Resilience and crit-activated abilities
Not sure what exactly resilience is? Then I'll start out with an explanation: resilience is a stat which reduces your chance to be crit and reduces the damage done by crits when they do hit you. Of course, you'd think there's something of a downside to reducing your chance to get crit -- cool abilities that are activated by critical strikes won't activate, right?
Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.
Actually, as confirmed by Drysc, wrong. Players have been reporting that crit-activated abilities activate inconsistantly when they have high resilience, and Drysc explains that this is by design. High resilience can prevent crits from landing -- but to allow crit-activated abilities to still benefit the player, whenever a hit occurs, the crit-activated abilities have a small chance of being activated. Abilities are checked individually, so it's possible for say, Blood Craze to activate without Enrage activating.
Filed under: Tips, News items







Reader Comments (Page 1 of 1)
therationalpi Jun 18th 2007 8:51PM
Correct me if I'm wrong, but wouldn't the attack table implementation make it easy enough to mark a portion of the table "Crit prevented by Resillience Rating"? It just seems odd that they would use such a roundabout method to apply crit-activated abilities.
Regardless, it is better than having such abilities become worthless. Does anyone know if they will ever allow crit-activated abilities to activate on character's with +Defense skill? Bloodcraze could be a real godsend for Fury built tanks if it could proc when they were at 490+ defense.
Elizabeth Harper Jun 18th 2007 8:59PM
By my understanding, having a high enough resilience (or defense) skill completely removes crit from the attack table. So there's no way to say "this might have been a crit, but this player's resilience level stopped it from critting." High resilience bumps crit off the attack table entirely, and so the game has no way to know whether an attack might have been a crit or not. So they've added in this odd, round-about way of allowing crit-activated abilities to proc. I have no idea how difficult it is for Blizzard to add new variables into the attack tables, but the fact that they've implemented this in this way suggests that it may be a technical hurdle.
Obviously, defense doesn't work this way -- and nothing Drysc said mentioned defense at all. Perhaps one day they'll add a similar mechanic to defense, but at this point, that's pure speculation. (I can see them adding it to defense in order to be consistent, but I can also see them keeping it off defense in order to make resilience unique and desirable.)
someone Jun 18th 2007 9:00PM
Resilience is a waste of ilevel points
You fail it for a picture of a ele shaman, they suck too much to raid, then again the allies arent very bright maybe thats why hes there.
PhyerFly Jun 18th 2007 9:09PM
@3 Elemental Shaman have a really high spell crit chance.....it seems to me that picture fits quite well.
WatcherZero Jun 18th 2007 9:40PM
This system is flawed for two reasons:
1: Its inconsistent, why cant you have a single roll table? While it may be fine having each individually proccing its a tad inconsistent to say "I would have been crit"
2:Fixed %, yes thats right since the game cant track if it would have been a crit or not it instead applys a simple roll to each ability. However as far as we know these rolls are fixed % and dont increase with resiliance meaning the more resiliance you stack the less these are gonna proc.
Elra Jun 19th 2007 2:30AM
resilence is one of the most annoying things ive experienced in wow, when it was brand new it used to procs things of misses that fell into crit category.
Elbows Jun 19th 2007 10:07AM
Check out this thread for some insight into the issue.
http://forums.worldofwarcraft.com/thread.html?topicId=96126088&postId=959084962&sid=1