Build Shop: Shaman 40/0/21

Late again, dear readers, and without a good explanation this time. To compensate, I'll look at a build from the class everyone's been clamoring for: Shaman. Now Shaman is, without question, the class I know the least about in the game. I did some research before writing this, but it's still going to be a bit shaky, so you'll just have to excuse that. It'll also probably be shorter than your average Build Shop, simply because I won't be able to segue into extended discussions of individual talents or skills as often.
I didn't get very many Shaman builds, despite the class's vociferousness in the comments. To be specific, I got three: two elemental, one enhancement. I know enhancement is undergoing some shakeups right now, what with the dual-Windfury nerf and all, so I'm going to avoid that and just do an elemental build. Without further ado, I give you: 40/0/21. Shaggyg on Destromath thinks this build, taking points in both Ele and Resto, should "increase crits and improve casting performance" once his up-and-coming shaman hits endgame. (Aside: props on the <My Little Pwnies> guild name; I've seen it on a few realms now and it always makes me chuckle.)
Crit is important for Elemental shamans for the same reason it's important for Holy paladins: crits don't end up costing mana. It works a little differently for the two classes; pallies who take the Illumination talent get a 100% mana refund from their crit heals, while shammies who take Elemental Focus get a Clearcasting effect when they crit a Fire, Frost, or Nature damage spell that reduces the mana cost of their next offensive spell by 100%. In both cases, however, this is getting nerfed in 2.1, and by the same amount: 40%. Illumination now refunds 60% mana, and this Clearcasting effect now reduces the mana cost of the next offensive spell by 60%. I hereby apologize for calling the Illumination nerf the biggest of the patch; the Ele. Focus nerf is of course just as big. Nevertheless, even at 60%, the Clearcasting state is still desirable, so we still want to maximize spellcrit.
As I understand it, an Elemental shammy in a group PvE environment tends to essentially stand back and spam Lightning Bolt (LB). Therefore, the top two talents in the Ele tree are both great: one reduces mana cost by 2% per point, and the other increases damage by 1% per point. They both seem to clearly outshine the next tier of talents, so taking 5/5 in both of them makes good sense. We then gain access to the aforementioned crit = free spell talent, Elemental Focus, which goes great with Call of Thunder: crit chance of LB and Chain Lightning raised by what seems to be 1.2% per point. More damage, more clearcasts.
Reverberation is a talent which my ignorance prevents me from evaluating. I honestly don't know if being able to shock every five seconds instead of six is worth five talent points. Of course, there's not tons of competition around here, but I'd be tempted to move some points into Unrelenting Storm instead (at 400 int, that talent gives 8 mp5 per point). Storm Reach is strong -- being farther away is generally much more valuable than it might seem. Elemental Fury is obvious as a prerequisite.
Elemental Precision is another candidate for possibly moving a point down from reverberation. Not only does it lower the chance of level-based resistances, but it reduces threat, which as I understand it is a serious consideration for shammies. Two points in the talent for 4% increased chance to hit is enough to ensure that all your spells will land on same-level enemies (I had to check back at my Attack Tables and You post to look this up). However, the miss chance for mobs three levels higher (i.e. raid bosses) is 17%, so you can use all the spellhit you can get.
Lightning Mastery is as solid as the cast-time reducing talents other casters get (Bane, Improved Fireball/Frostbolt), taking LB's cast time from 3s down to 2s for 5 points and thereby increasing DPS from that spell by 13% per point (!). Of course, this means you'll go through mana faster in terms of time elapsed; your damage per mana, however, is not affected, and that's what really counts as far as efficiency. Elemental Mastery, like the Paladin equivalent, gives a free, auto-crit spell, which is really nice in a pinch. The Shaman version is even better, due to Shammy crit mechanics: not only is the LB you cast from Ele. Mastery free, but it's guaranteed to proc Clearcasting, so the next one is free too (or 60% off in 2.1).
We polish off the tree with Lightning Overload, which handily gives you a 1% chance per point to get a free double cast from your LBs or Chain Lightnings. This raises your DPS and DPM; good times. There is, of course, one lower talent left in the tree: the 41-pointer, Totem of Wrath. It gives +3% spellhit and +3% spellcrit, and is of the fire element. According to the TBC Shaman FAQ in the forums, this very rarely ends up doing as much damage as Searing Totem (which does 56 dps), unless you have lots of casters in your group; that seems a good reason not to take it over Nature's Swiftness (NS), going 40/0/21 instead of 41/0/20.
Speaking of NS, what do we have over in Resto? Tidal Focus, for 5% cheaper heals, seems to easily beat out Imp. Healing Wave for 0.5s quicker Healing Waves. Of course, I know almost nothing about Shaman healing, so that might not be the case, but in general efficiency is more important for healers than speed. Totemic Focus is all well and good, more on the efficiency bandwagon; but does Imp. Reincarnation really deserve two points? Wouldn't one of them be better spent in Totemic Mastery?
Now we get a few "synergy" talents that help both with our man task, nuking, and those times when we might have to off-heal. Nature's Guidance ups our spellhit by 1% per point, easily worth the full three points, and Tidal Mastery raises crit chance of both heals and lightning spells by 5% for five points. If you're keeping score at home, note that we now have +11% spellcrit just from talents, which of course means both more damage and more efficiency.
And the last talent in this build is Nature's Swiftness. Another synergy talent, which I didn't realize until I read the tooltip more carefully. I'm used to thinking of the talent in the context of Feral/Resto Druid hybrid builds, in which the only spells you're liable to cast that are affected by it are heals. In the case of Elemental Shamans, however, it affects LB as well -- pretty nifty.
Well, that's the build! It's actually got me itching to work on my own shammy, though I'm told Enhancement is the way to go for leveling purposes. This, I imagine, is because it's easier to find Enhance-oriented gear at lower levels than it is to find Ele-oriented gear, as well as the fact that it's always easier to fight if your primary source of damage does not require a tank to be effective (seeing as how Shaman is not a pet class). What do you think? What are the spots where my Shaman ignorance shines through, and how does this build look to you guys?
Next week: Druid. Lend me your builds!
Filed under: Shaman, Features, Talents, Build Shop






Reader Comments (Page 1 of 2)
Pachip May 16th 2007 10:19PM
Nice build except for reverb, I try not to use shocks, mainly because they are so inefficient, you really don;t need to be using them more. So I just put my points into elemental warding and earth's grasp but that is just how I feel.
Baluki May 16th 2007 10:18PM
Yea, unless you're raiding, Totem of Wrath isn't going to help you.
Also, Reverberation is more of an Enhancement talent than an Elem talent. Shocks are expensive, so you're much better off just casting more lightning bolts.
Nature's Swiftness works on our lightning spells as well as our heals, but it also works on Ghost Wolf, making it easier for you to save your skin in PvP. Of course, most people would rather just use it on a Healing Wave instead.
This build definitely seems to be PvP-focused. Eye of the Storm is pretty much worthless in dungeons (it's good for PvP though), and anyone who's doing dungeons NEEDS to get full Unrelenting Storm if they're going to last more than 2 minutes (it'll help you last for 3!). Full Elemental Precision is essential too.
Lightning Overload is merely decent. It's basically an extra 5% crit, only it doesn't help our mana efficiency! (Technically that's not 100% true; it ups our crit rate by about 1% just because the second bolt can crit, so it's more like a 6% increase in crit.)
Also, if you ask me, anyone who goes that deep into Resto without putting at least a couple points into Healing Focus, PvE or PvP, is just asking for death. Take those points out of Imp. Reincarnation, because HF will greatly increase your survivability.
Grimtar May 16th 2007 10:45PM
Me, I like Reverb... mainly because it means I can keep Flame Shock up with exactly enough time for a Frost or Earth in the middle, and also for the improved Earth Shock interrupts.
For PvE, 40/0/21 Id be looking at something like this:
http://www.wowhead.com/?talent=GE0zE00qioxZV0xp0xo
Taking that one point out of Healing Focus is unfortunate, but your group really does need Totemic Mastery.
Losing Natures Guidance isnt too bad either, because of Elemental Precision, and dropping Storm Reach for Unrelenting Storm is practically mandatory.
Devilmachine May 16th 2007 11:04PM
Reverb is great in PvP, less cooldown time means more instant cast burst dps.
Jason May 17th 2007 12:03AM
Agreed with Reverb being a PvP talent. Imp Reincarnate is fairly worthless IMO as well, unless you're just short a point somewhere. Definitely move them into Healing Focus, or Totemic Focus as suggested above.
However, there's a couple things I don't entirely agree with though; Here's how I'd run a PvE elemental shaman: http://www.wowhead.com/?talent=GE0zy00qAoxZV0ek0xo
And for the record, I prefer enhancement; Here's my armory link: http://armory.worldofwarcraft.com/#character-sheet.xml?r=Azjol-Nerub&n=Kelgas
It's worth noting that this is actually not my optimal build; there's a misplaced point as a result of not paying enough attention to what I was clicking following a respec.
http://www.wowhead.com/?talent=uZxVbdVMsVuqoV0et
That's the optimal build; the only difference, if you're looking, is that I take the 1 point out of Healing Grace and drop it into Healing Focus, where it rightfully belongs.
Heath May 17th 2007 1:00AM
Thats not a very good raiding build, Eye of the Storm is only good in PVP, Unrelenting Storm is a must have (any elemental shammy trying to play without it, is well, just not very smart) and not takeing Healing Focus is suicide.
I have my talents set up like this: http://www.wowhead.com/?talent=GEzuV00qAoxZV0xx0xo
Note instead of Reverb I have Call of Flame. Searing totem is one of your best friends for mana to dps efficiency, and this talent makes it better.
Eliah Hecht May 17th 2007 12:44AM
Oh, I meant to talk about Eye of the Storm, yes. I agree, I wouldn't take that except for PvP purposes. Must have slipped my mind at some point.
Eliah Hecht May 17th 2007 12:49AM
Baluki: Lightning Overload helps damage more than 5% crit, unless I'm missing something, because spell crits only hit for 1.5 times as much. This is 5% increased damage from LB, which seems pretty worthwhile to me.
Tool May 17th 2007 12:52AM
Damn didn't know you guys where looking for builds.
Here is my PVP one (but im 65 atm)
http://www.wowhead.com/?talent=hE0zEcMoioxZVbe00xo
Tool May 17th 2007 12:55AM
Ugh here's the actual link...
http://www.wowhead.com/?talent=uEbut00qhoZE0c0xgoh
Mir May 17th 2007 4:59AM
Nice build, except that for ranged dps I'd pick Totem of Wrath over Nature's Swiftness, especially after putting all those points into lightning overload.
Mahmoth May 17th 2007 5:16AM
Not a bad build, by and large. I have nothing to say on the Elem side, other than that, if you're raiding, you're probably going to be using Bolts more than shocks, so Reverb isn't all that worth it. Instead, I'd stick those points into Healing Focus and Grace on the Resto side, while probably also taking some points out Nature's Guidance and Imp. Reinc. Other than that, not much to add. The Crit talents around which Elem's based are all there, as is Unrelenting Storm and NS.
Bobby Hansen May 17th 2007 5:42AM
This is very close to my personal spec:
http://www.wowhead.com/?talent=GE0zEb0qVoxZVbjz0xo
I agree about Imp. Rinc. - It's a good talent. Cheap at two points in the second level of the healing tree, means 33% fewer corpse runs, and may mean the difference between wiping and not wiping an instance. Consider it - the difference in a 2 hr. Instance run (120 minutes) is 2 reinc. without, and 3 with. Being able to save the day, not once, not twice, but thrice? That's my definition of power!
I use to sink points into EotS, but in a perfect world, your not going to be in melee range that long for them to get off their crit, and you can maximize that by dropping some points into Reverb for more burst shock damage.
For Elemental, The main difference is he took away some points in Resto, and added EotS (which I've explained why I do not do that), and added Storm REach. I did not use this because the two points in this talent add up to 6 yards. For most mobs, 6 yards is less then a half second. I don't think it's worth it.
So, I think we have similar ideas how our Shaman should be played. Good luck to both of us when we're nerfed next week!
Bobby Hansen May 17th 2007 5:46AM
@11: I had the same call to make, and I agree with the builder. The reasoning is this: Between the three or four talents we have built up that we have invested in, we have a LOT of crit. It seems both the builder and I also like our Fire totems, to add to DPS (they almost are like a warlock DoT, if not a stationary and wackable one).
So, It'd break up our play style, to add a totem which only adds a tiny bit more crit onto a big pile. Beside, if he's like me, he's a solo player (This build he has will work acceptably for PVP, but I bet he does a lot of solor PVE). Having a totem for it is unneeded.
Gman May 17th 2007 1:01PM
The build you have picked is decent for a mix of PvE and PvP, but it completely misses in the Restoration tree.
Resto Level 1
Improved Healing Wave is a FAR better talent than 5% off heals. The 0.5 seconds can really make a difference. Also, an Elemental Shaman can generally still main-heal instances that are not too difficult as long as you have this talent.
Resto Level 2
Improved Reincarnation VERY situational, and I don't find myself self-rezzing much anyways, so I skip it. Totemic Focus is a great talent and Ancestral Healing is too. Choose between them, but don't put more than 5 points in this level of Resto (as Elemental).
Resto Level 3
Three of these talents are phenomenal, and one is completely useless. I would take Totemic Mastery first, and then add points to Healing Focus. Nature's Guidance is also a great talent, but only for PvE (since you've already maxed your +hit in PvP).
When Choosing a build for a mix of PvE and PvP it's important to determine which talents are useful in both situations. The last two levels in the Elemental Tree (Lightning Overload and Totem of Wrath) are mostly useful in PvE, whereas there are other talents that will benefit a more rounded Shaman in variable situations. And isn't that why we play a hybrid class? This build is my favorite for maximizing both PvE and PvP talents without missing out too much in either area:
http://www.wowhead.com/?talent=hE0zqcMqAobZxcbt0xo
Paul Sherrard May 17th 2007 7:19PM
My build: http://www.wowhead.com/?talent=GEcuV0MqAoZZV0xt0xo
Yes, 39/0/22.. Used to be a little different.
I'm a raiding elemental shammy who maintains 33% crit on lightnings, but who also likes to solo. I had the 6 points in to get ToWrath, but it just didn't seem worth it. The extra versatility of nature's swiftness more than makes up for the extra crit. Additionally, without random extra lightnings, I can follow my own threat a lot more, and not steal aggro from our tank.
I did take elemental warding, as 10% damage reduction from a lot of the mobs I fight seemed a decent way to mitigate for only 3 talent points. I'm experimenting with fire totems in place of wrath, hence the 3 points in Call of Flame.
Afu May 17th 2007 10:59PM
"Reverberation is a talent which my ignorance prevents me from evaluating. I honestly don't know if being able to shock every five seconds instead of six is worth five talent points."
When soloing casters, reverb is very useful because it lets you keep those mages from hitting you with immolate, or a 500hp fireball. Reverb = spell interrupt. Keep a lvl one earth shock handy and you're good to go ;)
I've only made it to the early 50's so far, but I can't really see where the fatal weakness with this class lies. Granted, that might change in heroics, but so far, I'm loving the versatility:
Offtank!
Protect the healer!
Replace the healer!
We need more melee DPS!
We need more caster DPS!
Mana break!
From what I can tell, this class was designed to start out broad and become narrowed down as you fit into a comfortable play style.
bwest0526 May 18th 2007 4:22AM
Forgive me, (and I know i will get flammed). I have played WoW a few months, old time EQ player (since '99). I am currently in Iraq and my wife and I are going to start playing WoW full time when I get home. I like to play the classes that are least played so I can be a "standout" and also get the loot nobody else is fighting over! I noticed through out that Druids and Shammans are the least played class. All that said I did start a shammy when i played for those few months last year (it's been a while) and I never got a toon past lvl 32 (my Gnome rogue and Dwarf hunter). I never really got into the builds cuz I was new to the game and it was a lot different than EQ was. Not to mention I had no idea so much thought process went into the whole talents tree part. I just thought you put talent points into the spots that you wanted to and looked good to you as you think they should fit your toon and it's abilities. Not to mention how you like to play. I will admit I put a lot of build points into my subtlty for my rogue cuz I always liked to sneak around and be "stealthy."
I must say Eliah that I really enjoy reading this article as well as all the others on this site. It has helped me "learn before I crash and burn!" BUT on to the real reason for this post now that most aren't reading it anymore! I see the Elem Shammies and the Restro Shammies but what about the Enhancement Shammies? Are these not good build or are they not desired by groups, Does anyone have a link to a build. I mean I can see that Shammies weren't meant to be Tanks...least for the most part, maybe soft OTs. I will mostly be soloing or playing with my wife and local friends (I hate most pick up groups for the fact that people come and go, some are loot hogs and roll need for EVERYTHING, and so forth and that is another thread all together...) Which is a good Build starting off soloing and should I respect the Shammy later at the upper levels to make him more viable to groups/raids? Any help is greatly appreciated. I will mostly be PVE as well, I don't need to PVP to show anyone my l33tn3ss or pwning or whatever else kids are saying now days to prove they can punch the keyboard and click a mouse better than anyone else.
Again Thanks, I will take any and all advice or point me in the right direction,..keep up the great work and I can't wait till next weeks article! Love the comments too. I am glad everyone has their own opinion (like the hole in their backside)! It proves indivualism instead of mindless thought patterns!
bwest0526 May 18th 2007 4:36AM
okay please don't flame the post above, I know! I see the mispellings and such Shamans is with 1 m not 2 and I meant Respec not respect...just go with it..LOL you know what I meant! :-P
Paul Sherrard May 18th 2007 9:31AM
Bwest, Enhancement is a great spec for leveling, and quite enjoyable too. However, at 70, Shaman don't have an aggro-dump like rogues do, so they constantly end up getting aggro (due to massive dps) and dying early in any end-game instance boss fight.
This is a cause of frustration for some (HI DAN!) enough that they respec to Resto (arguably the best for endgame raiding) or Elemental (my personal pewpew choice).
Hope that helps.