Encrypted Text: Building your own Rogue
Friends, countrymen (and women), lend me yer... eyes! Today I come to you with the first installment of our shiny new Rogue column, Encrypted Text. As the weeks go by, Elizabeth W. and I will share Rogue tips, tricks, gear, and more about all things stealthy and stabby. You'll get lots of Information spanning levels 1 to 70, based on questions we get, interesting forum posts, and more. (As such, if you have any questions or suggestions for Encrypted Text, you know the drill!)Before we get rolling, allow me to steal just a moment of your time and give you a bit of information about my history (and passions) as a Rogue. My main Rogue is a L70 Troll who I have spent the last year and a half leveling and raiding under different Combat variants for the most part. I also have a L23 Blood Elf Rogue on Zangarmarsh who will be my test subject for builds once she gets to a respectable level. Currently, I am running a Swords variant on my main and do a respectable amount of damage with her. While I know many folks will immediately scream "but Swords don't fit the sneaky stabby thing, and you disable attacks that way" at me. Yes, I am aware of that. Playing up the assassin personae can definitely be a lot of fun. However, as I am primarily about PvE content, and still spend a great deal of time soloing between instances (motes - you know I love 'em) I find Combat Swords to be an excellent build for what I generally want to achieve. I do not want to mess around with having to worry about positioning or timing -- especially when in a situation where I am competing for taps. I want to walk up, pilfer through the mob's pockets, drop an opening Cheap Shot (love that noise) get my Combo Points, throw my (Improved) Slice & Dice, and proceed to Cuisinart my target into a pile of sparkly win at my feet.
If this sounds like fun to you, then keep reading. Past the jump I'll share some of what I consider to be the crucial things that anyone considering rolling a Rogue for the first time needs to know. (For those of you who are battle-proven Rogue veterans, feel free to join us and add your own observations!)
Before you even get to the character screen and start playing with customization, the first thing you want to ask yourself is what your Rogue intentions are. Do you want to PvP heavily, or are you interested in PvE only content? Mix of both? From there, you also should ask if you expect to be soloing a great deal, grouping or even raiding. Having at least a vague idea of what your intentions are from the word go can save you a lot of frustration later on. I can't tell you how many people I've seen restart Rogues from scratch later because they just had to have a particular racial ability.
Thus, the first thing you should consider when creating a new Rogue are the different benefits of each of the races:
- Dwarves have Stoneform, which will clear poisons, diseases, and bleed effects as well as giving you a small bonus to armor and making you immune to those effects while Stoneform is active. (8 seconds) This is very useful against other Rogues or Hunters in PvP. Dwarves also have Find Treasure, which is an excellent skill to have when you're hunting around for lock boxes to skill up on. The downside is that Find Treasure doesn't stack with other tracking abilities, such as Herbalism and Mining, so keep that in mind if you're planning on running around with it on all the time.
- Night Elves have an increased (1%) Dodge, increased Stealth, and have the highest base racial Agility in the game at 28 Agi. As their "racial stealth" Shadowmeld does not operate on the same cool down as a Rogue's Stealth, it can be used as a stop-gap Stealth, but you really shouldn't consider trying to replace Stealth with it... Unless you happen to like trying to PvP by standing very very still -- any movement will break the effect.
- Gnomes have the second highest base Agility in the game at 26 Agi, and have a lovely ability called Escape Artist. This is primarily useful for anytime you find yourself rooted or snared and you've already Vanished to break it -- or if you just didn't want to blow Vanish getting out of a snare/root in the first place. Also, if you are considering PvP, the +15 to Engineering is nice to have. Special side bonus: Hooray for not having to run around with the Defias (or now Blood Elf Bandit) masks like every other Rogue out there!
- Humans have a 10% bonus to spirit, and Diplomacy, which grants a 10% bonus to faction reputation gain: If you are planning on running the character to end game and do all that there is to do in PvE content, you may seriously want to consider a Human. Who wouldn't want a bonus to all faction grinds? Humans also have a +5 bonus to Sword and Mace skills, which is excellent if you're looking at either a Combat swords build or a stun Rogue mace build. Additionally, Humans have Perception which gives them a bonus to stealth detection that lasts 20 seconds. Sure, it has a three minute cool down, but twenty full seconds of "I see you" is still 10 more than you need to target and kill other stealthed Rogues.
- Undead have Will of the Forsaken and Cannibalize. WotF will remove Charm, Fear, or Sleep spells once every 2 minutes. As you can imagine, against the dreaded Warlocks and Priests, the ability to resist Fear, Charm or Sleep is worth its weight in gold in PvP. (Hell, in instancing/raiding the ability to ignore fear/charm/sleep is quite valuable!) Add to that Cannibalize, and you can stop to grab a bit of health without depleting your stocked food. To make matters worse, in PvP I'm told that Cannibalize is insult to injury -- there are a lot of people who get weirded out by watching their attacker chow down on their freshly killed corpse. Mmmm. Tastes like chicken!
- Blood Elves have the racials Mana Tap and Arcane Torrent, as well as a basic 5 resistance to all forms of magic. Mana Tap burns the mana of an enemy, and can be useful if you've got a HUD up and notice that the caster you're fighting has only a small portion of mana left. This is good in PvE and PvP, situationally, although the more Taps you stack (max 3) the more energy you gain back when you hit them with the golden child of BE racials. Arcane Torrent is a beautiful ability for any time you find yourself up to your eyeballs in casters. You can use it to produce a 2 second area of effect silence that will shut down up to 4 casters close to you. And with stacked Mana Taps, you can snag that 30 energy when using Arcane Torrent. (Always useful when you're about to move on to your next target.)
- Those great big Orc Rogues have the racials Blood Fury and Hardiness. Blood Fury is great when you're staring that last smidge of your opponent's health in the face and know no heals are incoming. It gives you a bonus to your Attack Power ( (level*4)+2 = Attack Power gained) for 15 seconds. When combined with Adrenaline Rush later on, it can put out a nice sized chunk of hurt. The problem is the debuff that goes with it -- it reduces healing by 50% during the time it's active. It's good as a last-ditch "it's-your-death-or-mine" move, or when you're at near full health, and you'd just like that extra little push to finish off a mob or Boss. Hardiness gives Orcs a passive 15% resistance to Stun and knockout effects, which can save you from many different situations that would keep other Rogues standing there spinning while their opponents tore them down.
- Trolls have the racials Regeneration and Berserking as well as Beast Slaying. Personally, I can't imagine living without Berserking now that I've had it for so long. It gives me an Attack Speed bonus percentage equal to the percentage of health I have remaining. If I have a full health bar, I only get a 10% increase. I have macroed Berserking into my "Rogue Tank!" macro for instances (and Rogues -- you know what I'm talking about there) just because if I'm taking enough damage (the tank is dead) that I have to hammer that button, I want that 30% bonus to speed on top of everything else I'm about to attempt to kill you with. Regeneration is fair when traveling between mobs while farming, but honestly it is nowhere nearly as useful as Beast Slaying can be in those situations.
- At basic starter levels, Agility is your #1 statistic. Your #2 statistic love is Stamina. You can worry about AP/+crit/+hit/etc later. Besides, you aren't likely to find a lot of gear in your first 20 levels that will have those modifiers anyway.
- Your gear is 100% rich Azerothian Leather, and most of it at low levels is pretty hideous. If you're in a guild with a cool tabard design, get a tabard as fast as you can.
- Your primary weapon choices are Daggers, One-Handed Swords, One-Handed Maces, and Fist Weapons. Daggers, Swords and Maces are fairly easy to come by, and each has their own particular use, depending on how you want to play. Fist weapons are woefully under-represented in game. (Hey Blizzard, more cool fist weapons, please!)
- Once you make it to level 10, you get Dual-wield which opens up whole new levels of hurt. (and math -- but that's for another time.)
- Your ranged weapons are Bows, Thrown weapons, Crossbows, and Guns.
I also cannot stress this last bit enough: All Rogues should pick up First Aid and Cooking as soon as they get started! (Fishing is also an excellent idea, but not nearly as crucial, really.) You'll want First Aid because try as you might, you cannot cast heals on yourself. The day will come when you have a potion and a health stone on cool down and you'll be wishing you had a bandage right about then. Then you'll die, it will annoy you, and you'll go back and train First Aid all the way up anyway. (Besides, it's tedious to go back and grind it up later.) Cooking is also fantastic for Rogues because it means lots of portable buffs. Also, you are going to feel quite silly when you get the [Thistle Tea] recipe that gives you the Rogue energy restorative "tea" (it acts like an elixir) -- and then it occurs to you that you can't make any for yourself. (That 10 stack they give you never lasts long enough.)
With these basic things in mind, all new Rogues should be able to tear through their first several levels in no time flat and be on to bigger and better things -- like tearing it up in L19 WSG groups. No matter what you do, though, have fun with it! Rogue is a great class with lots of excellent options and styles available to you as you make your way through the game.
Until next time, keep your blades sharp, and your backs to the wall.
Filed under: Rogue, Analysis / Opinion, Classes, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Sylythn Jun 20th 2007 9:24AM
"into a pile of sparkly win at my feet"
Best phrase ever... :)
Alexistina Jun 20th 2007 9:31AM
/quote
"I want to walk up, pilfer through the mob's pockets, drop an opening Cheap Shot (love that noise) get my Combo Points, throw my (Improved) Slice & Dice, and proceed to Cuisinart my target into a pile of sparkly win at my feet. "
/endquote
Wow, I love that! My main is a level 70 Human Rogue and that sums up exactly how I feel about my combat sword build.
And...
Yay for a Rogue column. It's about time!
Bart Jun 20th 2007 10:21AM
Nice. I think I will take my lvl 60 rougue out of retirememt now. Do some stabbing. And grind through Hellfire again. Yay.
drakar Jun 20th 2007 9:41AM
I've done pretty much all of the regular rogue builds. Except sublety, i'm mostly PVE. And for leveling swords is by far the best. With decent weapons your SS will hit like a truck, and blade flurry is pure win when you pull that extra mob. Once you're high enough that is.
But even at this low level, remember... Slow, hard hitting MH, fast OH.
And try to train up all your weapon skills. It's going to be awfully tempting to switch to daggers when you see that high DPS one drop.
PS. Pickpocket everything! $$$$ And don't forget to get your lockpicking up as well.
dotorion Jun 20th 2007 9:45AM
I would like to point out that Shadowmeld is also a passive stealth bonus , like a few extra points into Master of Deception.
Phehon Jun 20th 2007 9:59AM
@ 1&2: Could not agree with oyu guys more! Fantastic line ^^
And yes, finally a rogue (not rouge ^^) column. Been checking WoWInsider for ages for that.
Hope to also read about stabby-thingy-rogues/builds, since I am one of that kind...
Anyhoe, keep it up and thanks
infection Jun 20th 2007 9:56AM
where is the super duper website for rogues only. i was looking for that in this article but missed it :(
Seska Jun 21st 2007 1:38AM
Combat Swords is great for farming motes and soloing quests, but Combat Daggers will outdps it in PVE (particularly boss dps). Even Mutilate/Combat (41/20/0)is just as effective and offers far more flexibility thanks to insane combo point generation.
For any Rogues looking for a fair compromise between PVP and PVE, I recommend Mutilate, though tbh I only recommend it for people at level 70 and with decent gear. IF your gear aint that great, go for combat daggers, at least youll benefit from the extra 5% critrate and have to worry only about imroving your AP and hitrate.
Hace Jun 20th 2007 10:15AM
Great read! and @ 2 i agree, i feel the exact same about my swords :D. Look forward to reading more!
tynk Jun 20th 2007 10:20AM
not sure if it was intentional or not, but there was no mention of professions for starting out. I know a lot of people hate it. But I would definitely recommend Engineering. My 60 gnome rogue (pre-BC) was engineering and that added a LOT of utility to the class. From the net-o-matic to snag those silly runners, to the extra sprint with the rocket boots. There are a lot of tricks to add to the already sneaky rogues arsenal. Of course it gets even better if you are a gnomeish rogue in the 29 BG's.... watching that death ray go off and one shot anyone it hits is hilarious. (not sure if that changed that)
Khanmora Jun 20th 2007 10:57AM
Great job Krystalle! :) I have two rogues, one is a human lvl 70 combat swords (actually leveled her with an assassination/subt build but combat is much better for farming elementals) and the other is a lvl 19 female dwarf twink. I am a melee person at heart (lvl 70 pally, rogue and warrior lol) so I have really enjoyed both of my rogues and look forward to seeing more of this column :D
futura Jun 20th 2007 11:01AM
Yay for roguery!
But I hope you don't focus too much on the combat sword build when going into endgame. If you do I fear you're speaking to a smaller percentage of the rogues out there. Anyways I'm excited for this column. Keep it up.
Evil M Jun 20th 2007 11:02AM
Welcome! With the addition of a writer for Hunters and Warriors it's nice to see someone for Rogues.
Quick thing on racials, if you're stuck ally side because that's where your friends are, dwarf has one of the best racials for PvE. There is nothing like clearing Moroes' bleed or watching a mutilate rogue cry when you clear his 5 stack of deadly poison DoTs just before his envenom. /beatsselfforrollingNightElf
The only other suggestion I can offer is to use the Rogue DPS spreadsheet on elitist jerks website to analyze your gear choices. The spreadsheet will show you energy cycles for raiding (with estimated DPS) as well as the raw DPS numbers based on your gear makeup.
Pingmeister Jun 20th 2007 11:28AM
I am looking forward to your articles. I enjoyed my PvE Rogue on another server (only got to 35) and my new one on Zangamarsh in the Blog guild is a lot of fun so far.
I almost bought a second dagger on Monday but I'll switch to swords for a bit.
WoW Money House Dev Jun 20th 2007 11:44AM
GO UNDEAD ROGUES!!!!!!!!!!!!!!!
WotF FTW!!!!!!!!!!!!!!!!!!!!!!!
AOE FEAR DON'T WORK ON ME!!!!!!
STEALTH FTW!!!!!!!!!!!!!!!!!!!!
SHADOW RESIST ftl!!!!!!!!!!!!!!
MUTILATE FTW!!!!!!!!!!!!!!!!!!!
VANISH FTW!!!!!!!!!!!!!!!!!!!!!
Krick Jun 20th 2007 11:57AM
Forget about backstab, get a pair of decent swords and learn to mash sinister strike to build combo points and finish with eviscerate. If you want to play around with daggers, don't bother until you're around level 60.
You also need to get a good ranged weapon for pulling mobs. I recommend thrown weapons so you don't need to carry bullets but there are some decent guns with stats that you might want to pick up instead. You want to survey the area and look for a safe spot, then pull a single mob into that area and kill it. Lather, rinse, repeat.
If you MUST take on multiple mobs at once, try to sap one from stealth, then kill the other. Any more than two and you're pushing it. I never really got the hang of using blind and sap to take on three mobs at once but people assure me it's possible.
My very first character on WoW was a rogue and I had no problem leveling it, even not knowing what I was doing.
Ultimately you'll start thinking about what to do with your talent points. I recommend:
(17/44/0) (taking lightning reflexes)
http://www.wowhead.com/?talent=whe0oxZMeEz0VzxMhot
(19/42/0) (taking murder and gouge instead)
http://www.wowhead.com/?talent=fheboxZGcEz0VzxMhot
Both are decent PvE leveling specs for combat swords. You can substitute fist or mace specialization instead of swords if you can find decent weapons.
Once you get the riposte talent, put the three lines below in a macro, assign it to a button, and use it instead of sinister strike...
#show Sinister Strike
/startattack
/castrandom Sinister Strike, Riposte
Krick Jun 20th 2007 12:04PM
I almost forgot the rogue gear bible...
http://shadowpanther.net/
Beldoro Jun 20th 2007 12:12PM
Rogues also have one of the best website resource/communities out there, http://www.roguespot.com
Lots of great tips and resources, with a lot of knowledgeable people to help out. Worth checking out, I picked up a lot of useful tips.
Langerhans Jun 20th 2007 12:27PM
As a new rogue I've discovered and learned a few things that might help some younger rogues out there...
Stealth- Throw a couple of talent points into Master of Deception early as it will help you from being spotted by equal or slightly higher level mobs. Each point in MoD is equal to a mob level. So throwing 2 points into MoD will allow you to remain stealthed near mobs 1-2 levels higher then you.
Improved Sinister Strike- Repeat after me, "I will put my first two talent points into Improved Sinister Strike." Seriously, please do this as you will be spamming SS more then any other ability.
Pickpocketing- Make use of this! Before slapping an Ambush or Backstab as an opening move, picket the mob's pockets first. It's free money and your right as a rogue!
Helpfull Macro:
/cast Pickpocket
/stopattack
/cast Ambush
Make sure to change Autoloot to ON so you can stealth to a mob, slap this macro and you will pickpocket, loot, then use Ambush in one mouseclick! Yep, I know- SWEET!
Satarus Jun 20th 2007 12:42PM
Don't forget that shadowmeld also adds 1 effective stealth level to your normal stealth. Its useful in PvP, and useful in PvE when you are trying to get that sap off on an even or higher level mob. Add to that the MoD talent and you can partially overcome the stealth detection of the felhound or perception racial ability.