WoW Future-Vision: Express train to the level cap
The year is 2012. WoW fans are excitedly awaiting the game's 5th expansion, Revenge of the Gnomes, which brings two new races to the game (Sporeggar and Goblins, at last!), as well as a new class (the Tinker), and a slew of other features. As everyone knows, this is the expansion where the gnomes finally take back Gnomeregan from the troggs, pushing them back all the way into the "Undergloom," a vast and ancient network of caverns beneath Azeroth. Of course, the gnomes also accidentally stumble upon the long-buried prison of the Old Gods and unleash unbridled havoc on the World of Warcraft, but that's where the fun is, right?I could go on and on about the new features included in Revenge of the Gnomes, but I'm sure you've heard about most of them already (like the subterranean hovercraft group-mounts and blue-pill, red-pill potions for alchemy). Suffice it to say that the feature everyone is most excited about is that the level cap is once again being raised another 10 levels, to a grand total of 110.
Like everyone else, you're probably wondering how in the world (of Warcraft) are you going to level your new Goblin Tinker character all the way through those tedious levels of 1 to 100? Everyone wants to try out the new content, but no one wants to slave away through Stranglethorn Vale for the 48th time. To complicate things further, Blizzard still doesn't want to add any more 1-60 quests in the lower-level zones (not to mention any of the Outland, Northrend, Emerald Dream, or Great Sea Expansion zones)!
Fortunately, though, Blizzard's got what you need! Are you prepared for the "/level" command?Stanley Nubsaus, new Lead of Quest-Development at Blizzard, has provided WoW Insider with some shiny new info about how the "/level" command is going to work.
"Yeah, basically we all got really bored of going through Stranglethorn again and again," Mr. Nubsaus said on the videophone, "and everyone wants to focus on new content anyways, so we figure, why reinvent the wheel when you can zoom past everything on a hovercraft? Basically what happens is, once you reach level 110 with one character, you can start a new one, play for however long you like in the starting zones, and then just type '/level 100' whenever you get bored and want to jump straight into the new content. Buy some level 100 gear at the auction house, and you'll be all set to go."
We asked several players what they thought of this new feature. Bob Forblog, whose main character is a Pandaren Brewmaster, said, "This'll be the greatest thing for me, because it'll let me have all kinds of alts all over the place, without having to go through all those hours and hours of work just to get to where I want to be! I'm going to have one of every race and class combination possible!"
Evelyn de Pompousse, a Blood Elf Death Knight, said, "This is horrible! Now all kinds of ignorant people will be skipping the important months of playing needed to learn their classes. They'll just jump into the Undergloom and high-end raiding without any idea of how to play! It took me most of the last two years to level up my Night Elf Demon Hunter alt, and I think anyone who wants to raid with a new character should have to go through the same endurance test that I went through!"
Cairne Bloodhoof (that's this player's real name, folks), who plays a Tauren Runemaster, spoke to us by videophone from underneath his shaggy hair and surgically implanted Tauren horns: "I'm a real big fan of WoW, you know, but back in the advent of WoW, I used to dabble in other MMO games too. Back then, there was this other game out there ... yeah I know, you're like 'other game? What other game?'... Anyway it was called Dark Age of Camelot, I think. Blizzard probably just borrowed and modified this '/level command' idea from them. Some people say this one little feature is what ruined that Camelot game completely, dude, because everyone had high level characters and no one knew how to play them. But you know, I never cared about that because WoW is like my LIFE if you know what I mean. If Blizzard does something, it's gonna be perfect, for sure."
Seth Dethloch claims to have been played the same undead rogue character every day since the game's launch 8 years ago. "I'm thinking of maybe going in a totally new direction with this expansion," he said, his face twitching, "I mean... I mean... I mean... I'm thinking maybe I should expand too, you know? Like, maybe... a GOBLIN rogue... yeah." (At this moment, Seth gasped and looked over his shoulder, apparently looking for enemies. But finding no one there, he went on...) "Actually you know what I think? I think they should DESTROY the world (of Warcraft). Yeah. Have the Old Gods come out and RIP IT ALL APART! Hahaha! ... hee heh... Then they could just start all over with one big Barrens/Wasteland leveling zone." Suddenly, Seth's eyes widened in shocking realization. "...I should play a Warlock!"
Mr. Tobold, an apparently normal human, and something of an expert on MMO issues, said, "I would rather have that Blizzard in the next expansion introduced new zones for all levels, so that anyone who wants to level up an alt can do so with completely new quests and zones. That would be more fun for people who aren't particularly keen on the end-game too. But of course that would require a lot more work from Blizzard, and right now I'm a bit pessimistic about whether they are ever going to create more low-level content. So at least a /level command would help."
Some casual players who agree with Mr. Tobold point out how important it is to enjoy the process of leveling, without just rushing to the end as fast as possible. Many raiders, on the other hand, explain that they've been through the old content a hundred times already, and that even new leveling content gets old and annoying pretty quickly. Seriously hardcore players may be too busy zooming past everything in their hovercrafts on they way to various world, server, and faction firsts to really care much what anyone else thinks.
What's your take on the problem of time-consuming character advancement? Do you like the "/level" command? If not, would you suggest something else instead, or would you say that the game is best when it's slow and steady?
Also, on a side note, if you have any more questions about the upcoming 5th expansion and the development of WoW from The Burning Crusade up to now, the year 2012, we'd be happy to answer them.
Filed under: Gnomes, Analysis / Opinion, Odds and ends, Expansions, Humor, Alts






Reader Comments (Page 1 of 3)
dr phil Oct 30th 2008 7:51PM
sucki sucki co k cok cok
Aesa Jun 1st 2007 1:26PM
Rather than a /level command, Blizzard should just introduce a /fastlevel command that significantly reduces the experience requirements up to a certain level. It's important that players learn to play their class, but after killing 200 ogres with my level 36 priest, I don't think killing that 201st ogre will teach me anything new.
marnok Jun 1st 2007 1:27PM
I feel like i'm taking crazy pills!
Tridus Jun 1st 2007 1:31PM
I've seen some suggestions on how to improve things. My favorite was that for every character you have at the level cap, you get a 10% XP bonus on all characters below 60.
So if you had a 70 Mage, your baby Warrior would get 10% more XP all the way until 60. Once the Warrior is 70, your baby Priest would get a 20% bonus, and so on.
If you actually were on your tenth character, they'd be getting nearly double XP, which eases the pain tremendously, especially in the 40s where there aren't really enough quests to get you through it.
shidoshi Jun 1st 2007 1:40PM
This is one of the things I hate most about my (relatively short) time with WoW: terrible choices for changing your character after you've created them, yet no real way to make a new character without going through all the stuff you've been through countless times before.
I have one example of this, and it's a TOTALLY STUPID EXAMPLE, but hey. When BC came out, I made a Draenei hunter, and then at level 20 I decided I really didn't like the way she looked. What option did I have for fixing her? Making a new character, that's it. A lot of "real" MMORPG folks made fun of Phantasy Star Online, but I could give my character almost a completely new look if I wanted to. In WoW, I had to make a new character, and repeat those 20 levels I had just gone through.
At that point, why not something like an XP syphon? An option like "delete this character and give their XP to character [blank]?" I earned all of that XP, why not give me a way to keep it?
On a just slightly more important aspect of the game, why should I have to make a handful of alts just to be able to enjoy a different class? My friend is hardcore into Final Fantasy XI, and his character is a Thief, Red Mage, White Mage, Summoner, and a couple other things I'm sure. Why can't I decide, after 60 levels of being a hunter, that my character suddenly wants to be a paladin or a priest? Freeze my hunter abilities, and start me as a level 1 priest, but keep my HP, MP, and other stuff. Give us some option for multi-classing, so that the solution to trying something new isn't another level 1 alt.
So, yeah, I'm 100% in favor of some means of helping alts to level, but I don't know that a /level command is the exact way. Trading XP between characters, allowing characters to mutli-class, those might be better options.
morg444 Jun 1st 2007 1:44PM
Why does everyone forget this is a game? It's suppose to be FUN FUN FUN!
If people want to skip the boring tedious parts that they have done at least 20 times, why are we even discussing this?
If you pay 100s of dollars for a game why can't you do what you WANT? especially since it's such an easy command to implement.
I'm a 35yr old manager with very little time to play. Maybe 3-5 hours a week. I don't want to spend it fighting Hogger for the millionth time!!!
Hank Jun 1st 2007 1:54PM
Thos site, and the commenters on it, with this post, have officially become irrelevant crap.
Dur13l Jun 1st 2007 1:54PM
beacuse making people work for it makes it mean more.
this is bad idea and would totally ruin the whole game.
shidoshi Jun 1st 2007 1:58PM
@ morg444
Absolutely right, and what Drug13l doesn't get is that not everybody has the time, ability, or desire to "work for it." I'm not saying just give everybody everything they want and have no "earning," but for people like you who aren't able to sink hours and hours a day into the game, there's no reason why you shouldn't also be able to get enjoyment out of it.
Games like WoW are tougher to balance in this regard, because since it is an MMO you have to take into consideration all of the other players who can be affected by what the game does or doesn't do to you. So, again, Blizzard clearly can't just hand out level 70s to anybody who wants them. At the same time, though, "earning" the right to have fun in the game is a terrible rule. If you want to earn it, great; others simply can't devote the time to earning an equal level of fun, and we shouldn't turn those players away completely.
Dongyrn Jun 1st 2007 2:02PM
C'mon people, this is golden comedy here.
Suddenly, Seth's eyes widened in shocking realization. "...I should play a Warlock!"
Genius. ROFL
Bryce Fischer Jun 1st 2007 2:14PM
#5 Because, its an RPG game. I for one, play to hang out with friends, etc. I don't doing the boring quests over and over again. If its that boring, play a different game, like FPS or RTSes...
Fact is, you can't learn your class/race in the time it takes to do a /level command. That's stupid. Its bad enough dealing with a PUG with an ebay'd 70 Warrior tank that doesn't know the first thing about being a warrior... If they do do something like that, I hope they are flagged somehow so I know to not group with them.
Aiggan Jun 1st 2007 2:14PM
The test realms used to (maybe they still do) have an option to play as a level 60 character that Blizzard made (they had one of each race I think) or you could copy your own to the test realm. I tried a lvl 60 warrior with wrath gear and a lvl 60 rogue (checked out BRD solo style). It was fun for a while but I didn't have an emotional attachment to the characters like I did the one that I had leveled to 60 myself.
However, maybe they should have a server for lvl 70's for people to play around with. Kind of like "arcade mode" on some video games (e.g. Grand Turismo 2). Of course the queue times would be enourmous so maybe have multiple servers for people to play in "70's mode". The character would not be yours and maybe they would reset each week or month so people had less incentive to only play on the "test" server.
Bryce Fischer Jun 1st 2007 2:17PM
#10 - That's a great idea in fact. Like RP, PVP, etc realms, have an arcade realm (probably a better name out there) where you can setup any kind of character you want, deck him out as you want, etc... Of course, you couldn't link them to Battlegrounds on normal servers...
Coherent Jun 1st 2007 2:26PM
The funny thing is, the description of the expansion content of 2012 actually sounds pretty exciting. A big anticlimactic for level 110 perhaps, but it might go over well if it were introduced before then.
Plus, playing a Sporeggar would kick ass. Sign me up!
Phyllis Jun 1st 2007 2:29PM
What's with all the 'wowinsider is going downhill' comments? Did you guys come from the WoW General forums or something?
Oldbear Jun 1st 2007 2:40PM
@7, Hank
Why do you read it then? If you can write better stuff - then write it and submit it. The wonderful people that write these blogs have real jobs too - but if they didn't write what they do I might have to do work at work.
I, for one, applaude WOW Insider for the great work they do... and if an article is not to my liking I won't read it.
Azhural Jun 5th 2007 2:15PM
I really hope this thread is fake, but if not the only way to make leveling mutiple alts fun is creating a whole new world, for example Outlands from 1-70 instead 58-70...add a complete content instead of just the 1-20 content like what happend in Eversong and Ghostlands. Then you can spare STV and wander around in a place you have NEVER EVER been to before.
viktorie Jun 1st 2007 2:49PM
If you've leveled a character to 70, it would be nice to have the option to play a character to 20 (through the starting areas) and then jump to, say, 50. There's no new content in between those levels, and taking an alt from 50 to 70 gives you plenty of time to learn the nuances of your class before end game.
Alternately, put more Alliance quests in Horde-friendly zones (Silverpine, Thousand Needles, more quests out of Ratchet, etc.) and vice-versa. That's not as big a burden on the developers, and many people never play outside of one faction so it would be new content for cheap.
Hank Jun 1st 2007 2:50PM
I structured my comment incorrectly. My point is that comments on this posting are looking more and more like my fellow players are idiots whose mothers pay their bills. "Why should I have to work for it?"
Steven Jun 1st 2007 2:50PM
SHUT YOUR MOUTH! SHUT IT RIGHT NOW! The /level command is what killed DAoC and I don't it to kill WoW too...next thing ya know all lowbie zones will be obsolete and it will be completely unfair to people just entering WoW as their first time playing, and an empty Elwynn Forest is what would put alot of people off from playing the game. DON'T GIVE BLIZZARD IDEAS! And for all the people saying "I have a 70 alt and I raid and I don't wanna have to re-level an alt if I want to play a rogue blah blah blah" The people who say things like that..are lazy dingleberries who shouldn't be playing an MMO in the first place due to the fact that they don't know what an mmo is really about; working HARD to make your character what it would be at 70 and learning through experience of 70 levels of how to play that character.