Shifting Perspectives: How fun is a druid?
Welcome to Shifting Perspectives! This is a new feature here on WoW Insider, which will bring you various perspectives on shifting forms as a druid, from David Bowers one week, and Dan O'Halloran the next.
I'm here kick off our little druid feature for this week with a simple pair of questions to answer: "Is playing a druid fun?" and "should I play a druid?" I reply to both with a resounding yes, of course. "But why?" you ask. "What has the Druid class got to offer me that other, so-called 'superior classes' haven't got?" The answer is, naturally, everything! Well mostly everything.
You see, more than any other class, druids have such a variety of abilities and can specialize in these abilities to such a degree that there are many very different play styles available to each druid player. The Druid is the ultimate class for the player who wants to tank sometimes, stealth and kill sometimes, heal sometimes, and then sit back and nuke things from a distance for a few months in order to get a change of pace. A druid can alternately be very good at healing, tanking, dealing up-close melee damage, or dealing far-away nuking damage, filling the roles of a priest, warrior, rogue or mage -- all in one class!
Now, I know many of you experienced players who just clicked on the link in order to continue reading this post are thinking, "But you can't do all of that stuff as well as the parent class that you mimic! And you don't have a lot of the utility that the parent class has either!" And of course, you're right. If you really want to cast power-bubbles, block with a shield, use poison, or turn your enemies into sheep, then you'll have to stick with the standard class with the best reputation for doing that.
The problem with the parent classes is, while you may have more tools to fill one or two roles in a group adventure, you're basically limited to those roles for as long as you play that character. A priest can heal or deal shadow damage, for example, but you'll never find one able to tank very effectively. A warrior can tank, of course, but he'll never get a chance to sit back and heal others for a while when he's sick of tanking all the time. The rogue and the mage can both do damage, but neither can heal or tank, whereas with a druid, you might sacrifice a little bit of the effectiveness and utility that other damage-dealing classes have in their main roles in order to fill any role you like best in any given season, sometimes shifting between roles in the course of a single battle, meeting any particular need in a way that no other class can (and getting invited to groups more often because of it).
The only possible exceptions to this rule are the other two hybrid classes, the Paladin and the Shaman. Each of these can fill all three of these roles in a pinch too, but their effectiveness in all three compared to the Druid is debatable. For example, a paladin may be able to tank and heal, but I seriously doubt that a retribution paladin's damage could compare to that of an equally geared feral or balance druid. Shamans, of course, have excellent damage, as well as strong healing power, but while they can tank for a while in a pinch, that's not their strongest suit, and they are unable to specialize for it the same way that a druid or a paladin can.
So, as you can see, that the Druid is the only class with basic abilities to fill any particular group role with near-optimal efficiency. The trick is that you have to tailor your talents and gear just right in order to get the job done. Gear is a particularly tricky issue for druids, since we need to collect 3 or 4 totally different sets of gear to wear for different situations and talent specs. Some druids, of course, choose to say things like, "I'm a feral/moonkin/healing druid! I never ever heal/tank/... dps? ... EVER!" but most druids really enjoy the versatility of their class and get a kick out of being able to switch roles when the situation demands it, especially if they can get some advance warning before a battle starts and get their specialized equipment on in time. Just today I was going through an instance with some friends of mine and a nice little robe with some extra spell damage dropped for us. Neither the mage nor the priest in our group needed it, so I got to pick it up and take it home with me, on the off-chance that I might respec my talents to become a spell-slinging moonkin someday! That's one big point for the collector and conservationist in me: being a druid means that I can make use of a wide variety of items, mixing and matching for effectiveness, and at the same time save that many more items from going to waste or being disenchanted!
Now to be honest with you, there are some things you should be aware of before starting out as a druid. First, no matter how much I say about how wonderful and versatile we are, the fact is that no single druid is really good at all these different roles at once. Talents make a huge difference in terms of your effectiveness, and even if you specialize your talents in the right way, you'll need the special gear to back it up too. For example, I'm a feral druid at the moment, so I can tank and rip things in melee pretty well. I can also heal in moderately dangerous encounters, but in a really tough fight, you'll want a true healing priest, paladin, shaman, or restoration druid to cover your back. The same is true in reverse for a restoration or balance druid -- they'll be able to heal or nuke things from afar, or even off-tank in an emergency until things get under control again, but you wouldn't ask them to be the main tank for your raid.
Another issue that many druids have, is that we feel underpowered when it comes to PvP. Now, I'm not saying that druids are less powerful than other classes, but as one forum poster aptly put it, "Druids are a strong PvP class, but they take a lot of strategy and finesse. Your up front burst damage can be surprisingly good, but if it's not enough to drop someone fast, then you have to start strategizing." Strategy and finesse are the key words here. In order to use a number of your abilities for any given situation, you need to be in the right form to use them, so that means you may have a delay of a couple seconds while you're shifting. It's best if you can know both the situation and your own abilities well enough that you can shift into the right form in anticipation of what you'll need to do before you need to do it. This is true across the board, from PvP to PvE, and it's something that the best druids practice for a long time in order to get good at. Many druids say that, while you can be a one-trick druid without too much trouble and still get by okay, there's a lot to learn for a druid who wants to be a true shift-master, doing just the right thing at just the right time. The learning curve can feel really steep sometimes (I'm leveling a hunter alt as well as a warlock at the moment so that I can have that great easy-PvP feeling whenever I get frustrated) but the learning pays off in the end, with a solid set of skills well mastered.
So, there it is. Druids are awesome fun to play, with lots of choices available to suit your shifting moods and playing needs, and they provide an excellent challenge for the player who wants to always have something new to learn, and discover new ways to get better and better all the time. But I've had my chance to go on and on about druidic fun -- now it's your turn. If you're an experienced druid player, what wisdom would you share with us regarding what you love most about playing a druid? Or if you're a new druid, or considering playing a druid, are there any druid issues I missed or just briefly touched on here that you'd like to see us write about in more depth?
Awesome Malfurion Stormrage Uber-Druidy fanart by Pulyx on Deviant Art.
I'm here kick off our little druid feature for this week with a simple pair of questions to answer: "Is playing a druid fun?" and "should I play a druid?" I reply to both with a resounding yes, of course. "But why?" you ask. "What has the Druid class got to offer me that other, so-called 'superior classes' haven't got?" The answer is, naturally, everything! Well mostly everything.
You see, more than any other class, druids have such a variety of abilities and can specialize in these abilities to such a degree that there are many very different play styles available to each druid player. The Druid is the ultimate class for the player who wants to tank sometimes, stealth and kill sometimes, heal sometimes, and then sit back and nuke things from a distance for a few months in order to get a change of pace. A druid can alternately be very good at healing, tanking, dealing up-close melee damage, or dealing far-away nuking damage, filling the roles of a priest, warrior, rogue or mage -- all in one class!
Now, I know many of you experienced players who just clicked on the link in order to continue reading this post are thinking, "But you can't do all of that stuff as well as the parent class that you mimic! And you don't have a lot of the utility that the parent class has either!" And of course, you're right. If you really want to cast power-bubbles, block with a shield, use poison, or turn your enemies into sheep, then you'll have to stick with the standard class with the best reputation for doing that.
The problem with the parent classes is, while you may have more tools to fill one or two roles in a group adventure, you're basically limited to those roles for as long as you play that character. A priest can heal or deal shadow damage, for example, but you'll never find one able to tank very effectively. A warrior can tank, of course, but he'll never get a chance to sit back and heal others for a while when he's sick of tanking all the time. The rogue and the mage can both do damage, but neither can heal or tank, whereas with a druid, you might sacrifice a little bit of the effectiveness and utility that other damage-dealing classes have in their main roles in order to fill any role you like best in any given season, sometimes shifting between roles in the course of a single battle, meeting any particular need in a way that no other class can (and getting invited to groups more often because of it).
The only possible exceptions to this rule are the other two hybrid classes, the Paladin and the Shaman. Each of these can fill all three of these roles in a pinch too, but their effectiveness in all three compared to the Druid is debatable. For example, a paladin may be able to tank and heal, but I seriously doubt that a retribution paladin's damage could compare to that of an equally geared feral or balance druid. Shamans, of course, have excellent damage, as well as strong healing power, but while they can tank for a while in a pinch, that's not their strongest suit, and they are unable to specialize for it the same way that a druid or a paladin can.
So, as you can see, that the Druid is the only class with basic abilities to fill any particular group role with near-optimal efficiency. The trick is that you have to tailor your talents and gear just right in order to get the job done. Gear is a particularly tricky issue for druids, since we need to collect 3 or 4 totally different sets of gear to wear for different situations and talent specs. Some druids, of course, choose to say things like, "I'm a feral/moonkin/healing druid! I never ever heal/tank/... dps? ... EVER!" but most druids really enjoy the versatility of their class and get a kick out of being able to switch roles when the situation demands it, especially if they can get some advance warning before a battle starts and get their specialized equipment on in time. Just today I was going through an instance with some friends of mine and a nice little robe with some extra spell damage dropped for us. Neither the mage nor the priest in our group needed it, so I got to pick it up and take it home with me, on the off-chance that I might respec my talents to become a spell-slinging moonkin someday! That's one big point for the collector and conservationist in me: being a druid means that I can make use of a wide variety of items, mixing and matching for effectiveness, and at the same time save that many more items from going to waste or being disenchanted!
Now to be honest with you, there are some things you should be aware of before starting out as a druid. First, no matter how much I say about how wonderful and versatile we are, the fact is that no single druid is really good at all these different roles at once. Talents make a huge difference in terms of your effectiveness, and even if you specialize your talents in the right way, you'll need the special gear to back it up too. For example, I'm a feral druid at the moment, so I can tank and rip things in melee pretty well. I can also heal in moderately dangerous encounters, but in a really tough fight, you'll want a true healing priest, paladin, shaman, or restoration druid to cover your back. The same is true in reverse for a restoration or balance druid -- they'll be able to heal or nuke things from afar, or even off-tank in an emergency until things get under control again, but you wouldn't ask them to be the main tank for your raid.
Another issue that many druids have, is that we feel underpowered when it comes to PvP. Now, I'm not saying that druids are less powerful than other classes, but as one forum poster aptly put it, "Druids are a strong PvP class, but they take a lot of strategy and finesse. Your up front burst damage can be surprisingly good, but if it's not enough to drop someone fast, then you have to start strategizing." Strategy and finesse are the key words here. In order to use a number of your abilities for any given situation, you need to be in the right form to use them, so that means you may have a delay of a couple seconds while you're shifting. It's best if you can know both the situation and your own abilities well enough that you can shift into the right form in anticipation of what you'll need to do before you need to do it. This is true across the board, from PvP to PvE, and it's something that the best druids practice for a long time in order to get good at. Many druids say that, while you can be a one-trick druid without too much trouble and still get by okay, there's a lot to learn for a druid who wants to be a true shift-master, doing just the right thing at just the right time. The learning curve can feel really steep sometimes (I'm leveling a hunter alt as well as a warlock at the moment so that I can have that great easy-PvP feeling whenever I get frustrated) but the learning pays off in the end, with a solid set of skills well mastered.
So, there it is. Druids are awesome fun to play, with lots of choices available to suit your shifting moods and playing needs, and they provide an excellent challenge for the player who wants to always have something new to learn, and discover new ways to get better and better all the time. But I've had my chance to go on and on about druidic fun -- now it's your turn. If you're an experienced druid player, what wisdom would you share with us regarding what you love most about playing a druid? Or if you're a new druid, or considering playing a druid, are there any druid issues I missed or just briefly touched on here that you'd like to see us write about in more depth?
Awesome Malfurion Stormrage Uber-Druidy fanart by Pulyx on Deviant Art.
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives







Reader Comments (Page 1 of 3)
Steve Sep 12th 2008 3:00PM
I'm just starting a druid and I'm relatively new to wow. What skills best compliment a Druid the way leatherworking does for my Rogue? Blacksmithing? Alchemy? Engineering?
Trey Oct 22nd 2008 1:39PM
I playing a Tauren Druid who is level 26. The other day me and a few other guys were running WC. It felt amazing to be able to charge into a group with my bear form and after narrowing the group down to two changing to cat form and quickly dispatching of them. Add to that the fact I was resing people and healing and I really had the best experience I've had with the game so far.
Judith Feb 10th 2009 10:08AM
Great article.. I doubted for some time if my druidchoise was right... but now i see it was ^^
I had a hunter before.. and I missed my pet when I was a starting druid but shortly after i got the forms and it felt like I had pets again
Jeremy Apr 7th 2009 8:33AM
I have a level 73 tauren and a 58 nelf druid and have to say OMG they are fun. The tauren is feral and the nelf is balance. Here is the deal. I have a ton of other characters. My mains before WOTLK were a warlock and rogue. (both 70s all pvp s3-s4 gear)
I leveled a DK to 80 just because it was new and he was fun. The druid however takes the cake in pwnage and versatility. There has not been a time playing the game for more then 30 mins where I have not had someone ask me to heal, tank or dps some instance. The "drood" need is unreal.
***As far as pvp***
I am overly impressed with our burst damage. In those "I feel like ganking" days, most of my victims are at less then half health before they even get a chance to fight. Most of the time they try to run /grin. Throw a berserk just before the "pounce" and OMG that dead player is now cursing you out in their chat channels!! Why, because they just died in like 10 secs and prolly stun locked from my druid. Pounce and then maim once broken. Its funny dueling a rogue and have them yell cuz you stun locked them lol. Not as well as they can..but good enough to make them panic. Now my 73 druid has 3100+ AP at the moment. How crazy is this? Im getting 1500+ crits with my mangle and my ferocious bite at times crits 4200+.
Adrenaline rush????
I have been known to take out 2 allies at once ..same level...
This is in a gank situation and have gotten kudos a number of times from other players seeing me do this. Beserk pounce take out one then root and heal and come back for the other. There is an ally shammy that seems to level the same rate I do and he has received many of gankings (again /grin) and its at the point once he sees me he now runs. I dont mean to sound pompus but there is this thrill of the hunt being in stealth, sneaking up watching your prey lol. Then pounce!! My brother watched me as went on a ganking spree one night and it changed his mind on druids ery quickly. He now rerolled a druid and is in love as well. You dont get all of the attacks the mimic'd players do, but you do get the "best of" imo.
I can tank like a warrior dps like a rogue and when I get into trouble heal myself then come back to fight some more. A Druid would be to OP to have all the same rogue/warrior tricks AND able to heal.
***My 3.1 concern****
They are making the ticks crit which is nice, however Im thinking they are going to reduce our burst damage. Ive always switched forms during a fight a few times, cuz, well thats what druids do.
I have the talents so I get the rage/energy back when I shift which fixed the long term damage issued people will qq about . If there is a nerf thats gonna really throw me as I depend on it and gain it back as I go from lion to bear back to lion to get my energy back. I mean I took the time to learn my class and play him well. But if the originating dps burst is reduced thats going to stink as my game plan is in the scraper!
IMO---especially for those in raids, keep the ticks and burst. It would not be OP. It would just give the added long term dps the class needs for raids.
****and a BIG fyi
You can drink and eat in animal form. (lion/bear/cheetah)
Also in lion you can start to eat/drink then stealth. Just dont move.
****Lastly****
The Cat/Bear form look....
pro---the enemy (players) dont know if you are a lvl 20 or 80 coming at them.
con---you look like a level 20 at 80.
Bliz really should consider an upgrade on these 2 forms where you can change atleast the color of the animal forms. OR OR OR
What about animal armor as it levels???
Kind of like flight vs epic flight. But we dont want our bear form to
look like the riding mount. Just an idea. Customization is always good and most of us dont like the idea of ever other player looking like us. It can be close, but we all like to be unique if possible.
Thats my time thanks!
--Ok Im sorry if this is off the wall sometimes but Im at work and typing as I get a chance.
Papa Smurf Apr 19th 2009 11:55PM
I've been playing wow off and on for about a year now and the real reason i stopped playing so frequently is because i just simply got bored of doing the same thing over and over again like i did with some other classes (hunter=spam that arcane shot, oops forgot that serpent sting...whoops, forgot to send my pet... no matter, the guys already dead...). But i started to read amazing forums like this one and i decided to roll as a druid just for the heck of it. Level 20 was a drag but once that cat form came, it was like a was playing a whole different game! and it just got better too! more abilities started coming along with more forms, and if i got bored of casting, no problem, just switch into cat or bear form for a few kills, throw some heals out, root them and then back to caster and i'm fresh and ready to roll! I love my druid so much and the other classes i just can't play for more than 20 minutes until i find myself back onto my druid!
My point is... DRUIDS PWN!!! (and you can't help but smile at their moonkin form :D)
Seper Jun 5th 2007 4:11PM
Druids are the one class IMO that can succesfully tank or heal as a hybrid spec. (for 5 man instances not raids).
I specced 0/30/31 awhile back. Collected feral gear and healing gear. I was able to succesfully tank 5 mans if the group needed it. Or heal 5mans if thats what they needed.
Stormsinger Jun 5th 2007 4:20PM
What I enjoy must as a druid (feral) is ... Stealth! This is just a wonderful boost for questing and soloing. I can scout, look for that one mob in a structure, wait till it's isolated and (pardon the pun) pounce. I love exploring and this makes it a lot safer and faster. Since I've been pretty casual lately I've been doing a lot of solo questing and this makes it a joy.
KissTheRing Jun 5th 2007 4:20PM
If you want to be useful as a druid don't go hybrid. Specialize, fill up one talent tree and if there is anything left over put them to use but hybrids hurt a group, balance druids can off heal but have a main healer speced for that job. And if a druid is a tank he should be full feral to hold aggro and take a licking and keep on ticking.
Poxus Jun 5th 2007 4:21PM
Good article as I am now "rerolling" from an Undead Warlock on one server to a Nelf Druid on another server.
I played a Tauren one up to 38 before and know they are fun, just can't stand the Horde side anymore.
Ryan Jun 5th 2007 4:34PM
I started a feral druid about a month ago, figuring it'd be just another alt for a break from the raiding thing. I'm finding myself playing the druid full-time though. I'm lvl 67 now and am having more fun with WoW than I've had in a long time. I feel I'm able to do all the things necessary in any instance to make sure that things go smoothly. I can off-tank (I'll MT once my gear gets better), I can dps, I can heal.
I've also leveled a shammy to 70, and it seems like the druid is just more capable in it's specific roles. Plus being able to shape-shift out of snares makes me never want to be a gnome again (I always loved EA, but this is like EA with no cooldown). The only thing I miss from the shaman is a low-cooldown interrupt (too many things are immune to maim for it to be an acceptable substitute).
Coherent Jun 5th 2007 4:34PM
Druids are amazingly cool, ability-wise. The reason that I'm no longer playing my 66 horde druid is that they're amazingly boring, visual-wise. Let's put it this way: Your cat form or bear form never changes. Ever. No matter what cool equipment you get, you will only ever see the same exact view of yourself in action from level 20 to level 60. Get used to it, because that's all folks!
Plus, if you're tauren, you look goofy In OR OUT of animal form! You have short little legs and a huge misshapen hump of a spine and gigantic monkey arms... You will never look cool. Forget it. You look like the shallow end of the gene pool no matter how powerful you are.
And if you're tauren, get used to that freaky broken-jaw wide-open-mouth idiot's grin of a lion form... with HORNS, ON A LION. OH YEAH THAT MAKES SENSE. HORNS ON ANYTHING MAKE IT LOOK COOL, LIKE HORNS ON A CADILLAC, IT NEVER LOOKS LIKE ASS OH NO OF COURSE NOT. /sarcasm
So, while playing a druid was fun, I just couldn't get past the fact that I looked like ass. It came to a head when another druid helped me out once... he was dressed all in level 70 epics... I had hoped that someday, with the right equipment, I would someday look good, and stately, and cool, and righteous.
MY LEVEL 70 ALL-EPIC FRIEND LOOKED LIKE ASS TOO, EVEN WORSE THAN ME! HOLY SHIT SONOFABITCH... I cried, I couldn't take it any more. I re-rolled.
I don't play the game to look like something off of "The Island of Dr. Moreau". So that's why I don't play a druid any more. Despite loving their versatility and their powers.
Mitawa Sep 9th 2008 5:38PM
Honestly, that fact that your feral forms never change is a plus for me. I hate looking stupid in rainbow-spectrum mismatched armor. Lets face it...BC took all those crappy level 20 and less armor models and made you wear them again.
As for horns on a bear/cat... You really think long ears are better? I'd rather have a nice pair of horns that I can imagine doing extra damage then big old bouncing elf ears distorting the texture wrap on the model.
I love druids. I'm totally feral... my 10 points in resto do nothing but give me omen of clarity and furor, really... and yet when I slap on my healing gear I have a mana pool than near-never runs dry and HoT spells that work so beautifully the tank wonders if he's even been -taking- damage.
'Sides. When you come across a /dancing moonkin/tree/bear/whatever... you can't help but smile.
Coherent Jun 5th 2007 4:41PM
But you'll notice that druids are consistently on the bottom of the player charts ( http://www.warcraftrealms.com/weeklyactivity.php ) and I surmise that it's the boring factor. You never get to see new equipment in action, you can never use a weapon with a proc on it (weapons can't proc through animal form), all druid visual effects are exactly the same for each shapeshift form... It really doesn't leave much to enjoy, aside from the pwnage.
If pwnage is all you care about, it's a good class choice. But forget "cool" because you'll always be the ugly duckling, never a swan.
native Jun 5th 2007 4:47PM
my druid just got to 47 and i'll agree with the comments that point out the never-changing look or your cat,bear,aquatic,travel form. that gets a little annoying especially when grinding in cat form all the time.
i love the versatility.
i'm spec'd feral but keep struggling with respecing since i'm about to have access to ToL and could already go Moonkin.
Its a fun class that i've enjoyed immensely. Just with I could be a Blood Elf Druid, Troll Druid, etc...
Being limited to Tauren is a bit of a drag.
Arnold Jun 6th 2007 3:58PM
I love playing my druid (mostly feral 0/50/11--omen of clarity=ftw!) who is my first and main character.
BUT...Leveling up was a pain in the neck for me until I respecced at lvl 48 from Balance to Feral. All of a sudden it became so much more fun since I didn't constantly have to hear "I'm out of Mana."
For PvE, I love to tank/dps (therefore my spec, since I mainly enjoy PvE).
For PvP I only enjoy healing. Why? I either don't have the skills or whatever to effectively PvP as a damage class--but as a healer, now that is a different story altogether. Despite the fact that I am feral specced, I consistently rank in the top three people in healing in every battleground I am in. (Having +900 to healing gear does help....) or perhaps that is just a sad reflection on the BGs that nobody heals there???
In any case, speaking of gear--I echo what the others have said. I have 4 sets of gear--tanking(bear), dps (cat), healbot and dps moonkin (for those times I get bored and respecc. BTW, respec costs=ftl). Get Itemrack, and love it. And btw, get bigger bags to be able to carry all that gear....
cynthias Jun 5th 2007 5:06PM
I looooove my druid. I see my role as the ultimate utility player: I'll do whatever is needed at the time to make sure the group succeeds (just give me a sec to switch out gear). Healing, tanking, clawing...the only thing I'm not into is damage casting, but hey, I'll do that if that's what's called for.
The reason they're so low in the player population charts is that I think it's actually quite difficult to play a druid well, and difficult to level from the mid-40s on if you're clueless. People get discouraged and drop them. I know after I got my druid to 50, I helped a mid 20-ish guild member with a quest. He never shapeshifted, cast starfire till he was oom and then whacked stuff with his staff. And didn't want to hear any of my suggestions. Shortly thereafter, he decided druid was a worthless class and rolled a hunter. A melee hunter.
IamDexx Jun 5th 2007 5:09PM
I play iamdexx on dunemaul server - a 70 druid, this is my opinion about playing them.
1. I wouldn't suggest playing one for a first char if you haven't been into video games prior - i also have a lock and have played with other classes which seem a lot easier to pick up.
2. They rock in the higher levels, but not so much in the sub 50's so be prepared for a harder grind than some other classes.
3. Unless your raiding - hybrid is great. I'm currently 0/30/31 and its great for solo and 5 mans. Also a balance/resto spec can work really well. If you want to go hybrid make one of the tress resto as the other two classes to work as well, and you will also find that people like you in dungeons.
Incendo Jun 5th 2007 5:15PM
Been thinking about rolling a Horde druid but the main reason is for the cat form and playing it rogue like. So I'm trying to decide whether as much as I dislike rogues I'd be better off just rolling one instead of having a 70 from all three hybrid classes.
Bigtoy Jun 5th 2007 5:39PM
Good introduction to what makes a druid different from the other classes and especially the other hybrids. Nothing is more fun than being able to off tank a 25 man raid and heal a heroic the next day. It's great for those (like me) who get quickly bored of a single role. The trade-off is that you will never be The Best at a particular role (bad for epeens). However, with diligent gearing and smart play you can easily be Good Enough at everything to help your guild/friends/pug/etc. do anything
Bigtoy, Cho'Gall
Joe Jun 5th 2007 6:29PM
The OP's comments about PvP are accurate, but for all the would be druids out there I think they're a bit sugar coated.
The learning curve on PvP WILL be hard. I think that the truly gifted druids out there can handle it with ease, but I've found PvP to be pretty discouraging. Yes you can do all these things, and with planning/strategy be in the form you want to do what you want to be able to do at a given time, but what happens when you need to do more than one thing at a time? For example, what if you need to be able to heal to keep your side up but take some damage at the same time? You have all the forms, but the exclusivity can be your undoing unless you're good at using them. Also, getting to the degree of gear where your specialization starts truly competing with more pure classes can be a challenge.
The class is fun and rewarding, but be prepared to work for it.