BigRedKitty: Proper hunter deportment
Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
Deportment: d?-pôrt'm??nt, noun. A manner of personal conduct; behavior.
Why is it so important that we conduct ourselves in a manner in which the other classes don't have to? Because a lot of people think we hunters are expendable, that's why. We have a bad reputation and much of it fairly earned. In order to build up your Hunter Karma you'll need to work extra-hard at not being a PITA.
There is a saying in the business community. Everybody who has a bad experience with your product will raise a ruckus and complain, but only one out of ten people who like your product will ever say anything to anybody. Negative press gets attention, folks, and hunters have a boat-load of it.
"Hunters break my sheep."
"Hunters break my saps."
"Hunters break my shackles."
"Hunters always cry for pet heals."
"Hunters grab aggro and then kite or melee the mob I'm supposed to be tanking."
"Hunters think all loot is Huntard-Loot."
So what can we do about this avalanche of negativity? How can we combat the Huntard Stereotype? What can you do personally to raise the awareness of proper hunter behavior?
Get In, Sit Down, Shut Up, and Hang On. That's what.
So what does BigRedKitty, that overbearing, mean-spirited blowhard, mean with that rude and obnoxious comment? A bunch. We're going to use it to break down four phases of raiding and how you can make those around you really glad they brought a competent hunter with them. The first phase is, of course, pre-raid preparations.
Get In
As a hunter, you have five things you need to do to be ready to start your next party or raid:
Repair. Every class needs to be fully repaired, of course, and you don't have any greater need to be repaired than any other class. Unless one counts the fact that you're already starting off with more negative vibes than all the other classes combined. If your priest shows up unrepaired, the raid will happily send him back and summon him. Should you show up unrepaired, be ready to be standing by the instance entrance suddenly party-less as they take for one of the other 127 Looking For Group hunters in your place.
Pet Food. Always come with a huge pile of pet food, even if your pet can eat mage-conjured food. Can you guarantee there will be a mage in your next 5-man party? No. Don't make everybody wait for you or cut down your pet's DPS because you forgot your Roasted Clefthoof.
Water. You use mana, natch. Can you guarantee that there will be a mage in your party? No you cannot. Get the best water you can, even if you don't have a mana pool big enough to take full advantage of it. Speedy drinking will keep you moving along with the rest of the party. "Hold on, we have to wait for the hunter. Again." is not a running commentary you want to see scroll by on your screen.
Ammo. You're a ranged DPS class for frickin' sake. Running out of ammo is so bad, so pathetic, that restocking your quiver or ammo pouch should be the last thing you do before you sign off and the first thing you check as you sign on. Run out of ammo? You might as well show for your next instance naked.
Potions and Food. Have at least two mana and healing potions at the start of every instance. You're not going to need them often, but when you do you'll be so grateful you have them. Do you like Elixir of the Mongoose and Elixir of Greater Agility? Grab them too. Do you cook? Warp Burgers grant +20 agility and +30 spirit. Next time you're bored out of your skull, go to Terrokar Forest and kill Warp Stalkers for 30 minutes and make a nice stack of twenty.
So with all this shopping you're going to be doing, this preparation time could mean a trip to a repair man, a water vendor, a general goods store, a food vendor, a run back to Azeroth for the Auction House, a hearthstone back to Shattrath, and then you can beg for a port. That's a very inefficient use of your time and it'll grate on your party members to no end.
So how can we maximize our efficiency? Buy in bulk and store it in your bank. You have a 15 or 18 slot ammo bag, but when you buy bullets, fill your ammo pouch and then buy 20 or 30 stacks more and dump them in a bag in your bank.
Pet food you always need. Why just carry two stacks when you can dump ten stacks in your bank. Ditto water. At the Auction House, splurge and buy 20 mana and health potions and whatever else you fancy. Dump it in your bank. The next time you log on, you'll go to the repair guy and the bank to stock up. No running around like crazy when you're late for Karazhan and you're out of everything.
"But BigRedKitty, my bank is full!"
Have you purchased all the available bank slots? Are you using a mule? Are you storing all those Argent Dawn and Zul'Gurub reputation items still? Chuck them, mule them, whatever. Don't let excuses keep you from running Karazhan.
This leads us to the final point - show up for your instances on time. Yes, just about everybody has a real life and will be pressed for time occasionally. But if you're ready to go fifteen minutes early, don't sit and wait for a port. Get yourself to the instance entrance and be prepared to port those late healers and tanks without whom your run will not go. Just as in the real world, punctuality is noticed and appreciated. Who would you rather have in your raid: an on-time and prepared hunter or late and scatterbrained mage? Hmm. We know who we'd take.
One the preparations are ready, we're going to actually try to kill stuff. This phase we're delighted to call:
Sit Down
No, this isn't just for jump-happy Night Elves. What we want to impart is that, during the run, there are ways to be useful and ways to be a pest. Concentrate on the former.
Don't pull until the raid leader says to. Yes, you know the time is right because the patrols are gone, but if the raid leader isn't ready, nobody is. He's got a hard enough job without you deciding willy-nilly to start a fight. What may be best for you may not be best for everybody else.
Don't grab aggro. You've got the best aggro management skills in the game. Use them. Use your Premature Feign Death trick to dump your aggro before you get to the top of the threat list. Let the mages and warlocks worry about throttling their DPS to keep the tank happy. Your Feign Death spell has a 30 second cooldown, so use it. Does your pet grab aggro unintentionally? Don't forget that you can train Cower to reduce your pet's threat. Keep your tank happy by keeping your aggro profile low.
Don't melee. You Are Not Prepared to melee. You wear mail, but the healers are not primarily looking at you. Do you think a tank can take a beating from a 70 elite without heals? Of course not and neither can you. By the time the healer notices your health taking a dive, you might be quite and thoroughly dead. If you grab aggro and Feign Death is resisted, run like a child to his momma -- right at the tank -- and let him grab that mob off of you. You can try to Wing Clip, but don't Raptor Strike. For Elune-sake, you're trying to dump aggro not get more.
Wonderful. You're actually killing things and that's good. Sooner or later, strategy is going to come into play big-time. You can affect the effectiveness of your party by paying attention to this phase, which we call:
Shut Up
The raid leader needs to communicate with the party or raid. He doesn't need you being a distraction in his communication channels.
Don't spam DamageMeters. Keeping track of your DPS is important. Shoving your #1 place down everybody's throat after every trash mob fight is doing nothing but causing strife among the DPS classes. They'll more than likely become more concerned with climbing the chart than doing their job.
If you in a run with people who aren't familiar with you or your mad skillz, and you're the only hunter in the raid, in the heat of a battle we recommend you refer to yourself as "Hunter." For example, you've been assigned Blue Square to chain trap. The warrior pulls and you grab your mob and trap him. You move off and set another trap. When your original trap is about to expire, tell the raid,
"Hunter has Blue."
Clear and concise, your party should know not to waste an off-tank on your controlled mob. Everybody has grouped with a hunter but not everybody has grouped with a good hunter. They may not know how well you chain trap and they might freak out when they see Blue Square break free and come running at you. Let them know you're on top of the situation.
Make sure the tank is ready before you Misdirect Pull. Once you fire that thing, there's nothing you nor anybody else can do to reset the fight. Ask the tank directly, "Are you ready for a Misdirect Pull?" and don't fire until he says Yes.
Don't engage in activities that will hamper your ability to control your Multi Shot. We have heard of guilds that actually ask their hunters to remove Multi Shot from their action bar! Don't break crowd controls because you were chatting with that sexy shaman and not paying attention to your fight.
The boss is dead and it's Miller Time. Everybody wants phat loot, you're no different. However, the manner in which we interact with the spoil-distribution is the phase we call:
Hang On
You got in the group, fulled geared, prepared, and on time. You watched your aggro and confidentially communicated your trapping and pulling to the raid. You take down the boss and something nice drops. It has strength, agility and stamina.
You should pass. Just because you can use gear doesn't mean you should get it. Why? Because getting into one run is good. Making the other people glad to have you so you get more runs is better. Want an example?
BigRedKitty has several of the 65 DPS ranged weapons. Ornate Khorium Rifle, Recoilless Rocket Ripper X-54, Consortium Blaster, Telescopic Sharprifle, and Wraithfire Hand-Cannon. Running Arcatraz as a pugged 5th for another guild, we had the Emberhawk Crossbow drop. We asked the rogue if he'd like it. He freaked.
"You're a hunter and don't you want that?"
"Not if you can use it for stats or something. It's not an upgrade for me, but if it is for you, take it."
"Dude! That's so cool! Thank you! You can run with our guild anytime!"
And just like that, we'd got Street Cred with his entire guild and we've been invited on several more runs since.
Get In, Sit Down, Shut Up, and Hang On. Be prepared and on time, play your class appropriately, communicate effectively, and don't be a Loot-Freak. You'll have a much better time, make more friends, and increase our Hunter Karma. That means more instances for all of us.
Daniel Howell continues his quest to thrust pride back into the Hunter genre as the Damh and Hobbes hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.
[Fan art by Moony]
Filed under: Hunter, Humor, (Hunter) Big Red Kitty, Features






Reader Comments (Page 1 of 3)
Metaphyzxx May 30th 2007 3:13PM
Oh God, you let this guy on again. I'd have figured you'd have learned your lesson from previous entries that BRK is an abomination to all that is just and right about this game we all love. Permitting him to continue to evangelize his 'hunterisms' is an affront to decent people everywhere, and will eventually result in the heat-death of the known virtual world.
Thundagard Jul 8th 2008 12:33AM
Please tell me that was a joke...
I'm a slightly undergeared hunter(5 epics, 8 blues and a green, but boots are hard to upgrade), and when I run kara I come second on the damage charts, only falling behind that T4 destruction lock that steals aggro from the tank every few seconds.
I can play my class. BRK can play his class. There are hunters who can play their class out there - and BRK is there basically to help us get out of this reputation we got with other players like you.
Of course none of this applies if you are joking and no offence is meant. Thank you.
KissTheRing May 30th 2007 3:20PM
So do hunters get their own weekly segment because they are the most often poorly played class?
Seper May 30th 2007 3:23PM
I would rather have hunters then any other dps class in my groups. Good ones are still hard to come by though.
I didn't learn much this week cause i surround myself with good players :)
Toolio May 30th 2007 3:45PM
@1 - Read the column next time.
@2 - We're the most played class. L2Basic Marketing.
@BRK - Tyvm. Good read. Obvious for a Class Master like me, though. (;
DrDiesel May 30th 2007 3:30PM
@ Metaphyzxx
STFU, he's got good advice and if you feel otherwise then stop reading.
Kunisaki May 30th 2007 3:35PM
@1 hunter hater
die in a fire.
you're just jealous. Don't make me pew pew your head off.
Omegi May 30th 2007 3:35PM
5 Man Dungeon Rules:
1.) Come repaired.
2.) Come prepared.
3.) Don't be a moron.
Hunter's role in 5 man dungeons:
1.) Turn of growl.
2.) Mend pet.
3.) Ice trap on every pull even if you do not have a specified target.
4.) You are considered safe DPS which means there is no reason you shouldn't be the last one standing...ever. If you die first you are a moron.
5.) If you are 40% below the top dps'er in your group then you need to work on your gear and perhaps your shot rotation/timing.
Seriously, what is so complicated about a class that can level 1-70 solo? Are Huntards that common that you have to spell out how not to be an idiot each week?
Balasan May 30th 2007 3:38PM
And Metaphyzyxx, don't think that we don't notice you being the first one to diss BRK every single time he puts up a post, and does not mention a single reason WHY you dislike BRK so much, or even comment on the article of the week. I'm guessing you didn't even read the article and just spouted your hatred everytime BRK appears.
So STFU.
And no I didn't read this week's column yet, but I'm giving BRK the benefit of the doubt this week since he did a good job last week.
Big.Daddy May 30th 2007 3:44PM
You catch a lot of flack on this site, but I like reading your posts.
Even if you're a pro hunter there is still somethings to be learned from your insight.
I say great job.
(And why hasn't WoW Insider picked up on how great these articles are and start doing more class specific posts?)
Balasan May 30th 2007 3:44PM
Right, just read the article. And I think it answers #2's question. The hunter has a lot of things to think about to go in an instance: ammo, pet food, water if no mage among other things, compared to just water and reagents in my example of a pally. And it changes the gameplay a lot as well. If I forget my reagents for my Gblessings I can just keep casting my normal blessings, albeit it's a big slowdown. A hunter with no arrows is a bit useless.
BRK's article is useful for the mass of hunters out there, although sadly I think the ones who need his advice the most won't likely be reading them.
WoG May 30th 2007 3:47PM
Hey uh....Phyzxx.
It's kinda getting old and tired, so you can go away now. k thx bye!
ringu0 May 30th 2007 3:51PM
Didn't he publish the same stuff last week? And previous week? And the week before?
Gene May 30th 2007 3:56PM
If these posts help hunters that are new to the class or new to WoW, then why are they so bad.
@1 If you don't like the posts then don't read them!
If a hunter reads this and it helps them become a better party or raid member, then everybody benefits.
Quoi May 30th 2007 3:55PM
@9
Hunters having a lot to think about before a run makes up for them going autoshot afk during.
KissTheRing May 30th 2007 3:55PM
@10
Doesn't matter if you are the most played class, good hunters are very rare. But when you do find a good one you'll want to group with them for sure.
Belthasar May 30th 2007 3:57PM
Aww, damn. He is *still* writing here - but this one doesn't have 99 million third-person references to self. That's a plus.
The advice is weak and unwarranted. Anyone that could actually benefit from this advice has already shown himself to be not just a terrible hunter, but a bad raid team-player. And they won't change their ways now, from reading this post. Everyone else, well - if you levelled to 70 with half a brain, you do these things already, and more.
annoula May 30th 2007 4:01PM
Yeah keep 20 different bank slots full of vendor bought items. Somehow that sounds like a really dumb idea to me. A quick hearth to shatt gets me ammo, food and a repair.
Also, unless everyone is using KTM threat I won't FD in a pug on the odd event I pull aggro. Generally, once it's off you it's heading right for the healer. Depending on my trap timer I'll either call my pet over to tank it off me, run over to the tank or say "got it" and throw down a trap.
Ichthus May 30th 2007 4:17PM
@17: He's saying to FD _before_ getting to the top of the list. Not when you get to the top of the list. He also mentions that if you do get aggro, to run straight to the tank and let them take it.
Reading FTW.
Rich May 30th 2007 4:21PM
90% of that article relates to every class out there. The few Huntard specific things were the most obvious things out there.
Stick to making hunters better and not just random stuff. Most Huntards need alot of help and this stuff isn't going to help them become Hunters.