2.1.2: Undocumented changes
Every patch has its patch notes listing changes. However, for reasons that are not entirely clear to me, every patch also comes with a bunch of undocumented changes, not listed in the patch notes. Thanks to WoW's tireless army of enthusiasts, many of these changes come to light, and are collected in places like this World of Raids post. There's nothing that looks terribly important to my eye; however, for the sake of completeness, it's all copied after the jump. The changes that look the least unimportant:- New items have been added to SSC bosses loot tables (some of them can be viewed here)
- the Monstrous Kaliri [changed] to not attack people on the ground (Skettis)
- Fire Elemental Totem now cause guards to aggro them when dropped in neutral cities.
General
- The Poor and Common loot thresholds have been removed (presumably for the Vashj exploit).
Rogues
- Rogues can't Cloak out of Acid Geyser.
Shamans
- Fire Elemental Totem now cause guards to aggro them when dropped in neutral cities.
Warlocks
- Warlock can no longer recast Banish to get it to break.
Quests
- The Skettis escort daily quest now rewards Unstable Mana Potions - not Super Mana Potions.
Professions
- You could previously vendor any cut Azure Moonstone, Flame Spess., Shadow Draenite, or Golden Draenite for 1g each, it was silently nerfed back to 25s, the same as the uncut gem.
Items
- Shiffar's Nexus Horn was changed: The trinket used to be bugged so that a proc lasted 15 seconds instead of the tooltip's described buff of 10 seconds. The fixed it so it now correctly lasts 10 seconds.
- Aquadynamic Fish Attractor is now 10 minutes not 5 as the tooltip says.
- Mageblood Potion (Zandalar one) now stacks to 20 like it should as its actually an elixir.
- A bug on "Mallet of the Tides" (tank mace from The Lurker Below) is fixed. The mace now gives +14 mace skill rating (~ 3,6 mace skill) instead of +14 mace skill, as it should be.
- Illidari marks are now Uncommon instead of Common.
- The zone-restricted potions from TK and SSC now stack up to 15 (instead of 5).
Dungeons and Raids
Black Temple
- Seethe in reliquary of souls phase 3 have been changed. You also drop combat between phases now.
Serpentshrine Cavern
- New items have been added to SSC bosses loot tables (some of them can be viewed here)
- After killing Lurker Below, the water doesn't scald anymore, nor are there fishies.
World Environment
- AI changed on the Time Lost High Priests in Skettis.
- the Monstrous Kaliri to not attack people on the ground (Skettis).
- Apparently a lot of the mobs over at Netherwing Ledge don't drop cloth or silver anymore. They also skin a lot more Knothide Scraps instead of Fel Scales (seem to be completely removed), Crystal Infused Leather and Knothide Leather.
[via World of Raids]
Filed under: Patches, Odds and ends






Reader Comments (Page 1 of 2)
Drain Jun 21st 2007 4:10PM
Dragonmaw Transporters are now immune to fear.
Quel Jun 21st 2007 4:29PM
A warlock bug was fixed involving the recent pet/mount changes. When mounting and dismounting a pet would act as though it was newly summoned and would have full health mana. With dark pact it was possible to never run out of mana with a simple mount/dismount. Pets now have the same health & mana when dismounting as they did when you first mounted.
Laukidh Jun 21st 2007 4:42PM
@1. Serious? That quest would suck if not for my fear kiting those guys... even then it still sucked.
Nails Jun 21st 2007 4:44PM
another undocumented change:
my friends list is all farked up.
yay
Corrodias Jun 21st 2007 4:52PM
Darn. I got a ridiculous amount of cloth from those netherwing rep quests, and now they nerfed it.
Drain Jun 21st 2007 4:56PM
@3. Totally serious, the emergency HoT (yes it's instant) is useless.
The Cannabis Connoisseur Jun 21st 2007 5:02PM
@1 yea they are also now immune to freezing trap. ghey...
MyriOfThrall Jun 21st 2007 5:26PM
They FINALLY fixed the visuals on Sul'Thraze The Lasher...
/cheer
rihahn Jun 21st 2007 5:31PM
The actors back stage of the Opera Event in Kara seem to sleep people a lot more, or we resist it less, I'm not sure which just yet.
Quoi Jun 22nd 2007 8:45AM
@7
They were always immune to polymorph. QQ moar plx.
klink-o Jun 21st 2007 5:38PM
Our mage-tank had a lot of trouble getting in position last night in Gruul's. It seemed like Mulgar's aggro range was increased.
klink-o Jun 21st 2007 5:39PM
Our mage-tank had a lot of trouble getting in position in Gruul's last night. It seemed like Mulgar's aggro range was increased.
Ammon Lauritzen Jun 21st 2007 5:57PM
@You could previously vendor any cut Azure Moonstone, Flame Spess., Shadow Draenite, or Golden Draenite for 1g each, it was silently nerfed back to 25s, the same as the uncut gem.
This wasn't meant as a nerf and it wasn't entirely undocumented. I don't remember the reference, but it was promised a while back as a fix that would make it cheaper for people to list cut gems on AH.
SirCasey Jun 21st 2007 6:29PM
1) In SW, I can select the teller in the bank through the grate. Couldn't do that since 2.1, had to select them from under the grate.
2) Foobar'd at least one character's Friends list. Others seem to be ok.
3) Items coming out of my mailbox are stacking automatically in my bags! Woot!
4) Fel reavers in Hellfire aren't rollerskating.
5) I haven't seen any of those funny hopping mobs yet.
6) I'm on Azuremyst, one of the servers that got Battlegroup merged. In the Realms list, Azuremyst does not show my (#) of characters after it, hence it does not show up at the top of the list of realms. I have to scroll down to see it.
That's all I can think of.
Zygote Jun 22nd 2007 8:27AM
Someone should tell the Monstrous Kaliri that they don't attack people on the ground.
The one that tried to eat my face this morning didn't get the memo.
Chris Jun 21st 2007 9:00PM
The Eternium Greathelm off the Opera event no longer looks terrible. It not looks like the Bold helm but a different color. I wonder what other items were changed in look.
Sencer Jun 22nd 2007 3:20AM
Finally ( been broken since Black Temple patch ), they have fixed -WideScreen Resolution not saving- bug.
Krick Jun 22nd 2007 3:35AM
They finally fixed the quests where the NPCs referred to you as %n instead of your name during the scripted dialog. The two that I know of are the Vorsha the Lasher quest on the coast of Ashenvale and the turtle escort quest in Tanaris. I'm sure there were others.
Frogs Jun 22nd 2007 3:36AM
The Malorne Helm now does not hide the wearer's hair (for male night elves at least.)
NobleArc Jun 22nd 2007 1:57PM
Yay for the Aquadynamic Fish Attractors! :D