Officers' Quarters: The raid farming blues

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
At one time, possibly for ten or even twenty minutes, Molten Core was an exciting challenge. But now, if I never see the featureless brown walls of that godforsaken cave for the rest of my life, it will be too soon. Most raiding guilds probably aren't at the point where running Karazhan or Gruul's Lair is the tedious chore that weekly MC runs became, but someday all of this shiny new Burning Crusade raid content is going to be old hat too. At that point, it's going to be harder and harder to convince people to go back to it to help alts and newer guild members gear up. One reader dealt with this issue prior to the expansion.
Hey,
Great column. Here's a situation I came upon many times while running with a raiding guild in summer 2006. I'm curious as to how you dealt with it. I spent 4 months in a progress guild . . . and we did a great job for the time that I was there (downed C'thun in June '06 . . . moderate progress in Naxx after). But I came into the guild later than most of the people, and I only got in because of skill. I was one of the rare exceptions that was allowed in the guild of AQ40 hardcore raiders, with cloth blues from DM . . . I was a resto shaman.
As time went on, we would get me the occasional piece of gear from a farm-status instance (I ended up with 5/8 Earthfury, but that's kinda necessary), but for the most part the guild was focused on progress, and we did not do MC or BWL very much anymore. The problem is, when Naxx hit, it got even worse. We were constantly wiping in Naxx, having issues with bosses that we shouldn't've, and I attributed it to the fact that everyone wasn't as geared out as possible. Some people needed pants off Rag, some people needed that one piece from Nef, . . . I was still using Finkle's Lava Dredger!
But we would always come to the point where someone would suggest we do a farm instance, and the rousing opinion was "NO", mostly because 75% of the guild needed nothing from those instances. This made it very difficult to be what was considered undergeared, and it frankly destroyed any chance I had of being a successful component. Especially being a Shaman, no matter how much skill I had, I needed the +heal/mana in order to be viable in long boss encounters. Mana Tide can only do so much. In the end, I had to quit [the guild] . . .
How did you handle the difficult times where you wanted to straight-out progress, but people needed gear from farm status instances? Did you require going to these instances, much to the disgruntlement of many of the old school, 8/8 t2 or more crowd? Or did you have to cater to those who had majority opinion, and only accept the most geared applicants?
Dan
Some of you may already be at this point: You recite the speeches of the opera event along with the announcer; you ninja Netherspite's blue beam for kicks; you try to Shatter as many people as possible when Gruul is at 5% just to keep things interesting.
It's inevitable: You and many of your fellow guildies are going to become incredibly bored with Karazhan, Gruul, Magtheridon, and even beyond. But you're going to have to go back there to help other members out. If your guild has been around for a while, you've already gone through this with a number of raids (even BWL for the top progression guilds like Dan's). So you know what I'm talking about.
It's inevitable. And as a guild leader, it's never too early to prepare for the inevitable.
I've never been an advocate of required attendance. Many serious guilds set a minimum number of raids per week that must be attended in order to keep your status as a member. If you're really intent on seeing all the raiding content that the expansion has to offer, it may be the only way to go. But I find that level of obligation to what is essentially a hobby a bit hard to swallow. And my guild has a number of people who don't really like raiding. They are more than content to PvP or run Heroics. So for me this is not a solution to the problem of raid farming boredom. And there were indeed nights before the expansion when our raids were rescheduled because not enough people were willing or able to make it. It's the price you pay for a more casual atmosphere. Fortunately we were able to do Onyxia with about 20 people, so that was always a good fallback option!
So how do you stave off the raid farming blues? Ideally, your guild will have enough people dedicated to the cause that they won't mind running the older stuff from time to time. But many of your members are going to need some kind of incentive to clear all that trash between Curator and Shade for the hundredth time. You and your officers need to provide that incentive.
Some kind of point system is the most immediate answer. Earning points in older raids that members can spend on the uber drops in Mount Hyjal or Black Temple is plenty of reason to show up. But this is a short-term solution for most guilds, since eventually your best-geared players will reach the point of saturation where they have so many points that they will never be outbid on any drop they desire -- even in a zero-sum system. And that's assuming there's anything left that they actually want.
Ultimately, you have to find a way to make running Kara, Gruul, etc. fun again. Mix it up a bit. For mature guilds, there's always the option of running a raid-themed drinking game. (One particularly devastating rule for our MC drinking game was taking a sip every time somebody said, "Loot the hounds!") But there are plenty of ways to use in-game mechanics to make a run interesting. For example, make a rule that every pull has to be done using an engineering device, and bask in the mayhem when three Lair Brutes charge your helpless, poultryized tank. Or set up a Kara run where everyone has to wear a dress. Yes, it will probably take a bit longer to get through the dungeon with such rules in place, but if they're announced ahead of time, you'll have a much better chance of getting enough people to make the run happen at all. (Most people will need some warning to acquire that dress, too.) I'm sure our readers can suggest many more such diversions to keep the old runs from getting too stale.
You might even find that such runs get a little too popular. Just make sure at least some of the people coming actually need the loot!
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
Smutcakes Jun 18th 2007 11:27AM
My old Naxx raiding guild would at one evening clear MC, then BWL and those who needed it then went to ZG for enchants. Then 2 evenings for AQ40 (visit to Ony before) and 2 for Naxx.
MC, ZG and Ony were open for Twinks and BWL at times got filled up with twinks as well.
Ah, the old times. How I not miss them. Might finish Kara attunement tonight, hardcore raiding sucks :p
Dennerman Jun 18th 2007 11:25AM
Make your farming runs worth something even to those who have the gear from there. Before TBC when we had MC, BWL, ZG and AQ20 on farm while working through AQ40 we would have two nights a week be for farm instance DKP runs. Now, other nights groups might form of their own volition for ZG for instance, but these two designated nights would allow you to earn valuable DKP to spend on gear in the new instances. Those farm runs were always packed for the simple reason that everyone wanted to maximize their ability to buy the cool new drop for their class when in fell in AQ40. This also allowed undergeared or new players to sign up and get gear rather quickly while also earning DKP themselves. It was a win win situation all around. Granted, MC gets old after doing it many times, but we were getting it done in under three hours on a Sunday night leaving time for other things afterwards so it wasn't all that bad.
annoula Jun 18th 2007 11:45AM
Our guild always had the kind of opposite problem. No one wanted to do new content (because it was such a wipe fest) until it was on farm status. So BWL sign-ups lagged behind MC ones until that was on farm. Then AQ40 sign-ups lagged, and then naxx sign-ups after that. The guild is pretty casual, but there is/was a pretty solid group of hardcore raiders that'd show up every time (probably about 30 or so) and then 10 or so casual raiders.
mattyt17 Jun 18th 2007 11:45AM
Thank god for 10-25 man epic dungeons. No matter how much people will complain about 40mans dividing guilds, cutting down raid size was the best decision Blizzard could have made to open up end game.
Let's face it in a raid of 40, how often will YOU get a drop?
Tridus Jun 18th 2007 12:00PM
You could let people bring alts too. Old content gets boring, but its less boring if you can bring a new character and do something different. Tanks & healers especially benefit from getting to use a DPS class in long-farmed content, its much easier and lets them unwind somewhat.
Another interesting issue here is the opposite problem: everybody shows up for newly farmable content (free epics), but not to learn new encounters (repair bills).
crsh Jun 18th 2007 12:16PM
I'm there, personally; I'm sick of Karazhan, I'm sick of still being working on Gruul and not killing him, I would like to work on Mag but my guild doesn't follow.
No, this isn't about my guildmates not being as hardcore as I would like them to be, this is about me being sick of the same 2 raid dungeons and nowhere else to go (please don't say old world raid content still exists, MC and BWL are too easy, AQ40 we did already and Naxx.. well not enough thought it was worth getting attuned, so we dropped it).
A new worry came up though, Season 2 arena rewards. I'm not about to start a bitchfest about those weapons being too good, I don't care; my worry is how it's going to kill some of my guildmates' motivation altogether. "Wipe on Gruul all night again? Screw that, I need more arena point so I can get my new sword by the weekend!".
Yep, we'll be stuck in Kara and Gruul's for a good while.
PyroAmos Jun 18th 2007 12:37PM
this is an insanly smaller problem than it used to be, considering 10 man bosses drop 2 epics each and 25 mans drop 4 epics each, whereas back then a boss for 40 ppl would dorp 1 or 2. basically 3-4 runs and ppl hae all they want. Also since kara and gruul are so freakin' easy, you can cycle a group of 1/2 new to kara ppl through it and still clear it in a night. Pretty much the only people that run it, that don't want something from there now are the MTs (used to be MT/OT, now we switch off one MT and other has a night off with a OT thats a arms warrior or a new reqruit we need to test or whatever). Of corse we've had kara on farm for over a month now and everything in there is old hat now, the only ppl that really suffer from the gear-farming blues are the origonal MT/OT, since we're the only ones that actually have to go every week :P
PyroAmos Jun 18th 2007 12:48PM
i read this at work so i cna't e-mail suject sugjestions, but I would like to see a topic on the differant hiarchys of guilds. I'm a big fan of High council lead guild, most sucessfully run I've seen is 5 high council all equal-rank, make all major guild decisions. I'm personally a avid hater of guild mater run guilds, mainly cause every time i've been in one and most of the ones I've seen have fallen apart cause guild master either quits, trans servers, has to go away for a while or gets a big head. There are also kinda hybrid guild master/high council mix, but those are generally just confusing. Topic on this would be pretty nice, see what other ppls guild-leadership hi-archy looks like.
Tiforix Jun 18th 2007 1:02PM
@3-
Yes, the switch to 25-man was a good decision, but an even better one was the switch to tokens for the "Tier" sets. In my guild we disenchanted numberous hats from Onyxia and pants from Ragnaros, because everyone from that specific class already had one. Meanwhile, in all of our MC runs, we only saw the Mage T2 pants *once*.
With the token system, it's much more likely that the drop will actually get used, which saves a lot of time because there is less waste.
Coherent Jun 18th 2007 2:38PM
My raiding guild had similar issues. The guild leader was of the opinion that ONLY *skill* mattered, and that if you had the right attitude and clockwork precision, you could beat any boss in the game with only ordinary blues.
So, once we beat Ragnaros twice, he lost interest in raiding MC and immediately insisted that the guild move on to running BWL *exclusively* ... No more MC. Too bad for everyone who didn't get anything in MC! Too bad for the bottom half of the guild who was still in mixed blues/greens!
Frankly, it was amazing that we ever beat Vael. But our progress in BWL was as you might have predicted from such a gear mix: We'll euphemistically say it was... "Uneven"
Anyway, worst... guild leader... ever. Or at least very high on the roster of ultimate awfulness.
Nyx Jun 19th 2007 1:26AM
I had to fight with my guild to keep running BWL when we were working on AQ40/Naxx - not everyone had tier 2, but all the jerks who had theirs were fully ready to never see the inside of that place again. [I had full tier 2, epic weapons and jewels, the whole shebang - but some of our healers were wearing blue pieces. Not good.]
Newsflash: if you don't want to work with and for other people, don't join a guild.
Karnage Jun 20th 2007 1:52PM
sorry, but i walked into naxx with 5/8 EF after transferring to a naxx guild (had 5/15 down) and i usually placed in the top 3 effective healing.
imy trinkets were shard of the scale (ony) and darkmoon card blue dragon (beats deck).
my weapon was a lokamir, had no sheild (vael never dropped it) so i used the AV exalted offhand.
5/8 was so overpowered, that if you knew how to play your shaman (spam lhw) then there is no excuse for wanting to farm old content.
simply put, 5/6 EF is a great start, fill the rest of the slots and you would have been fine. rather than waiting for free epics, do some work yourself. get ony runs going, work your way to exalted AV...simple self improvements would have gone a long way.