The Light and How to Swing It: Bless you

Whether you're retribution, protection, holy, or something in-between -- whether you swing a two-hander, tank all the mobs, or heal your party -- there's one thing that all paladins have to do in groups, and that's bless people.
Blessings are a five-minute buff that you can cast on a single target at early levels. After about level 50, you begin getting Greater Blessings, which you can use to cast a 15-minute blessing on all members of one class in your party or raid group.
An important thing to remember about blessings is that they're not only the most often-requested buffs, but significantly shorter than most other major buffs. A lot of paladins would like blessings to last for half an hour or an hour, to keep them from spending half the instance buffing and rebuffing. My guild's pallies just posted a thread on the forums advising people to stop asking them for blessings immediately after trash pulls. Since for many bosses the guild leader has to explain the strat, or the healers have to get their healing assignments, or a priest has to put his kid to bed, or a hunter will mysteriously disconnect, the paladins have gotten sick of wasting their blessings while the raid's standing around and have chosen to Bless right before the tank runs in.
The Greater Blessing system is also flawed because it only allows you to cast Greater Blessings on an entire class, instead of individuals. Let's say you're doing Gruul, and you've got three paladins and three druids. Two of the druids are resto and one is offtanking for the Hurtful Strikes. The two healing druids would do best with Salvation/Kings/Wisdom, while the tanking druid is probably going to need Kings/Might/Light. So the tank druid will have to click off his greater Salv and Wisdom and ask a paladin to cast individual Might and LIght on him. And again five minutes later.
On this note, a good addon for raiding pallies is PallyPower. It provides a really convenient way for one paladin to set up all the blessings for the raid, and has nice timers so you know when the buffs are about to run out. (I mean, aside from all the "1 minute on wisdom!" whispers you're getting.)
Even though most pallies have a handle on what blessings are useful for which fights, it's still good to know what the blessings do and which ones are best for your class. No, sorry, "the buff that looks like a fist" and "the helmet buff" are not adequate descriptions, and if you click off salv because "I can manage my own aggro", the raid leader is going to skin you alive. So, for the benefit of new paladins and non-pallies alike, here's a quick guide to blessings, in the order in which they are learned.
- Name: Blessing of Might.
Icon: A gauntleted fist punching the air.
Effect: Increases attack power by 225 at max rank and 264 with a talent in the Retribution tree.
Good for: Rogues, hunters, feral druids, DPS warriors, tanks of all sorts, enhancement shamans, ret pallies. Basically, if you're swinging something at the boss, you can use Might, although it's best used on rogues and warriors.
Bad for: Clothies, elemental shamans, resto shamans, holy pallies, melee who can't control their aggro. - Name: Blessing of Protection.
Icon: A crown with a circle around it.
Effect: Protects the targeted party member from all physical attacks for 10 seconds, but makes them unable to attack or use physical abilities. Note: this can only be used for party members.
Good for: Anyone who pulls aggro at an inappropriate time, casters in PVP who are being attacked by melee, casters who are AOEing.
Bad for: Tanks, unless you really enjoy paying for everyone's repair bills. Do NOT put your keybinding for Blessing of Protection next to your keybinding for Lay On Hands! Also not great for melee in PVP situations, since it prevents them from attacking and leaves them open to magic, but fun to use if they've been complaining about you not healing them. - Name: Blessing of Wisdom.
Icon: It looks kind of like a cross, but with a diamond for the bottom tip of the cross.
Effect: Increases mana regeneration by 41 every 5 seconds at max rank, or 48/49 every 5 with talents in the Holy tree.
Good for: Anyone with mana, particularly healers, for whom it should be the blessing of choice if there's only one pally in the raid or group.
Bad for: Anyone without mana. - Name: Blessing of Freedom
Icon: A sword over a red, glowing seal.
Effect: Makes the target immune to movement-impairing effects for ten seconds.
Good for: Defeating crowd control in PVP and running away. Particularly useful when used on the Warsong Gulch flag runner!
Bad for: Most PVE situations, since it's useful only intermittently, costs a lot of mana and wipes out all the other blessings on the target. - Name: Blessing of Kings
Icon: A plate helmet.
Effect: Increases all base stats by 10 percent.
Good for: Everyone, if you've got it -- it requires 11 points in the Protection tree.
Bad for: No one, really. Maybe your enemies? - Name: Blessing of Salvation.
Icon: Two praying hands.
Effect: Decreases all threat done by the targeted party member by 30 percent.
Good for: DPS of all sorts, particularly mages and warlocks, and it is often their buff if there's only one pally in the group. Many DPSers don't understand the importance of Salvation, thinking that it doesn't increase their DPS like Might or Wisdom. But it actually does by letting them do a lot more damage before pulling aggro from the tank. If they're not worried about pulling aggro from the tank ... you have bigger problems, one way or another. Salv is also good for healers, although it generally comes second to Wisdom or Kings on boss fights.
Bad for: The tank. Also useless for ranged DPS and healers on fights where they cannot possibly pull aggro, such as Ragnaros. - Name: Blessing of Sanctuary
Icon: A shield on a blue background.
Effect: Reduces damage dealt from all sources by 80, and causes 46 Holy damage when the target blocks an attack.
Good for: You, if you're tanking or prot grinding -- which if you go 21 points into prot to get this, you're probably doing at some point. Can also be used on the main tank if there are a lot of pallies in the raid, and not bad for pallies in PVP who are getting beat on by rogues. With Holy Shield up, you can get the rogue to damage himself fairly badly before he realizes that you're prot.
Bad for: Not exactly "bad" for anyone, but not very useful compared to most other buffs. - Name: Blessing of Light
Icon: The same symbol as Wisdom, but yellow and glowing instead of blue.
Effect: Increases the effect of Holy Light spells on the player by up to 580 and Flash of Light by up to 185.
Good for: The tank, or anyone who's got a pally healing them fairly consistently.
Bad for: Like Sanct, not "bad" for everyone, but not the most useful for a lot of classes, particularly healers. - Name: Blessing of Sacrifice
Icon: The same icon as First Aid.
Effect: Lasts thirty seconds and transfers 105 damage taken by the recipient per hit to the paladin.
Good for: This strange little blessing is mostly used in PVP and Arenas, so that the other side can't sheep or sap the paladin while attacking his or her allies. It can also work for other party members if a paladin is tanking, and is a great way to keep tanks alive on Maiden of Virtue in Karazhan.
Bad for: If the paladin's healing in PVE, don't use this blessing except for fights like Maiden, or if you think you can handle using it as a sneaky way to regain mana through Spiritual Attunement.
Now, most experienced pallies know what their blessings can do and when to cast them. So the only thing that really remains to be debated is which buffs take priority for which classes. Devon, a paladin on my server who I talked to for this article, said if there's only one paladin, he gives warriors Kings, rogues and hunters Might, warlocks and mages Salvation, and priests, paladins, druids and shamans Wisdom. Rogues and hunters can possibly be given Might over Salv because they have total aggro drops, while warlocks and mages do high burst DPS and can't remove all their aggro.
Nikolaus, who did a wonderful paladin guide on the forums, spells out his personal blessing order:
- Druid: Wisdom > Salvation > Kings > Light > Sanctuary > Might
- Hunters: Salvation > Kings > Wisdom > Light > Sanctuary > Might
- Mage: Salvation > Kings > Wisdom > Light > Sanctuary > Might
- Paladin: Kings > Wisdom > Salvation > Light > Sanctuary > Might
- Priest: Wisdom > Salvation > Kings > Light > Sanctuary > Might
- Rogue: Salvation > Kings > Might > Light > Sanctuary > Wisdom
- Warlock: Salvation > Kings > Wisdom > Light > Sanctuary > Might
- Warrior: Kings > Might > Light > Sanctuary > Salvation > Wisdom
This guide was written before Horde pallies, so healing shamans would probably go the same as druids. This guide also assumes that all druids, pallies and priests are healing and all warriors are tanking, which isn't the case these days. DPS warriors probably need Salvation, tanking druids should be treated like warriors, and DPSing hybrids should probably get individual 5-minute blessings depending on their situation.
Paladins, do you have any tips about blessings for both other paladins and your group members?
Thanks to Zimmie of Magtheridon, Devon of Magtheridon, Nikolaus on the forums, WoWWiki and Wowhead.
Filed under: Paladin, Buffs, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Thing Jun 19th 2007 11:11AM
Not sure if you know or you are just ignoring it, but Might effects RAP (Ranged Attack Power) since prior to Xpac. So putting Might on a hunter is a fine replacement to Kings if you have no points in Protection.
Personally I start out with sal on most of the non-tank DPS in a pug then adjust the blessings as the instance goes on and I can observe their tendencies. It's not a knock on the DPS as much as unsure how well the tank can hold aggro. I would prefer Sal on my hunter when there is a poor tank any day.
Sylvina Jun 19th 2007 11:24AM
I'm glad this is a lot less controversial of a topic to write about, good choice for the second article. I have a personal rule of thumb about blessings though, and it's plain and simple:
Sit Down
Shut Up
Let Me Bless You
If I think you need Salvation then you need it, if you cancel it, you won't get a different buff from me, you'll just pull aggro and die. The only time I prefer people pointing out what blessings to give them is in those situations where we have a Feral/Moonkin/Resto druid and I have to start handing out the 5 minute buffs on boss fights (This will suck for some instances like Magtheridon, they'll just have to deal with wisdom for their rage bar).
Argent Jun 19th 2007 11:30AM
resto druids, having no real relieable aggro dump, need salv over wisdom, imo.
hunters, who have an aggro dump, can (emphasis: can -- it really depends on how skillful your hunters are) get by without salv. it's kind of a crapshoot as to which blessing i would give hunters if i was the sole paladin in a raid, but generally, i'd go wis > salv > might > kings (a oom hunter isn't a pretty sight.)
warriors (of the tanking kind) usually benefit more form light than they do from might, imo.
if you bring a dps warr, they *NEED* salv above all else.
shadow priests need salv first and wisdom second.
prot paladins (who are tanking) need sanctuary, then kings, wisdom, light and might.
holy paladins generally should get wisdom first for boss fights. kings would be a better universal option for it's massive across the board boosting power, but i'd rather have whatever mana regen i can get for boss fights.
well...to sumarize, here are my list of buffs in order i'd put themup on offspec classes:
dps warrior: salv-kings-might-light-sanctuary
feral druids: kings-might-sanctuary-light-wisdom
shadow priests: salv-wisdom-kings-light-sanctuary
shaman-resto: salv-wisdom-kings-light-sanctuary
shaman-enhance: salv-might-kings-sanctuary-light-wisdom
shaman-ele: salv-wisdom-kings-light-sanctuary
pally-prot: sanctuary-kings-wisdom-light-might
pally-ret: salv-might-kings-wisdom-light-sanctuary
Barrah Jun 19th 2007 11:37AM
As a Hunter, I'd rather have:
Might > Wisdom > Kings > Salvation > ....who cares.
as would the others I've talked to.
Delilah Jun 19th 2007 11:37AM
Just a quick note, mages do have a total aggro drop - invisibility. Due to the long cooldown (five minutes), you should really only be using it on bosses - or as a "look at me I'm a rogue VANISH" save on repair bills. :P Salv is still the best to have in raids, because of the cooldown for invis.
Also, on my mage I'll take wisdom over kings every time, no question. And in five-mans, if I'm running with a tank and a pally that I know, I'll take wisdom over salv (but my pallies and tanks know that I can, in fact, deal with my aggro.)
Joyd Jun 19th 2007 11:44AM
Any thoughts on what to give pets? I usually give hunter pets Might and warlock pets Kings, though I could also see giving hunter pets Kings (to increase their survivability a bit) and warlock pets Wisdom, since they're often just used as mana batteries.
Perry Jun 19th 2007 11:46AM
Sooo the BoL icon is the same as the BoW icon just in bright yellow...
http://thottbot.com/?s=blessing+of+light
http://thottbot.com/?s=blessing+of+wisdom
How the heck do you think that this is even remotely the same symbol
Adese Jun 19th 2007 11:43AM
If you get the talent Guardian's Favor (requires 10 points in Protection), it decreases the cooldown of BoP by 2 minutes, and increases the duration of BoF by 6 seconds.
Also, BoL's icon is a glowing scroll, not a different color from BoW.
Tommysalomi Jun 19th 2007 12:15PM
Hunter here
Definately Might > Wisdom > Kings
No contest
bill Jun 19th 2007 11:49AM
In pugs...I'll give you salvation if you like it or not. Proove that you can handle your aggro and we can discuss other buffs, like might for hunters/rogues, etc.
Keich Jun 19th 2007 1:19PM
As a Rogue, I want Might over Kings for PvE.
Kings only really becomes better than Might for a rogue if the rogue has over 1k Agi and Str. Both of them. Or 2k agi.
really, only 2 stats actually matter at all to a rogue in an environment where a pally is buffing us. Agi and Stam. Strength is low for most rogues, so 10% boost is maybe 15 ap at best woo freakin hoo. Int and Spirit are beyond useless to us.
220 AP on the other hand is worth far more than the 500 hp I'd get from kings if I have salv and/or know how to control my aggro. Especially if there's a priest around to give me fort.
So, to summarize, the Rogue order should be:
Rogue: Salvation > Might > Kings > Light > Sanctuary
Wisdom is utterly worthless and if you give rogues wisdom you are just throwing away reagents. Not worthless in the sense of not sufficiently effective sense, but rather, worthless in the WE DON'T HAVE MANA sense.
Erica Olson Jun 19th 2007 12:02PM
Maybe I go about it the wrong way but I like to ask what they want as a blessing and if I've got it, they can have it. Not playing every class, knowing the incatracies of all classes or knowing what everyone needs I'd rather err and look stupid by asking then just assume that this is what they need/want.
My personal peeve is someone who, after I use a greater blessing, keeps changing their minds and demanding a different one. Now, I'm all for the group and what not, but I'm not about to be wasting my mana and symbols because you can't make up your mind.
I also don't bless until we're actually ready to roll. I can't count how many times I've blessed everyone and their pets and then watch it tick down to 1 minute left because we've been farting around waiting to go.
astaarius Jun 19th 2007 5:16PM
As a feral druid, Kings is far and way the best blessing b/c several feral talents amp up your stats which only augments the scaling benefits of Kings, though I will request Light from a pally if he's somewhat undergeared.
As a resto, I totally agree that Salvation is the only choice. I'd love to have wisdom but with no aggro dump, Salv is the only way to go.
Never raid-healed as a Holy paladins but I would almost venture to say that Salvation is almost gratuitous for a holy pally probably on account of the inherently super low pally healing aggro quotient, as well as 2 good aggro dumps, plate armor and a stun. (Raiding holy pallies, feel free to correct me on this :) )
Ephor Jun 19th 2007 6:39PM
You forgot that half of blessing in PUGs is telling dps-newbs to stfu. I don't know how many times I've been tell-harassed by some moronic rogue that demands might and gets axed as soon as I put it on him. This has gotten simpler since I switched to Tanking, half my aggro is keeping everyone else's down, so I use Salvation almost exclusively.
Patrick Schriner Jun 19th 2007 12:39PM
Playing horde, and having good tanks, I'd never give anyone salvation, and certainly not for a healer. There are rare occasions like Nightbane where I WANT to be the healer with the most aggro, and all other healers get salvation.
Notable exception to the rule are DDs that are better equiped than the tanks, or whose playstyle doesn't include watching for main targets etc.
friedriches Jun 19th 2007 1:06PM
"Do NOT put your keybinding for Blessing of Protection next to your keybinding for Lay On Hands!"
Or Cleanse.
From TS, during Bot run:
Me: "I think I just caused a wipe."
Hunter: "Why?"
Tank: "Why can't I attack!" (he's kinda old, didn't know immediately what was going on)
Rogue: "Zone out! Zone out!"
Yeah, anyways, BoP got moved further down after that.
I ask hunters at the start of an instance if they want Might or Wisdom or Kings- during extended fights sometimes the mana regen is good for them, and sometimes they already have enough stam.
I've been known to drop salvation on a caster that gets way to much aggro and there's no other cooldowns up yet.
Beaverius Jun 19th 2007 1:05PM
What r-tard would give a hunter salv? We have a salv button called FD. Here is how a raid hunter works
dps dps dps until nearing tank in aggro
fd
repeat ad nauseam
Any blessing used instead of salv will improve dps without increasing aggro pulls. It's the player that pulls aggro, not the blessings.
For the love of god, gie hunters might, kings and wisdom if you got it.
Bart Jun 19th 2007 1:08PM
@ 8 Take another look. It says same but yellow and glowing. L2Look
http://www.wowwiki.com/Blessing_of_Wisdom
http://www.wowwiki.com/Blessing_of_Light
friedriches Jun 19th 2007 1:22PM
Not Salvation, I meant sacrifice. Durr.
Laukidh Jun 19th 2007 1:23PM
Cruising around the world, I always drop kings on droods, not knowing what spec they are, and it'll help them in any form. In a group, you'll know their role and be able to bless more appropriately.
I drop kings on pets, and usually wis/kings on the pet owner (hunter, lock), didn't realize might affected RAP.
I'm a n00badin, though.