PTR patch 2.1.2 tonight

- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
- [Rogue] Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. [2.1 changed Rogue Sword Spec to do yellow damage and not reset swing timers. This reverts the "yellow damage" part.]
- [Warrior] Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack. [See above]
- [Shaman] Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
- [Paladin] Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
- [CoT: Hyjal] The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
We expect the PTRs to open up for testing of patch 2.1.2 late tonight. Please note that you should patch your client to 2.1.1 before running the PTR install.
World of Warcraft Client Patch 2.1.2
General
* Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
* Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
* Players can no longer fail with skinning at maximum skill.
* Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith.
* Some new cooking recipes are available from Kylene in Shattrath City.
* A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
* Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.
Druids
* Druids in Swift Flight form can no longer loot herb nodes.
* Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
* Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.
Hunters
* Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
* Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
* Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
* Poison Spit: These abilities will now appear in the correct order in the pet training menu.
* Scatter Shot: This ability will now trigger Thrill of the Hunt.
* Thunderstomp: These abilities will now appear in the correct order in the pet training menu.
Mages
* Molten Armor: This buff can now proc when the Mage is sitting.
Paladins
* Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
* Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
* Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
* Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.
Priests
* Feedback: This buff can now proc when the Priest is sitting.
* Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
* Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
* Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.
Rogues
* Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon.
Shaman
* Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
* Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6.
* Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed.
Warriors
* Overpower dims on the action bar when the player is affected by disarm spells.
* Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.
Items
* PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
* Many raid items have had their art improved.
* Clefthoof Mace: This item's name is now spelled correctly.
* Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended.
* Ebon Mask: This item now has sound when moved in a player's inventory.
* Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted.
* Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
* Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration.
* Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions.
* Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip.
* Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil.
* Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets.
Quests
* Vim'gol the Vile now has a 30 second respawn cooldown.
* A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed.
* Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork".
* A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
* A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved.
* Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank.
* All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals".
* Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them.
Dungeons and Raids
* Auchindoun:
o Sethekk Halls Time-Lost Controllers no longer remove buffs from players who are charmed.
o Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
o Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge.
o Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
o Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
* Auchindoun: Shadow Labyrinth
o The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
* Black Temple
o It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter.
o Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama.
o The Illidan Stormrage fight encounter has received additional tuning and improvements.
* Caverns of Time: Mount Hyjal
o The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
* Karazhan
o The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
o The damage dealt by Netherspite's Nether Breath has been reduced.
* Tempest Keep: Mechanar
o Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.
Interface
* Fixed an issue with some AddOns where dropdown menus go away after showing the world map.
* Fixed some Lua errors on /castsequence macros with conditionals.
World Environment
* Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable.
* Darbel Montrose: This creature now always drops at least a good quality item.
* Lost Torranche: This creature is now skinnable.
* Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters.
* The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.
[via World of Raids]






Reader Comments (Page 1 of 1)
Beo Fraser Jun 6th 2007 7:06PM
For a minute I thought that Molten Armor had a cool, new icon.
Poddo Jun 6th 2007 7:21PM
Many raid items have had their art improved
Is this referring to the 3d models or their icons?
Halicante Jun 6th 2007 7:44PM
Wow that's a huge nerf on sword spec. It was really good there and all our rogues and warrs were happy =/
* Molten Armor: This buff can now proc when the Mage is sitting.
no icon change? tragic!
* The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
But it was so entertaining! It was like boss mob russian roulette!
Silverfire Jun 6th 2007 8:59PM
I as well was disappointed at the lack of a new icon for an armor spell.
Mehrunes Jun 6th 2007 9:04PM
How is that a sword spec nerf? I thought the whole problem before hand was that it reset the swing timer, which, according to the notes, still will not be reset, they are just changing it from yellow dmg to white dmg. No difference there if i'm reading it correctly. Unless I am just misunderstanding sword spec entirely.
Rakuen42 Jun 6th 2007 9:53PM
White damage suffers from the dual wield penalty (-24% to hit), and can be glancing blows.
Yellow damage only suffers from the base -6% hit penalty, and can NOT be glancing blows.
That's how it's a nerf.
Mehrunes Jun 6th 2007 10:17PM
ahhh. thank you, i wasn't aware.
Orno Jun 7th 2007 1:05AM
The trinket buff is something that's ultimatlly going to help shamans out alot. We had the worst trinket in the game and alot of situationalfights we were forced
to use other measures that our class does not have (such and eng. nades to catch up to a arcane/fire mage as enhancement). I'm quite excited about this, and I'm curious about the changes to focused mind.
Andrew Jun 7th 2007 2:40AM
@ Rakuen24
sword spec only suffers from -24% base miss rate if you duel wield, not with a 2 hander which is a 6% base miss rate,where the spec is most commonly used.
Matt Rossi Jun 7th 2007 3:01AM
@ Andrew -
For warriors, yes. Rogues, however, cannot use a 2h weapon.
The Anonymous Jun 7th 2007 3:44AM
The glancing reduction was enough of a rogue buff, you didn't need an improved Sword Spec. as well.
Kalandrah Jun 7th 2007 4:19AM
The change of Sword Spec to yellow damage was basically a very unclean hack by blizzard. They were intending it not to reset swing timers, but neglected to realize the DW miss chance and glancing blows side-effects.
I'm not surprised they made an effort to fix this, because it made Sword Spec more powerful than intended. (Though I obviously didn't mind sword spec being yellow dmg on my rogue :P)
bluebottleblues Jun 7th 2007 10:27AM
The Anzu nerfs are pointless.
There are many druids who killed him when he was "buffed", now other druids will get their swift flight form much easier.
Anzu wasn't a hard fight anyway. Just take 2 healers and 2 good aoers. Heroics are about using your class's abilities to make clearing them easier.
But Anzu was more difficult than the first boss and last however.
I still say the packs of 5 mobs were the hardest in that instance :)
Waerloga Jun 7th 2007 6:35AM
I see no reason or what is so ever to make the optional boss in Sethekk Halls weaker....we did him from the first try.
Angus Jun 8th 2007 9:40AM
He's not an optional Boss for Druids.
He's their Epic Flight Form quest goal.
They also made him a lot harder because a good portion of the people were kiting him outside the room to avoid the adds. They stopped that and tried to balance it so it wasn't nearly impossible for feral and balance druids.
Heymish Jun 7th 2007 10:18AM
Good thing I spent the gold to respec swords after the patch since they didn't give us a free one. Now I have to respec BACK to fists. Thanks Blizz. Way to test things before implementing them.
Brasson Jun 7th 2007 11:24AM
" * Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel."
YES! That was the single most annoying thing to come out of 2.0.
crsh Jun 18th 2007 9:39AM
I don't really care whether they're nerfing Anzu or not, he never was hard to begin with and he's just another step in the quest line; come on, the real challenge for that quest line is getting 5000g for 300 riding skill to be able to start the quest, not the quest line itself.
ozweep Jun 19th 2007 11:16AM
Interesting change to heroic Mech (the badge-farming capital of WoW). Normally one person kited all three fire elementals while the other 4 killed Sepethrea. Now they might change targets?
Might be a real fight again! :)
Anyone tried this fight on the PTR?