2.1.2: Undocumented changes
Every patch has its patch notes listing changes. However, for reasons that are not entirely clear to me, every patch also comes with a bunch of undocumented changes, not listed in the patch notes. Thanks to WoW's tireless army of enthusiasts, many of these changes come to light, and are collected in places like this World of Raids post. There's nothing that looks terribly important to my eye; however, for the sake of completeness, it's all copied after the jump. The changes that look the least unimportant:- New items have been added to SSC bosses loot tables (some of them can be viewed here)
- the Monstrous Kaliri [changed] to not attack people on the ground (Skettis)
- Fire Elemental Totem now cause guards to aggro them when dropped in neutral cities.
General
- The Poor and Common loot thresholds have been removed (presumably for the Vashj exploit).
Rogues
- Rogues can't Cloak out of Acid Geyser.
Shamans
- Fire Elemental Totem now cause guards to aggro them when dropped in neutral cities.
Warlocks
- Warlock can no longer recast Banish to get it to break.
Quests
- The Skettis escort daily quest now rewards Unstable Mana Potions - not Super Mana Potions.
Professions
- You could previously vendor any cut Azure Moonstone, Flame Spess., Shadow Draenite, or Golden Draenite for 1g each, it was silently nerfed back to 25s, the same as the uncut gem.
Items
- Shiffar's Nexus Horn was changed: The trinket used to be bugged so that a proc lasted 15 seconds instead of the tooltip's described buff of 10 seconds. The fixed it so it now correctly lasts 10 seconds.
- Aquadynamic Fish Attractor is now 10 minutes not 5 as the tooltip says.
- Mageblood Potion (Zandalar one) now stacks to 20 like it should as its actually an elixir.
- A bug on "Mallet of the Tides" (tank mace from The Lurker Below) is fixed. The mace now gives +14 mace skill rating (~ 3,6 mace skill) instead of +14 mace skill, as it should be.
- Illidari marks are now Uncommon instead of Common.
- The zone-restricted potions from TK and SSC now stack up to 15 (instead of 5).
Dungeons and Raids
Black Temple
- Seethe in reliquary of souls phase 3 have been changed. You also drop combat between phases now.
Serpentshrine Cavern
- New items have been added to SSC bosses loot tables (some of them can be viewed here)
- After killing Lurker Below, the water doesn't scald anymore, nor are there fishies.
World Environment
- AI changed on the Time Lost High Priests in Skettis.
- the Monstrous Kaliri to not attack people on the ground (Skettis).
- Apparently a lot of the mobs over at Netherwing Ledge don't drop cloth or silver anymore. They also skin a lot more Knothide Scraps instead of Fel Scales (seem to be completely removed), Crystal Infused Leather and Knothide Leather.
[via World of Raids]
Filed under: Patches, Odds and ends
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Reader Comments (Page 2 of 2)
Adese Jun 22nd 2007 7:39AM
@14
I believe that all of the non-tier class drops in Kara have had their look changed. The tanking set is a recolored Warrior DS3, and the healing plate set looks identical to Paladin DS3.
Kahja Jun 22nd 2007 10:40AM
does it actually say no more fishies?
Mad Cow Jun 22nd 2007 2:00PM
Monstrous Kaliri are in revolt ... verified this morning, two nearly clawed my beefy ass off doing the escort quest. Props the second one that managed to aggro two shadow casters in the process ...
RSH Jun 23rd 2007 10:12PM
I've noticed a few bugs since 2.1.2 though:
1. Doing the Skettis bombing run, whenever I try to drop a bomb in the top of an open tree trunk, my cursor clips through to the ground below and I get an "out of range" error message (the trick is to target the inner "wall" of the trunk).
2. The recently nerfed Skyguard Rations list the stat bonuses as "$$" each to spirit and stamina.
3. The Abyssal Flamebringers in Forge Camp: Terror disappear when they die- you get a loot sparkly-thing, but no corpse. It's possible to loot them during their death animation, but it still sucks.
Tyrin Jun 29th 2007 1:04AM
Re: No. 14: Someone must have wisened up to the pally loot shame, the retro-banana look of the healing plate shoulders from Shade of Aran in Kara have been de-bananafied. Now they just look like D3 Righteous spaulders.
~T~