like “Hey we need more rogues and hunters”.
A good prot spec warrior is the best tank. A prot spec paladin has good agro with consecration and so forth but lacks the health and mitigation of a tank. A Feral druid has good health and reasonable mitigation but lacks in agro generation. Lacerate will only do so much on multiple mobs and swipe does next to nothing for agro.
To do any 5 man you really need a prot warrior and a holy priest and the rest are filler. Can you do it with others? Sure a Feral druid tank and resto shaman work well too but just not as good.
woeye May 9th 2007 11:31AM
Very nice article. But, to be honest, I doubt that things will change. In terms of PvP Paladins are already a very tough class. Give them more mitigation and life and they will be even more hard to kill because Paladins can heal themselves. Maybe it would be possible to balance this out by adjusting the holy and protection talent trees, I don't know.
Personally what makes me angry is the fact that TBC hasn't changed anything for Shamans and Paladins. Both classes are still supposed to "shut up and stand back to heal". The only two classes who got really strong buffs for new roles were Shadow Priests and Druids. To be honest I doubt that things will ever change for Shamans and Paladins. Not in World of Warcraft.
lixo May 9th 2007 11:37AM
It will never work.
If paladins are just as good as warriors or close to it, no point in having warriors since paladins can also cast BoK on your raid, heal if need be and buff with the auras, you'll just have a single fury warrior there for thunderclap, sunder and shout.
If warriors are better enough to warrant their tank role, they are better enough so that they will tank 90% of the time and having a paladin tank is gimping yourself (which is what happens now).
This, of course, discounting situational abilities like consecration. (Go go paladin aoe threat)
I have both a level 70 prot warrior and a level 70 prot paladin. Love them both and yeah, I do love tanking but atm I see no way to make them equaly capable tanks.
Mike Schramm May 9th 2007 11:37AM
mugginns, this is only the first column, buddy. Jason's already on top of that for a future column. :)
mugginns May 9th 2007 11:38AM
Yeah he emailed me about it. I didn't mean to come off so harsh. I'm upset about shaman nerfs :(
jbob May 9th 2007 11:41AM
@3 Except for certain encounters that require warrior abilities (shield bash/spell reflect) druid tanks are as good as warriors. My main is feral druid that's MT'd every TBC instance, some heroics and halfway through Kara. Our aggro generation is not a problem and our mitigation is great. Tanking 3 mobs is easy, 4 is fun and 5 gets tricky, but it's doable.
@ Jason - can you help me understand the lackluster experience I've had with Pally tanks in TBC? I'm levling a shadow priest and have been in a few PUGs with Tankadins. All I read about them is how good they are at aggro generation and multi-mob tanking. But it seems soooo easy pull aggro off of them. As always, skill > gear when it comes to tanking, but are mid-60s itemization/talents holding back Pally tanks? Or have I just been unlucky?
I've tanked all the content I'm now face melting my way through so I know how it should go. I think it just goes to show that the tank is critical component for a good PUG. Give me a good tank and mediocre healer anytime. The rest is just pew pew.
Maghashi May 9th 2007 11:45AM
I for one am all for hybrid tanking. My main is a feral bear druid and I have a BE Paladin nearing endgame content.
There is one thing I foresee as really hurting the Paladin tank cause. A lot is made in the feral druid tanking defense of the fact that, in order to tank effectively, so much is taken away from the healing tree that they are forced into only one roll: melee tanking or DPS. The same goes for balance druids, and when it comes right down to it Resto druids are stuck entirely with healing.
I see paladins as having a lot more flexibility at least when it comes to healing. 41 points in Prot gives you all of the major skills a tank needs and still gives you the class defining Illumination (which is getting nerfed to heck, but is still a wonderful skill). What you can end up with is something that has both a robust tanking set and a robust healing set (much like my feral druid has for when no other healers are online), and you have one of the most mana-efficient healers that has one of the highest survivability in the game.
I wish paladin tanks luck because I know how hard I fought for druids being viable tanks. It warms my heart every time my druid MTs Kara and I remember how sure I was he would end up Resto like all the other instancing druids. I just worry that paladin's inherent advantages for healing, buffing, and comparatively high durability will cause the developers afraid to make their tanking too strong.
Hellspawn May 9th 2007 12:14PM
pallies FTL, you good for nothing....bless me, give me aura, and then do whatever you feel like, i like the dps you can dish in bursts, as well as the healing you can do, but geeze....valid tanks..i doubt it...you can't rely on mana as a tank...you just dont have the longetivity of a bear or warrior...im sorry, I have a pally, and enjoy playing him, I just dont see it working correctly...
jasonlotito May 9th 2007 11:48AM
@#7, lixo: You are confusing two issues. Firstly, their are numerous buffs/debuffs warriors bring to the table outside of thunderclap, sunder and battle shout. And the skills and talents of warriors like Last Stand, Shield Wall, and Commanding Shout should not be ignored. Include Shield Bash, as well as a never ending rage bar (And yes, paladin tanks can go OOM on certain encounters if they aren't taking steady damage.)
As for Kings or other blessings, it's going to be brought to the raid regardless of whether you have a protection paladin or not. Frankly, it's a poor man's argument. If buffing paladin tanking means warriors need a buff with regards to their group buffs/debuffs (something they've already received), than so be it. Doesn't change what I wrote above.
ganksauce May 9th 2007 12:09PM
I have a solution to this article.
Reroll warrior.
Problem solved.
jasonlotito May 9th 2007 11:53AM
@jbob
Personally I think you are just getting unlucky. That being said, I've never seen a solid DPS class not capable of pulling threat if they tried. Threat is a two way street. Just because paladins have great threat potential doesn't mean we can't lose it. =)
J-bob May 9th 2007 11:59AM
@ Jason
I hear you about DPS aggro - anyone can get it if they want it. As I think about it, the problem more often seems to be that once I get aggro, I can't shake it. I fade, I stop DPS, I run to the tank, but the mob keeps hammering on me. Maybe his taunt is on cooldown, maybe he's just not any good.
On that subject, how does the Pally tank taunt work? Like druids/warriors, or different?
Astros May 9th 2007 12:05PM
This article sucks.
Why do Prot Pallies expect to be as good as a warrior at tanking?
You want to tank as good as a warrior, give buffs, heal, Lay on Hands, and have auras?? I'm sorry but that is overpowered, why don't you just ask for fireballs that come out your #$$ too.
You are a hybrid class, thats right a hybrid class....don't expect to be the best in anything...you are good at mutiple things.
Robert May 9th 2007 12:07PM
@3 - Wow, you're an idiot.
"To do any 5 man you really need a prot warrior and a holy priest and the rest are filler. "
I nominate this for most retarded comment on WoWInsider ever. Can I get a second?
ben1778 May 9th 2007 12:07PM
I thought the idea behind having a hybrid class is that it is possible to spec multiple ways to fit multiple roles. Usually in balanced game play this indicates that the hybrid class will not be as good (baseline) at said role as a more singular class. Warriors should always be the best main tanks, and not the best DPS (for fury or arms).
This being said I think that Pallys can make great tanks most of the time. They can also make great healers most of the time.
Perhaps in the 25-man raid content they don't shine as main tanks, but I don't think they should. Overall, that is a smaller portion of the game that only so many players will achieve.
If you are suggesting talent changes to make pallys better tanks in 25-man raids I have to disagree with you. I don't think ANY class should have ANY talents changed mainly due to desires for 25-man raid performance in a specific role.
In anything under the 25-man level of content the pallys I have partied with have been more than able to hold their aggro, stay alive, and make me forget they aren't a warrior. They don't have the HP or dmg mitigation of a warrior and I don't think they should.
Steve May 9th 2007 12:09PM
Well if you can school me in better bear tanking I’m all for it or point me to a good resource. Given time I can taunt, roar, lacerate and swipe a few mobs and then just cycle lacerate. Rarely do I get the required time to do it before DPS comes in.
I only have a level 44 paly but I don’t think paly’s have a taunt, at least not one before level 44. All their agro is based on holy damage, shield blocks and so forth. There are a few skills in the prot tree that amp up agro. WoW site is blocked from work so I can’t list specifics.
Druid dude May 9th 2007 12:12PM
There is one unfortunate reality that sets in here we are kind of missing: Healer shortage. I am the GM of a raid guild, and I love our offspec players. A Shadow Priest or two in a 25 is too good to pass up. A feral in a physical DPS group is incredible. One of our top DPS players is a Shammy. I have been on several heroics with a Pally tank and they did very well.
Bummer is, there are just not enough healers to go around these days. Let me say that I am about as far as you can get from that old EQ inspired mindset of "If you have a healing spell, you are a healer. Shutup and heal." But when we are heading in to a 25 man and there are only 5 heal specced players on, knowing how amazing a Pally can be as a healer, its hard for me to justify using one as a tank. Even if we had 6 Pallys online, its also hard to say to the rogues and hunters "Hey, we are only taking 1 of each of you tonite."
One of our Pallys is sort of hybrid specced, healing and tanking. She can heal just about as well as anyone else in the raid, or can toss on some tanking gear and OT decently. That is more where I see Pally tanking as being useful. We need one more healer on this fight? Pally can do it. We need one more OT for the next fight? That same Pally can do that too.