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Reader Comments (Page 1 of 1)
5-11-2007 @ 3:24PM
Sylvina said...
Oh boy... a topic I'm familiar with. I've had a lot of issues with this, and I say throw DPS out the window, or atleast remove that as the primary focus of the retribution paladin. I want awesome melee based procs and abilities, I want to have awesome debuffs that I apply, whether DoTs or whatever that come from me swinging my weapon in melee range. I don't care if I'm being out DPSed by a mage's wand, what matters is that I'm actively supporting my team.
Blizzard themselves have stated that the Paladins are going into a direction that they never planned for. I think they're unsure of how to massively change the paladin, and if they make changes, is it just going to be a complete reversal of the Holy Paladins and others whom have become accustomed to their role screaming "OMG! I'M AT THE BOTTOM OF THE HEALING METERS NOW!".
If you want to make retribution a viable slot in your raid, it won't be for DPS but it will be for the support and auras, maybe if Paladins had more 'melee' abilities they'd be great, but... all they have is Crusader Strike, warriors get executes, cleave, heroic strike, etc. etc. and yet this melee hybrid class called Paladin has the auto-attack, and a skill he can spec into from Retribution.
If you're interested on reading more about Paladin releated subjects, check out my blog @ Seal of Blood, as long as you can handle a blood elf talking about Paladins.
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