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6-13-2007 @ 6:46PM
Basically Blizzard made seeing the new end game content impossible without a well organized and skilled guild. Then Blizzard made the starting path to end game content a 10 man followed by a 25 man which made it serverely difficult for guild organization. See the problem?How about the fact that once you reach 70, the game becomes one big rep grind? Or the fact that after 3 years, the classes are still not balanced? Shamans still underperform across the board, new encounters are still untuned, and to get anywhere you need to spend hours farming something...Wow became work instead of fun. People want an escape once they get home from work and discovered Wow wasn't it. It became exhausting when encounters required precision execution by everyone where one minor error can cause a wipe. Those are not fun.Now I'm sure there's people still enjoying the game and that's good for them but many of us who started when the game was released have left. The magic is gone. When you don't listen to the feedback of your customers, they leave. Shaman are a perfect example of a class with mountains of feedback but lethargy and outright lies from the developers.There's plenty of good games out there people are moving to. Lord of the Rings, City of Heroes/Villains, and soon Warhammer.The community is what kept many people here. When people start leaving, the eventual domino effect is inevitable. Expect the departure numbers to rise.
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