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2.1 patch notes (part 1)

World of Warcraft Client Patch 2.1.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The Black Temple
    The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.

    When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.

    His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.




Druid Epic Flight Form Introduced

    The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form.

Ethereum Prison

    Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

Skettis

    The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

Nether Drake

    The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

Ogri'la

    The ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

The Ruins of Lordaeron Arena

    For those combatants engaging in the Steamwheedle Cartel's gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.

General

  • The Black Temple is now available for play and Illidan awaits. Are you prepared?
  • The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum.
  • Skettis is now available. Players will need a flying mount to reach this new area.
  • Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line.
  • Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains.
  • Glancing Blows have significantly less of a chance to occur during a player's melee attacks when targets are near the player's level.
  • Magtheridon and Kael'thas now drop items that may be turned in for rewards.
  • Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
  • Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.
  • Screenshots captured using the Print Screen key are now saved in JPG format.
  • Inspect distance has been increased to 30 yards (from 10 yards).
  • The amount of parry rating needed to get 1% parry has been reduced by 25%.
  • Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.
  • Taunts: The taunt system has been adjusted so that Warrior Taunt, Druid Growl, and Paladin Righteous Defense will now grant the player the correct amount of threat even when the creature or its target is crowd controlled.
  • Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.
  • The negative effect of the orc racial ability Blood Fury no longer stacks with other effects that reduce healing (Mortal Strike, Wounding Poison, etc.)
  • Characters can now speak with Orphan Matron Mercy in Shattrath City during Children's Week to mentor a draenei (Alliance) or blood elf (Horde) orphan. Shattrath orphans have a whole new line of sight-seeing requests across both Outland and Azeroth and three new pets to offer to their mentors.

PvP

  • Arenas
    • The Ruins of Lordaeron Arena is now available for play.
    • The Shadow Sight buff now allows players to see other stealthed players at a greater range.
  • Battlegrounds
    • The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.

Druids

  • The Druid Epic Flight Form is now available through a series of quests.
  • Barkskin now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
  • Bear Form and Dire Bear Form: The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
  • Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
  • Celestial Focus: The delay on the stun effect for Starfire has been reduced.
  • Cyclone: This ability will no longer work on hunters with The Beast Within active or hunter pets with Bestial Wrath active.
  • Feral Charge now suppresses all Slowing effects while charging the target.
  • Fixed a data error that caused Swiftmend to generate more threat than intended.
  • Force of Nature: These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
  • Force of Nature: The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.
  • Gift of the Wild, ranks 1 and 2, are now available on trainers.
  • Gift of the Wild: Rank 3 of this ability now has the same range as ranks 1 and 2.
  • Improved Leader of the Pack: This ability will no longer generate threat.
  • Lacerate: The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
  • Lifebloom: Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
  • Mangle(Bear): Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
  • Nature's Grace: This talent is now triggered by Swiftmend and Lifebloom, and is triggered by and affects Cyclone.
  • Nature's Grasp: The mana cost has been removed from all ranks as intended.
  • Omen of Clarity: This spell is no longer castable in Tree of Life Form or Moonkin Form.
  • Prowl will now be broken correctly by damage shields such as Oil of Immolation.
  • Rake: The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, Rake can now always be re-applied, even when Mangle is active.
  • Shapeshifting will no longer remove the Rotting Putrescence creature debuff.
  • Subtlety(Restoration Talent) now applies to all spells, not just healing spells.
  • Swiftmend: This ability will now be correctly penalized for casting low rank Rejuvenations and Regrowths just as other healing spells are penalized.
  • Swiftmend: The button for this ability will now be greyed out when your current target does not have Rejuvenation or Regrowth.
  • Teleport: Moonglade: This spell is no longer castable in Tree of Life Form.
  • Tree of Life Form: The tooltip has been corrected to indicate Nature's Swiftness and Rebirth are castable in this form.

Hunters

  • A new Avoidance ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
  • A new Cobra Reflexes ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
  • Arcane Shot: Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
  • Aspect of the Cheetah/Pack: Wand damage will again correctly daze players with this effect active.
  • Clever Traps now affects Snake Trap.
  • Entrapment (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
  • Entrapment: The tooltip has been corrected to indicate it works on Snake Trap.
  • Expose Weakness: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
  • Ferocious Inspiration: This ability will now trigger Kill Command correctly.
  • Flare cooldown increased to 20 seconds, and duration reduced to 20 seconds.
  • Frenzy: This talent can now trigger from Kill Command.
  • Frost Trap: This trap no longer breaks stealth from its slowing effect.
  • Go for the Throat no longer causes additional threat.
  • Hunter's Mark: This ability now becomes stronger each time the target is struck by a ranged attack.
  • Improved Hunter's Mark: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark.
  • Kill Command has been removed from the global cooldown. The shout animation has been removed.
  • Kill Command: This ability will now still work even when your pet is out of your line of sight.
  • Readiness: Now resets the cooldown on Misdirection.
  • Revive Pet: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
  • Scatter Shot: This ability will now trigger Kill Command when it critically strikes.
  • Scorpid Poison: Ranks of this ability now appear in correct order in the pet training window.
  • Survival Instincts now also increase attack power by 2/4%.
  • The quest creature, Death Ravager, is no longer able to be tamed.
  • The Razorfang Ravager can now be tamed.
  • Hunter Mend Pet/Improved Mend Pet Changes:
    • Replaced the current Mend Pet channel spell with an instant cast heal over time.
    • No combat reset, resets global cooldown
    • The mana cost has been reduced and the heal value increased.
    • Duration on Heal Over Time increased to 15 seconds in 3 second increments.
    • Changed the graphic to better represent the Heal Over Time effect on the pet.
    • The Mend Pet heal over time buff is now able to be dispelled.
    • Bonus healing gear will no longer effect Mend Pet.
    • Added a 10% and 20% reduction to the mana cost of Mend Pet in Improved Mend Pet talent (Beast Mastery).

Mages

  • Added a new rank of Ice Barrier to mage trainers.
  • Arcane Brilliance, rank 1, is now available from trainers.
  • Arcane Brilliance: Rank 2 of this ability now has the same range as rank 1.
  • Arcane Missiles: Rank 3-11 will now consistently pulse 5 shots of arcane damage.
  • Arcane Missiles: This spell is now affected by Spell Haste.
  • Arctic Winds (Frost Talent) now also increases all Frost damage caused by 1-5%.
  • Cold Snap: The tooltip has been adjusted to indicate it only resets cooldowns caused by Frost spells. e.g.: Cold Snap will not reset the cooldown caused by Dragon's Breath.
  • Conjure Mana Emerald: This spell now triggers a global cooldown as intended.
  • Counterspell duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
  • Fixed some data errors that caused Arcane Blast, Ice Lance and Molten Armor to generate more threat than intended.
  • Frostbite effect is now subject to diminishing returns in PvP.
  • Frostbolt: Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
  • Hypothermia: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
  • Ice Armor:Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as Mana Shield.
  • Ice Block: This ability no longer makes mages immune to Weakened Soul from Power Word: Shield. However, using this ability now causes Hypothermia, making the mage unable to cast Ice Block again for 30 sec.
  • Improved Fire Ward: This talent will now work correctly with rank 6 of Fire Ward.
  • Invisibility: Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.
  • Molten Armor: This ability will no longer be triggered erroneously by some non-melee attacks, such as Feral Faerie Fire. It will also no longer break crowd controlling affects such as Polymorph.
  • Spell Steal: Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
  • The Arcane Blast debuff can no longer be dispelled.
  • Water Elemental: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.

Paladins

  • Ardent Defender (Protection) now reduces damage taken by 6-30% when below 35% health.
  • Avenger's Shield no longer has a minimum range. It may be used on any target within 30 yards.
  • Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare.
  • Blessing of Light: Paladins can now cast this as intended when they have Greater Blessing of Light on themselves.
  • Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
  • Divine Shield: This ability no longer removes or prevents the Weakened Soul debuff.
  • Eye for an Eye: Some spells did not trigger Eye for an Eye correctly. That has been fixed.
  • Fixed some data errors that caused Seal of Command and Seal of Blood to generate more threat than intended.
  • Forbearance: It is no longer possible to use a macro to gain the benefit of Avenging Wrath and Divine Shield at the same time.
  • Forbearance: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
  • Greater Blessing of Kings: The cost for this blessing is now twice the cost of Blessing of Kings, instead of a fixed cost of 150.
  • Greater Blessing of Sanctuary 2: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Greater Blessing of Wisdom 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Hammer of Wrath: Rank 4, damage increased.
  • Illumination: This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Holy Shock.
  • Improved Concentration Aura (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%.
  • Improved Sanctity Aura now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
  • Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
  • New Protection Talent added: Improved Holy Shield, 2 ranks: Increases damage caused by Holy Shield by 10/20% and increases the number of charges of Holy Shield by 2/4.
  • One-Handed Weapon Specialization(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
  • Seal of Blood: This seal will no longer cause additional chances for weapon procs to trigger.
  • Seal of Righteousness: This seal will no longer cause additional chances for weapon procs to trigger.
  • Seal of the Crusader: The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
  • Spiritual Attunement: First-aid generated healing will no longer trigger this ability. However, Lifebloom, Earth Shield, and Improved Leader of the Pack will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
  • Spiritual Attunement: Mana is no longer healed if the paladin is at full health.
  • Stoicism (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Blessing of Might and Blessing of Wisdom.
  • Vengeance (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
  • Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.

Priests

  • Binding Heal: The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.
  • Blackout: The delay on the stun effect has been reduced.
  • Circle of Healing (Holy) effect increased.
  • Empowered Healing and Holy Concentration now affect Binding Heal.
  • Focused Power (Discipline) now also increases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets.
  • Holy Fire: The rank 9 tooltip has been corrected to indicate it does Holy damage.
  • Holy Nova: Rank 2 will no longer receive double the intended increase in range from Holy Reach.
  • Mass Dispel mana cost reduced.
  • Mind control no longer has a 100 yard range limitation in instances.
  • Pain Suppression now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration.
  • Power Infusion: This ability is now unuseable on Rogues or Warriors.
  • Power Word: Shield: The Weakened Soul effect will no longer sometimes be re-applied while zoning with this buff on.
  • Prayer of Fortitude: The range on rank 3 has been changed to match all other ranks of this spell.
  • Prayer of Fortitude, ranks 1 and 2, are now available on trainers.
  • Prayer of Mending: This spell is now affected by Silent Resolve, Amplify Magic, and Dampen Magic.
  • Prayer of Shadow Protection, rank 1, is now available on trainers.
  • Reflective Shield: When this effect is triggered, the priest will no longer be forced to stand up.
  • Shadowfiend: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
  • Shadowfiend: The Shadowfiend will now correctly attack your target even if it is neutral or non-aggressive.
  • Shadowfiend: Increased the Shadowfiend's chance to hit higher level enemies.
  • Shadowguard: The rank 7 tooltip is now consistent with all other ranks of Shadowguard.
  • Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn will now correctly trigger this talent.
  • Shadow Word: Death: Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected.
  • Silent Resolve: Some priest spells were unaffected by this talent. They should now all be affected.
  • Spirit of Redemption and Spiritual Guidance now work while the priest is in Shadowform.
  • Spirit Tap: This ability will no longer be triggered by killing some creature-cast totems.
  • Spiritual Guidance: This talent now works while the Priest is in Shadowform.
  • Surge of Light: Smite spells triggered by this talent will no longer sometimes critically strike. In addition, the free Smite granted will not consume the effect of Inner Focus. Holy Nova heals can now trigger Surge of Light as well.
  • Touch of Weakness: This spell can now activate Surge of Light.
  • Vampiric Touch: This spell now consumes the Inner Focus buff.
  • Weakened Soul: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.

Rogues

  • Added a new double-attack animation for Mutilate.
  • Added a visual, sound, and combat log message when the Cheat Death talent saves the rogue from death.
  • Blade Twisting: The delay on the daze effect has been reduced.
  • Cloak of Shadows: The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. Cloak of Shadows does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the Weakened Soul debuff.
  • Deadly Throw: This ability will now damage hunters and their pets when they are affected by The Beast Within or Bestial Wrath. Those targets will still be immune to the movement impairing portion of Deadly Throw.
  • Fixed a data error that caused Ghostly Strike and Riposte to generate more threat than intended.
  • Fixed a bug where the Silence effect on Garrote was getting resisted too often.
  • Gouge: This ability will no longer trigger poisons (and thus break itself).
  • Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects.
  • Improved Sap (Subtlety) renamed Dirty Tricks: Increases the range of your Sap and Blind abilities by 2/4 yards and reduces the energy cost of your Sap and Blind abilities by 25/50%.
  • Increased the frequency and amount of Blinding Powder found in pickpocketed junk boxes.
  • Mutilate: This ability will now always consume the Cold Blood buff when it strikes an opponent.
  • Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
  • Reduced the reagents required to create most poisons.
  • Remorseless Attacks (Assassination): Hemorrhage added to the buff tooltip. This ability will no longer trigger from killing totems.
  • Rogue poisons no longer have charges.
  • Sap no longer removes you from stealth when used.
  • Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds.
  • Stealth will now be broken correctly by damage shield such as Oil of Immolation.
  • Surprise Attacks (Combat): This talent now correctly prevents Envenom from being dodged.
  • Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.

Shaman

  • Earth Elemental Totem: This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
  • Earth Shield: Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
  • Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
  • Elemental Focus: This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by Lightning Overload.
  • Eye of the Storm (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
  • Fire Elemental Totem: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
  • Flametongue Weapon: This effect will no longer trigger while you are disarmed.
  • Frostbrand Weapon: Rank 6 now properly receives increased effect from spell damage bonuses.
  • Healing Focus: The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with Gift of the Naaru.
  • Healing Way: This talent now correctly modifies the healing done after all bonus effects have been applied.
  • Heroism: Training cost increased to match the cost of Bloodlust.
  • Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly while mounted.
  • Magma Totem: This totem will now correctly do damage on its 10th tick, right before despawning.
  • Mana Spring Totem: Duration increased to 2 minutes.
  • Mana Tide Totem: This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
  • Healing Stream Totem: Duration increased to 2 minutes.
  • Mental Quickness: This talent now correctly reduces the cost of Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust, Heroism, Lightning Shield, Cure Poison, and Cure Disease.
  • Nature's Guardian (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
  • Restorative Totems (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
  • Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
  • Water Shield: When a Shaman with this spell active is afflicted with Cyclone, the charge burned will now grant mana.
  • Windfury Weapon: Mixing two different ranks of Windfury Weapon while dual-wielding will no longer increase the number of Windfury Weapon procs.
  • Windfury Weapon: A bug with this spell was making off-hand procs receive less bonus damage than intended. It is now fixed.

Warlocks

  • Aftermath: The delay on the daze effect has been reduced.
  • Amplify Curse: This ability is now consumed correctly by a Curse of Doom casting.
  • Conflagrate: The button for this ability will now be greyed out when your current target does not have Immolate.
  • Create Healthstone: These abilities will now be sorted in rank order in your spellbook.
  • Create Spellstone: These abilities will now be sorted in rank order in your spellbook.
  • Curse of the Elements and Curse of Shadow now have a duration of 2 minutes when used on PvP targets.
  • Curse of Tongues now has a 12 second duration when used on PvP targets.
  • Dark Pact: This ability is now unuseable while the mana and health of a pet are being adjusted by pet scaling.
  • Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
  • Demonic Knowledge: This ability will now work with enslaved demons.
  • Enslave Demon: The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
  • Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
  • Fixed some data errors that caused Soul Leech and Conflagrate to generate more threat than intended.
  • Improved Drain Soul: This talent will no longer trigger when a creature other than the one you are draining dies.
  • Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Slowing effects and no longer remove Charm and Polymorph effects.
  • New art added for Ritual of Souls channeling focus and Soulwell created by the spell.
  • Ritual of Souls no longer consumes a Soul Shard when cast in arenas.
  • Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
  • Shadowfury now properly benefits from the Intensity talent.
  • Soulstones: Soulstones can no longer be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
  • Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
  • Soulwell now plays a sound and visual effect when you create a Healthstone through using it.
  • Soul Link: Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
  • Unholy Power: The tooltip has been corrected to indicate it works with the Imp's Firebolt.

Warriors

  • Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat
  • Charge, Intercept and Intervene now suppress all Slowing effects while charging the target.
  • Charge: This ability will now properly cause the warrior to go into combat with its target.
  • Commanding Shout: This ability now increases your max health, but keeps your percentage health constant.
  • Death Wish and Enrage effects no longer stack.
  • Execute: When used with Sweeping Strikes, ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
  • Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
  • Flurry (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.
  • Heroic Strike: The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
  • Improved Hamstring: The delay on the immobilize effect has been reduced.
  • Improved Revenge: Reduced the delay on the stun landing from a successful Revenge.
  • Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now removes Immobilizing, Stun and Polymorph effects and no longer remove Slowing effects.
  • Revenge: This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
  • Shield Slam: Rank 3 of this ability no longer gets its cost reduced twice by the Focused Rage talent (Protection).
  • Spell Reflection no longer has a global cooldown.
  • Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
  • Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
  • Victory Rush: The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.

Pets

  • Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
  • Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
  • Voidwalkers will stop while they are consuming shadows.
  • Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
  • Warlock and Hunter pets will now be automatically dismissed when you untalent.
Continued in part 2

Filed under: Patches, News items

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