Top 5 reasons all Rogues should pickpocket
Recently, I was talking to one of the newer Rogues in my guild about different aspects of Roguecraft. This was largely because I was having to open a locked box for him, which at his level he should have been more than able to open. Of course from lock boxes, the topic soon came around to pickpocketing. Imagine my surprise when he admitted that he doesn't pick pocket from mobs much, if he even bothers at all. I was personally pretty stunned at that. I mean, pick pocketing is fun! Why would anyone not choose to enjoy all our sneaky class has to offer?However, from talking to a few other Rogues here and there, I have since learned that this is not an isolated thing. There are apparently quite a few Rogues out there who don't bother with pilfering for goodies, leaving a great many pockets un-picked. This is a real shame, considering the misbegotten pocket wealth that is a due right of the Rogue class.
As such, I thought I would touch on what I told that up and coming Rogue the other night -- the Top 5 reasons that I believe Rogues should pick pockets.
5. Pickpocketing takes almost no time whatsoever to do. - Ever find yourself staring at a mob's back while the tank is establishing threat/aggro? Hit your pickpocket button. The mob isn't even going to notice you rifling through its pockets when someone is beating the snot out of it. You'd be surprised how many bosses actually have pockets -- and perhaps even more surprised at what's in those pockets sometimes. The worst thing you'll get is a "no" in text, which leaves you no worse off than you were before. While you're out farming for something, hit the pickpocket button before you nail them with your opening move. If you're worried about them detecting you and having to vanish, try facing away from the mob in question as opposed to facing towards them, or try doing it from max range just before you step in to land your opener. Both seem to help from my experience.
4. You can find some really fun stuff while pickpocketing. - I've picked up a lot of strange and interesting stuff, myself. My favorites include [A Frayed Knot], [A Gnome Effigy], and [An Exotic Cookbook]. At the worst, you can send them to guild mates, or sell them to vendors. Best case scenario, you can sell certain things on the AH. For example: I know I make a killing every Valentine's Day selling the [Red Rose]s I get pickpocketing. There are generally lots of people more than willing to spend 1g on something sweet for their WoW Valentines. Also, once in a great while you'll even get something like [An Antique Gun] (which apparently the Firefly fans dig) that will sell for crazy cash. Case in point: that particular gray item sells for over 3g to a vendor.
3. Save yourself from wasting time in game hunting down static chests and doors to skill on. - Pickpocketing gives you the chance to access lock boxes of all different levels. Getting lots of those can save you from having to waste your game time grinding your lock picking skill in places like Tanaris or Stonetalon Mountains. Besides, think of how embarrassing it would be to stand in front an instance door and have to ask someone in your group to let you in because you can't pick the lock. Or worse still - how about when you're running with a group and you can't open the locked chests in the instance because your skill isn't high enough. You deny yourself and your group whatever sweet sweet goodies are inside. I know I'd hate to be that Rogue!
2. Pickpocketing will save you money if you make use of it. - Remember those lock boxes I just talked about? Well, aside from being good for skilling up your lock picking skill, they generally contain some coin, and usually either reagents like [Flash Powder] or poison ingredients like [Maiden's Anguish]. I've personally picked up an enormous amount of Super Healing Potions since I hit Outland just from pickpocketing, but you can get lots of healing potions at all levels if you just make use of your skill every chance you get. Hooray for not having to spend money on potions at the AH, or materials if you're an Alchemist. And keeping more money in your pocket leads us to my next point...
1. Who doesn't like free money?! - Come on, can any of you honestly say you don't like extra gold? Pickpocketing can net you quite a lot of coin -- and that's on top of your share of whatever the mob drops normally. Now I'm not saying you should run through an area and pickpocket everything in sight without killing those mobs. (That's just a professional courtesy to your fellow WoW Rogues. You wouldn't want to be the one who had that happen, either.) And contrary to some popular misconceptions, pickpocketing is on its own separate loot table. So you aren't taking anything away from the group's loot when you pickpocket mobs. You're just enjoying the extra little bonus cash that all Rogues were designed to get. And really, when it comes down to it, it fits our idiom!
This ends my Top 5 reasons on why you should be pilfering through pockets for cash and prizes. Sure, there are other reasons, but these really strike me as being most important based on my experience with the Rogue class. Hopefully the Rogues out there who haven't been pickpocketing will take this to heart and help themselves to the spoils of war -- and pockets!
Filed under: Rogue, Analysis / Opinion, Virtual selves, Making money






Reader Comments (Page 1 of 2)
cynthias May 24th 2007 11:49AM
My favorite pickpocketed item so far was "A Steamy Romance Novel," which I got from the biggest, toughest ogre in Nagrand.
I sent it to my husband.
ado May 22nd 2007 4:23PM
how to serve man is classic, and it vendors well too!
Bootsanator May 22nd 2007 4:23PM
This makes me miss playing my old rogue, forgotten on a pve server....maybe I'll roll another one on my new server...and I thought that I was a RECOVERING altaholic; I guess not :P
Slayblaze May 22nd 2007 4:26PM
While pickpocketing usually only amounts to a few silver per mob, it does add up when you take into account the entire "life-span" of your toon. Pickpocketing let's say 3 out of every 5 humanoids killed since you learn the skill would add up to several hundred extra (free) gold by the time you hit 70.
I agree that since it's something only rogues can do, that they should take advantage of it.
John May 22nd 2007 4:27PM
But, isn't there a slight chance that a pickpocket will aggro the mob?
I have my pickpocket button set to 1 in my stealth bar, so I hit 1 to pickpocket, then 2 to cheap shot.
John May 22nd 2007 4:29PM
I do it all the time in instances too...in some ways if I weren't a rogue, i'd maybe say..."Hey we're helping you be able to pickpocket that stuff, share some of the gold at least" :D I make a lot of money that I don't have to split with them!
Sinabyss May 22nd 2007 4:32PM
/cast Pick Pocket
/stopcasting
No excuses macro...
Euphorion May 22nd 2007 4:34PM
Before the expansion, I used to enjoy running LBRS and pickpocketing everything in sight. Lockboxes and plenty of gold with very little risk... you're not truly a rogue until your bags are overflowing with poison reagents from lockboxes.
Coherent May 22nd 2007 4:36PM
Overall, though, pickpocketing isn't worthwhile if you aren't enthused by the novelty of exercising a power that nobody else has. You never get anything particularly interesting from pickpocketing, and the amount of money you get is really nominal considering the delay that it takes to pickpocket someone...
...and re-arrange your inventory so you can actually get the items you just 'pickpocketed' but couldn't actually pick up.
Pickpocketing is an exercise in inconvenience with no real reward for the extra time spent doing it for 99% of the mobs in the game.
That said, I pickpocket everybody. But mostly for the roleplaying thrill. It's not really worthwhile. Maybe if mobs could be pickpocketed for a significant chance of ore, or gadgets/gizmos (gyrochronatoms, maybe?) or darkmoon faire turnins like vibrant feathers, etc, or random herbs... THEN it might be worth it. But 2 silver plus a random assortment of grays that will clog your inventory isn't even worth the extra time between kills.
Addie May 22nd 2007 4:37PM
I have a Pet Rock that a rogue friend sent me - I always carry it in my poor overstuffed bags too.
Sinabyss May 22nd 2007 4:38PM
Edit #7
/cast Pick Pocket
/stopcasting
Copy-n-Paste this before each of your openning moves; NO excuses macro...
Mike May 22nd 2007 4:44PM
Agree w/ #7, make a macro. I made mine to pickpocket then automatically cheapshot. Works wonders when grinding. Just remember to turn on autoloot.
Katzeye May 22nd 2007 4:51PM
#11
Yes! Before I replaced all my stealth attack buttons with those macros I don't think I picked more than 10 pockets in my career as a rogue. All of the loot without any of the hassle.
Obviously, you do need to have auto loot turned on in the interface options for this to work.
Luxicon May 22nd 2007 5:01PM
Uh macros? I wouldn't bother wasting time before pickpocketing, but by putting the macros above to cheap shot, ambush, sap, backstab and garrote, it's the same as before just more money. Pickpocketing also yields alot of healing potions, random greens plus gems. The lockboxes will refuel all your poisons, give you more money, more potions and more chances at green.
If you don't have all your stealth skills macroed to pickpocket I think you're well dumb and not using your class fully.
Luxicon May 22nd 2007 5:03PM
Oh yes forgot. There is a macro that auto loots in stealth. I don't like turning auto loot on in dungeons in case i accidentally ninja something. I believe the mod is called AutoLoot.
Nails May 22nd 2007 5:04PM
hmm i never thought of making a "pick pocket + cheap shot" macro
interesting
i shall try it
thx
Coherent May 22nd 2007 5:20PM
Pickpocketing is a wonderful roleplay mechanic. However, I suppose it simply never occurred to me to macro it so that it becomes just another mindless money-whoring ability. My mistake.
Of course I suppose I'll have to do that now, it would be stupid not to. I think we can safely lay this at the feet of Blizzard: More fun, less money whoring please.
Pismier May 22nd 2007 5:41PM
You can also judge if the mob you are about to fight drops the top end of cash for its loot table or not. just taking tyrs hand mobs as an example.. if you can pickpocket more then 3 silver off the mobs you will get the top end cash from them - eg 16-20silver. If you pickpocket less you get less at the end.
sharkfin766 May 22nd 2007 6:11PM
Wow, a rogue who doesn't pick pocket?! Make a macro so that you Ambush and Pick Pocket. I love the free money. Killing mobs all day will add up to a nice healthy amount.
scott May 22nd 2007 6:25PM
I remember playing a thief on a MUD over 10 years ago. One day I was bored and decided to try pick-pocketing on a vendor. When it worked my jaw hit the floor. For about a month, no one could figure out why the vendors didn't have any money to buy stuff off players. They wised up soon enough, but not before I stole over a million gold (they used gold/silver/copper like wow). Ah, good times...