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Reader Comments (Page 1 of 1)
5-10-2007 @ 9:22PM
Nodor said...
After 6 years of solid MMO play/guild leadership, I've learned a few things.
1. Design the officer core first. Guild leaders will need to be replaced - and knowing what you need your officers doing helps you figure out the best kind of person to "lead" them.
2. Guild leaders can be figureheads, dictators, or collborators.. but each type effects guild culture and capabilities.
3. All people organizations involve politics, social ethics, and values. Decide what kind of culture would be enjoyable for the guild leader/officers and enforce it. - Limit recruitment and player retention to people that want to play - an do play appropriately in that kind of environment.
4. Have fun. - Infect others with your sense of fun. Attitude makes a huge difference.
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