Level 70 Combat ratings values updated and listed here
With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.
So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.
But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.
via Drysc: Below is an updated version [post-2.1.0- ed.] of the combat rating system with the appropriate level 70 values. Enjoy!
Combat Ratings conversions at level 70 (rounded to 1 decimal point):
Weapon Skill Rating: 3.9 rating grants 1 skill point
Defense Rating: 2.4 rating grants 1 defense skill.
Dodge Rating: 18.9 rating grants 1% dodge
Parry Rating: 22.4 rating grants 1% parry
Block Rating: 7.9 rating grants 1% block chance
Hit Rating: 15.8 rating grants 1% hit chance
Spell Hit Rating: 12.6 rating grants 1% spell hit chance
Critical Strike Rating: 22.1 rating grants 1% critical strike chance
Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
Haste Rating: 10.5 rating grants 1% haste
Spell Haste Rating: 21 rating grants 1% spell haste
Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes
Filed under: Items, Odds and ends, Guides, Buffs






Reader Comments (Page 1 of 1)
Slayblaze May 31st 2007 4:13PM
" an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually)"
A better way to say that might be: "an item with a 1.5% dodge rating on it at level 60 actually gives LESS THAN THAT at level 70 (about 1%, actually)"
While I totally agree that this change was needed in the game as the level cap increased, but it sure is strange to see your %-to-dodge/crit/whatever go DOWN when you gain a level. So when first going from level 60 to 61 with everything else (gear) being equal, you see your percentage decrease instead of the increase you expect to get from levelling up.
I understand how/why it must be done...it still just seems odd.
I am May 31st 2007 4:35PM
@ 1 the idea is to force you to upgrade your gear, yes at 60 you may have an item that in total gives you +1.5% dodge rating, but as you level up mor egear becomes available with higher raitings that would give you the same if not better +x% to dodge
James May 31st 2007 4:46PM
It was Eyonix.
Bugmaster May 31st 2007 5:40PM
im near positive that these stats are for lvl 60 or my rating buster is outdated im gonna check this, but i do remember blackhandths breadth(spelling?) having 44 rating and thus giving 2% crit at lvl 60
Bugmaster out
bugmaster May 31st 2007 5:43PM
nope I was wrong :P
Hal May 31st 2007 6:21PM
just look for an addon called RatingBuster. never worry about doing math in your head while looking at tooltips ever again.