How to Destroy Your Guild: An Officers' Quarters Special Feature

The feedback to my first Officers' Quarters column made me realize something that was floating around in my head for a while but that I never fully acknowledged: It's usually the guild leadership that causes a guild to collapse. I don't have any hard data to prove this statement. However, from what I've seen on my server and heard about on others, the cause of a guild's demise is much more likely to be its officers than its nonofficer members.
It's obvious when you think about it: A guild's leadership defines not only the guild's rules and regulations, but its philosophy, purpose, and culture. When its purpose is to do what the GL wants and its philosophy is to do what the GL says, that is a guild headed for extinction.
From time to time I'll be bringing you a feature in addition to my weekly Monday-morning posts. Today's feature will explain how to destroy your guild in seven easy steps.
1) Invite everyone. That 10-year old warlock whose dad obviously helped him fill out the app. That warrior in Serpentshrine gear who wants to switch guilds so he can raid more. That guildless hunter who melee'd his way through the Ring of Blood quests with you. There are often many warning signs that someone may not be the right fit for you guild -- ignore them at your peril.
2) Put a greedy player in charge of the guild bank. It happens to the best of us: Something shiny and purple drops from a trash mob in a Steamvault pug, and you think to yourself, "Sure, I have no real use for a Don Santos' Famous Hunting Rifle, but I sure would look cool walking around Orgrimmar with it." You might pass on that gun in favor of a more appropriate (and eternally grateful) class, or roll on it to give to someone in your guild, but you still think about equipping it just to see how often it procs. Now imagine that tempation -- times a hundred -- staring you in the face day after day. And the day when all of your void crystals, rare recipes, and BOE epics are liquidated, you can always blame Blizzard for not implementing a real guild bank feature. But the truth is, most people are only human: Your bank ninja gave in to temptation, and you made a costly error in judgment.
3) Let drama spiral out of control. Two things are inevitable in MMOs: There won't be enough healers but there will be more than enough drama for everybody. Even the smallest guilds have it from time to time, but the larger your roster is, the more likely it's happening right now as you're tabbed out and reading this. Deciding when to step in and get involved can be difficult, but in my experience it's always better to do it sooner rather than later. If your members are using GEM to schedule a sock party for the shaman who thinks guild chat is his personal sounding board for dating advice, it's probably too late.
4) Make all your real life friends officers. You may have known that guy since he helped you do a keg stand freshman year, but just because he bought the game and figured out which server you're on doesn't automatically qualify him to become second-in-command. If everyone leading the guild lives in a 5-mile radius from your house, you'll have an easy time organizing officers' meetings. But you might also alienate everyone outside that radius.
5) Give players no incentive to be loyal. Warcraft is a tough game to run a guild in because there are absolutely zero built-in rewards for guild participation and loyalty. All incentives to stay have to come from the guild members themselves, and most often from the officers. And in a lot of cases, "Stick around -- we're running Black Morass Heroic tomorrow" isn't going to cut it. A DKP system is one way to keep players from jumping ship without at least sleeping on it first, though it is certainly not for every guild. Another is to assign ranks based on certain requirements like the amount of time someone has been a member. Then give players of higher ranks certain perks they normally wouldn't have access to.
6) Create an Orwellian dystopia. Are you and your fellow officers compassionate leaders with every member's best interests at heart? Does anyone who says otherwise mysteriously disappear? You can tell your members that a guild is not a democracy (and in the end, it isn't). But no one wants to live under a faceless dictator. Your don't have to call for a guild-wide vote on every decision that gets made, but if you're about to do something unpopular, you have an obligation to explain why you feel it is the best course of action. Shouting down disagreement might seem like fun for the talking heads on Fox News, but their ratings say otherwise.
7) Type /gdisband. I know there's got to be at least one person out there who was joking around and typed the command into the chat window with a friend looking over their shoulder, and then that friend decided it would be absolutely hysterical to reach over and smash the Enter key. Have fun buying a new charter and reinviting everyone -- if they decide they still want to be in a guild run by an idiot.
Those are just a few ways to destroy a guild, but the means of doing so are practically infinite. I'm curious to hear about some of the astonishing and bizarre circumstances that have led to the disbanding of a WoW guild. E-mail them to me or post them below!
I'd also like to thank everyone for your feedback so far and for being patient with me while I sort it all out. I will address several of your questions in Monday's regularly scheduled column -- and more in the future!
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Carnifern May 10th 2007 5:47PM
A guild I was an officer in had a wipe in MC because a pally got too close and aggroed a boss. A couple of the officers insisted that we needed to punish this player since he had done it in a previous raid. I objected saying that punishing was fine as long as we'd had a policy in place before hand. We can't arbitrarily decide to do something like dock him his DKP for the raid if we hadn't established it as a rule before hand. We took a vote and we were split. Some of us said we should finish the raid and we could have a meeting about it later but there were a couple who refused to move on until we made a decision. We argued for about 20 minutes trying to at least get them to let us move on but hey refused. We finally called the raid and had a meeting about it. A couple of the ones who insisted on a punishment left the guild soon after the meeting began but the rest of us talked about it and worked out a temporary solution. Of course this solution was really more of a patch for a guild that already had it's fair share of problems. There were far too many egos involved and a couple of days later it all came to a head and the guild was disbanded before I even got home rfom work to discuss it. When the expansion was released, the former guild leader even quit the game because he was tired of all of the drama. Guilds are very fragile things indeed.
Baluki May 10th 2007 5:48PM
8. Start Burning Crusade. Seems like most of the top guilds of every server went through some sort of drastic change when BC was released.
In my previous guild, we were about half done with Naxx when BC was released. Everyone became really uninterested in the pain that is Naxx for the couple weeks before BC, and progress crawled to a halt. When BC was released, everyone was way too interested in levelling their characters and having a frickin' blast in Outland to go slog through another Grobb fight.
So the GM disbanded the guild and only invited the "best of the best" back to his new guild. This pissed just about everyone off, and a lot of his "best of the best" left to form their own guild. Eventually, everyone left the GM's guild for the other guild, so it's basically the same it was originally, minus the old GM. Except that a lot of people took this drama as their cue to quit raiding and scattered to the winds.
Sound familiar to anyone?
Keystone May 10th 2007 5:51PM
"Shouting down disagreement might seem like fun for the talking heads on Fox News, but their ratings say otherwise."
Alan Colmes doesn't shout... oh wait, nvm! ^^
Anyways, thanks for the article, I learned something new with the /disband command. I've never started a guild in WoW, but someone the other day asked me how to disband, I told them I didn't know. Thanks.
Klatz May 10th 2007 5:58PM
We just had a first-hand example of this. Our erstwhile guild-leader recently decided that he had to dissolve a long standing raiding alliance, reorganize Kara raiding teams, and gkick a player for what he termed selfish behavior. All without discussing it with officers or the guild.
To compound the issue, this guild-leader recently, and sulkily, left the officers in de-facto leadership while he played another server (he didn't leave entirely but that was the gist of his post). The reason for his abdicating leadership? People in the guild and raiding alliance didn't want to raid and complete Naxx, his own personal goal.
The result? A mass exodus and reforming of a new guild. The loss of a 2yr old tight-knit guild.
A guild dictatorship is fine as long as the guild interests=guild leader interests.
Guernia May 10th 2007 5:58PM
I came home from work Monday and logged in to find my guild disbanded. Can't say I wasn't expecting it, though - drama had been building for weeks after the decision was made to merge with another guild (which was tank-heavy).
The new guild was created, but th eold guilds stuck around as alt stables. Since I was in an alt-playing phase I never really got into join the new merged guild. But, as it always does when guild plans go off half-cocked, there was drama aplenty - people who found themselves in newly-bestowed officer roles let it go to their heads. The two GLs of the old guilds, it turned out, were just looking for an excuse to relinquish leadership to their counterpart as they were both sick of leading guilds.
It came to a head when the guild "clique" went off on a hilarious KZ attempt with no prior strategy (besides the one rogue who claims to be a seasoned BC-content raider with his buddies on another server), an arms/fury main "tank" and no-one with much of a clue otherwise. After wiping repeatedly on the first boss, the levels of animosity apparently forced the GL to quit, giving control my the 2IC (my old GL) who likewise didn't want it. The quitter GL then went off on a gossip/drama/slander kick smearing names and was reinvited back to her old guild.
My GL then transfered all his toons off to a server he had previously abandoned, but not before just plain disbanding the old guild, leaving a lot of us with homeless alts.
My old guild have gone on to reform under a different name (mostly) except for a few who were the original core officer group (we also started our own *very* small new guild with no plans for expansion - an alt stable pretty much).
It's things like this that make it really quite difficult to care enough to keep going sometimes.
Rizel May 10th 2007 7:33PM
I was in a guild with officers being total assholes.
Two of them were rowdy and shouted out random spam crap and they told me to stop doing that............
They eventually kicked me out because I told them to take on more people to raids because they only took the "best" players and the same people over and over.
like 2-3 months later they have only downed Attumen and Moroes lol with capped letters on their main page.
Got Attumen, Moroes, Maiden and the Big Bad Wolf down in 3 runs.
Quoi May 10th 2007 6:05PM
The absolute mad rush to raid again killed a lot of guilds. There is no need for the average guild to be barreling through SSC, but many guilds are made to feel inferior if they haven't killed Mag yet. I am in a very casual guild (only up to Curator), but we are having fun and getting lewts together. We also only raid 2-3 nights a week, and we PvP a lot too. Guilds as a whole need to take some time to enjoy the game, rather than flying through content. Outpacing the addition of new content leads to bored raiders.
Marcelo Abans May 10th 2007 6:28PM
You are the Guild Leader, your work is never done.
I currently in a guild where the GM is a RL good friend of mine and he perhaps said one of the dumbest things i"ve ever heard, read rather..
"I myself have put in more than enough time"
Leaders need to be that, leaders.. This mentality that you have done your fair share doesn't cut it. It breeds a mentality that trickles down to officers which causes decent in the members. members because frustrated when they look to those in leadership to no neccessarily hold hand but at least help or guide the way. To shout that perhaps you need help or would like to be a part of a mutual needed run only to be shunned away by your own guild is frustrating and not only confuses members (due to relationships built in the guild) but also creates resentment. Ultimately you need ot lead by example and saying "Well I've done all I should have done" will sofficate your guild and result in a /gdisband.
Nodor May 10th 2007 9:22PM
After 6 years of solid MMO play/guild leadership, I've learned a few things.
1. Design the officer core first. Guild leaders will need to be replaced - and knowing what you need your officers doing helps you figure out the best kind of person to "lead" them.
2. Guild leaders can be figureheads, dictators, or collborators.. but each type effects guild culture and capabilities.
3. All people organizations involve politics, social ethics, and values. Decide what kind of culture would be enjoyable for the guild leader/officers and enforce it. - Limit recruitment and player retention to people that want to play - an do play appropriately in that kind of environment.
4. Have fun. - Infect others with your sense of fun. Attitude makes a huge difference.
Zorashi May 10th 2007 7:31PM
Well from personal experience the scarlet crusade was a server that was littered with drama. Once apon a time my roomy and I ran a guild, built it from the ground up. Recruited and geared people appropriately to finally be starting to run MC. Unfortunately one person that we had in the guild that was quinticential to running the place decided to use her female attributes to get some attention. Let alone that this person was our main healer but she ended up taking a large amount of our members and ended up turning them into members of that servers most successful raiding guild aka (amici).
Moral of the story drama and sex craved peeps = bad.
Kissowa May 10th 2007 7:40PM
A legend on the Argent Dawn EU server; Kinx, the GM of The Flaming Ruby accidently typed /gdisband instead of /radisband. Twice.
Krianna May 11th 2007 7:16AM
Pull real life politics into the guild.
Yeah, I'm REALLY going to hang out with a bunch of raiders who think that throwing a Fox News joke into the mix is the height of coolness... er, no. I go to WoW to avoid the stupidity of the internet, not to bathe in it.
Theserene May 11th 2007 8:35AM
One of the guilds I was in early on in my WoW-playing career completely collapsed after the GM decided to invite anybody, absolutely anyone, into it.
We got influxed with a mass of level 1-20 characters, who immediately started demanding quest help (for level 5 quests?), money and items and generally acting up in the guild chat.
After 1 month of this GM inviting everyone in, the core members of the guild quit and the guild was disbanded shortly afterward. I still speak to the old GM and he admits that that was the worst decision he ever made, in an attempt to boost our numbers he actually destroyed the guild.
Chives May 11th 2007 8:01AM
Naxx killed my guild. After a few raids, it became clear to everyone that naxx was pretty damn HARD. People didn't want to work at it, they wanted free purpz. Thus, BWL raids went on for about another week until we lost 3 officers to a bigger guild. Drama ensued, and the guild was disbanded the next day.
I think sometimes we need to remind ourselves that we are just playing a GAME.
You don't know most of these people in real life anyway.
BoBoTheChimp May 11th 2007 8:21AM
Bad move on putting the Fox News comment on there. It's a given that most writers of this blog are probably liberals, but there is no need to mix it in with WoW. I try to stay away from involving politics in anything really given that the general population gets their news and information from MSNBC and CNN. And putting an almost year old obviously liberal authored article about Fox's ratings is evidence that you are one of the sheep as well. On the contrary, Fox has the BEST ratings of any news network. Now I'm not the spokesman for Fox, nor do I agree with everything I see on there, but they sure do put out a higher amount of truth than the other new networks who are in cahoots with the Democrats. I love WoW Insider. You guys really have helped me in my progression and kept my interest in the game. Just please don't inject your left-branded politics in this. If I want to hear or talk about politics, I'll just turn on the radio and listen to Rush.
Otherwise, keep up the good work WoW Insider!
HoustonDragon May 11th 2007 9:57AM
This has pretty much killed my playing, and a large portion of my former guild as well. Prior to BC, we were a very active raiding guild, with MC/BWL/ZG/AQ20 on farm/casual status, and would alternate Naxx/AQ40 as our "main" DKP weekly runs.
Lots of players, lots of shinies, lots of fun, frankly. Everyone was playing well, and with the old 40-man design, it was less of a headache of alienating players by not having enough slots to go around. All was blissful in the world until BC was announced, and we had the fateful "expansion guild meeting".
We were informed, rather bluntly, that the officers of the guild were forming their own personal "A Team" for Karazhan, and would NOT be inviting other members. The remainder of the guild was pretty much left to their own devices on how/when they could form teams, with no further interaction from the guild leaders.
All former raid instances were shunned, and as soon as the officers were high level enough to start raiding Gruul/Serpentspine, they immediately partnered with another guild and closed invites. Needless to say, a large majority of the guild chose to /gquit at that point, and many have since transferred to other servers.
As Illidan said, we were not prepared for Outland.
Gargamike May 11th 2007 10:09AM
Here is your Fox News for you:
http://thinkprogress.org/2007/04/16/daily-show-fox-knowledge/
Jodou May 11th 2007 10:21AM
How to destroy a guild? /Ginvite players in WoW.
WoW is majorly a cesspool of trash that older, proven guilds don't need. Unfortunately, raiding requires 10-15 other mouth-breathers to fill the ranks. Don't plan on forming a long-term guild in WoW, all the odds are against you.
Milkstar May 11th 2007 11:28AM
People still watch FOX News?
BoBoTheChimp May 11th 2007 11:52AM
Yeah they sure do...jackass