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Spellthread bug, not that I'd have noticed...


Like many guilds, my guild has a small bracket of level 19 twinks that are set up specifically to run the Battlegrounds and do nothing else. Now I've seen some of the people in guild really go overboard with their characters, pimping them out in the best blues they can get. I've heard about them running instances in raid format so as to wipe all experience points -- just so they can get certain boss drops. I've heard all manner of things. But this one just makes me go "wha?"

According to Haetred on the official forums, since the patch people have been unable to apply the Spellthread enchant to any pair of legs lower than level 35. Now, originally his(her?) post wasn't saying "un-nerf this" - it was simply asking for consistency. If Blizzard was going to remove Spellthread's ability, then you needed to remove everyone's ability to have these in the lowbie brackets so as to avoid any potential imbalance. (We hear that word thrown around a lot in regards to PvP, really.)

As opposed to that, Nethaera came back and let the original poster know that this nerf is an unintentional bug, and that Spellthread will once again be available to people of all levels in an upcoming patch. Now I can't speak for anyone else here (and I'm sure I'm about to get torched for this, probably) but it seems to me that Spellthread and Clefthide/Cobra armor kits are becoming the new Crusader/Lifestealing of the Battlegrounds. I can't even fathom using those on a low-level character considering what kind of money I'm going through on consumables. I'd be more inclined to sell a spare one than to use it on a character that eventually will level out of that gear. (Not that I wouldn't happily take the money from someone wanting to use it on a twink, mind.)

What do you think about using Spellthread and the high-end Armor kits on Battleground twinks? Does it seem like a crazy expensive thing to do to you too, or am I just not 'l33t' enough to understand? I can't fathom spending that in the face of the cost of raid progression (well, up until now...) but maybe that's just me.

Filed under: Patches, Analysis / Opinion, Bugs, PvP

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