Blizz responds to Hyjal bugs

Recently, the few guilds who have been raiding Mount Hyjal have noticed some issues. Curse had their Archimonde repeatedly despawn, and other guilds have been stuck in a quandrary after NPCs killed bosses while the rest of the group was dead.
Blizzard lead encounter designer Daelo posted on the US Raids and Dungeons forums about these issues and their fixes. Full quote after the cut.
Archimonde's Leash
Archimonde currently has a very short leash distance to prevent players from bringing him near the World Tree. The waters of the Well of Eternity could be used to circumvent a great deal of the challenge of the encounter, so as a short term measure we implemented the rather aggressive leash. The leash makes fighting him more difficult than we intend, and this leash distance will be further expanded when we're able to add a new spell to the Well of Eternity in an upcoming patch.
NPCs killing Bosses
Hyjal is a zone that has you fighting along side Jaina, Thrall and their Alliance and Horde forces against the invading armies of the Burning Legion. The NPCs can be a big help when fighting the Legion. They provide the raid with a supplementary source of damage, and occasionally even tank a Ghoul or Abomination for you. This is great, except for one case. If your raid attacks one of the bosses, then damages the boss to a very low health amount, the NPCs can continue on with the fight and finish the boss even if the raid has wiped out. Thrall is particularly good at this, as he has an immense amount of health and summons Dire Wolves to help him. This is a problem because the raid can lose tap on the boss while they are all dead. This then means the raid can no longer loot the boss. The raid at this point can also not retry the encounter, as the death of the boss has moved the zone's progress further. The raid can continue on and fight another boss, and eventually even Archimonde, but that loot is no longer available for that week.
We have a very strong fix implemented for a future patch that should prevent death of the boss if only NPCs are fighting the boss. This particular change could not be hotfixed, however. To reduce the chance of the NPCs winning after the players are dead in the short term, we have greatly reduced the hit points and damage that Thrall and Jaina deal via a hotfix that is now live. Raids are advised to be more careful about letting Thrall or Jaina take damage, since the death of either results in a loss.
Burning Legion Waves
In the same patch we add the fix for NPCs being able to kill the boss, we're also going to be reducing the number of waves before each boss from 12 to 8. Some of the largest waves have also been reduced in number of creatures. In an even later patch, we'll also be adding loot (including epic drops) and faction to the creatures. This should hopefully take some of the sting out of losing to one of the bosses by making wave clearing a less time consuming and more rewarding experience.
I gotta say, the first two temporary fixes sound like they're going to make this zone tougher before the next patch to clear up the water/NPC issues. What do you think?
Filed under: News items, Instances, Raiding, Bugs






Reader Comments (Page 1 of 1)
Balasan May 30th 2007 5:28PM
These kind of patch notes irritate me as a player who doesn't raid. I am VERY curious as to what the hell the well of eternity does to the point that archimonde can't be brought to it. I understand it's kind of a spoiler but I wish someone would at least put up some info somewhere (wowwiki?).
A bit off topic- I'm also dissapointed that the kael'thas kill vids didn't include the voice overs of kaelthas, and I've wanted to hear his voice in WoW. :(
Sorry just had to whine at how much the non-raiders are kept in the dark with regards to these kinds of things. Especially lore stuff.
Freehugz May 30th 2007 6:17PM
#1 ya that kinda sucks. But the other option would be to make the lore a repeat of what already happened outside the raid, or take lore out of the raids altogether. Video's and articles will come about sooner or later anyways.
amasen May 30th 2007 8:23PM
Lore doesn't belong in elite content, it belongs in accessible content (even if that means lots of work and insanely long quest-lines to get to it). In my opinion, only the best items and epic fights belong in raids.
The Anonymous Jun 1st 2007 4:14AM
@1: Archimonde does a huge knock up effect, requiring you to use an item one of the NPCs gives you. Sitting in the well (ergo: under the tree) would negate that whole aspect of the fight. It's nothing to do with lore, just the mechanics of the fight.
@3: What new lore is in Hyjal Summit? Play WC3, it's the same thing.
Tridus May 31st 2007 8:08AM
The real lore concern here is in how the Archimonde fight is done. The potential to make this fight completely lore-destroying is very real.
On PTR a guild killed him, though some bugs were involved. The idea of 25 raiders being able to kill Archimonde is lore-destroying. He has to climb Nordrassil and die there, otherwise we've rewritten the ending of Warcraft 3 and all the story that comes after it.
I've had doubts for a while now that Blizzard takes lore seriously anymore, so I'm watching how this encounter works very closely.