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6-10-2007 @ 6:33PM
On the subject of randomness though, loot drops can never be completely random to a mathematical standard. As computers simply cannot produce random numbers. A computer can't just roll a die. The numbers are instead 'psuedo random'. You take a bunch of factors representing numerical values such as the number of seconds since the raid leader logged in, the combined remaining durability of all the lowest dpsers gear, the temperature in Kelvins in Normandy, the number of gold spam messages blocked in the last hour and the total played in seconds of the guild leader. Then you multiply all these together, divide by the number of items in the loot table, and the remainder represents which item drops.So theoretically you could control all these factors (if you knew what they really were: those were just made up examples) in order to get the drop you want. Practically it would an impossible undertaking, so for all intents and purposes, it's random.And that's the easiest way of doing it. Basing it directly on other factors is just more complicated and pointless.
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