The Creamy GUI Center: CTMod

Each week Matthew Porter contributes The Creamy GUI Center, a column aimed at helping you enhance your WoW experience by offering an in depth guide to addons, macros and other tools we use to play WoW, along with commentary on issues that affect how we all play.
Collecting and updating addons can be a time consuming hassle. Wouldn't it be great if you could install a collection of addons that's all packaged together to eliminate the hunting and updating of each addon individually? Well there is an answer to this problem, addon compilations. What are they? What are the pros and cons of using a compilation? What options do I have when looking for a compilation that's right for me? This week I'll answer all of these questions and more as we begin a multi-part series on addon compilations. Over the course of the next few weeks we'll be taking a look at CTMod, Cosmos, MazzleUI, and Mirage UI (formerly Insomniax Recompilation). Let's get started!
What is a Compilation?
A compilation addon is just a fancy way of saying a collection of addons bundled into one package; like upgrading a burger to the full meal deal. Compilations come in two flavors, a collection of addons that all fit together to make a greater addon (think Voltron), or a collection of addons all packaged together usually for convenience sake. This leads me into why you would want to use an addon compilation in the first place.
Why and Why Not?
Compilations sure make it easy when it's time to update them. No longer do you have to worry about looking for all your addons on multiple websites, or accidentally installing addons that conflict with each other. Simply visits the homes of your compilation, download, and install them in your addon directory. Done and done! The time saving benefits don't end there; many compilations allow you to save your settings as profiles for easy importing to all your other characters. The conformity of using a compilation for all your characters add convenience and efficiency to your game play. The items, spells, and abilities may be different, but everything is in the same place for all your characters eliminating "where the hell did I put that" syndrome. However, this leads to one of the downfalls of using compilations, a slight lost of customization. Many compilations allow a degree of tinkering with the interface, but many are designed around a set look and feel. What's more, compatibility issues may arise when you install addons beyond what's included in the compilation. Your mileage may vary.
The other problem is you're at the mercy of the compilation's developers, if they are slow or late to update, you'll lose your whole custom interface instead of just one aspect of it. Finally, while some compilations allow you to pick and choose which addons you want to use so you can save system resources, many compilations break or act weird when components are missing. Like everything in life, there are pluses and minuses you'll need to consider when using an addon compilation, only you know what works best for your situation.
CTMod
Let's start out the review with a compilation that's been around since WoW launched, CTMod. According to WoWWiki.com, CTMod was created by the staff of the (now-defunct) website WoW.WarcraftStrategy.com . Built by a small team of people, CTMod is regularly updated and emphasizes a minimalistic approach to their addons by extending the default WoW UI instead of outright replacing it. CTMod includes addons for action bars, unit frames, buffs, map enhancements, bulk mail options, expense tracker, stopwatch timer, and viewport editor. Of course the most well known part of CTMod is CTRaidAssist and CT_RABossMods, however for the purpose of this review I will be leaving these out. I can hear you now saying "Blasphemy, how could you leave out the most used CT addons?" Well I feel the raid addons deserve their own separate article in which they are compared with other raid addon alternatives, so that'll be saved for down the road. Let's take a look at each section of CTMod individually.
The Core of CTMod
At the heart of CTMod we find its brain (yes you read that right! :P), CT_Core. Essentially th
CT_BarMod and BottomBar
Like everything in CTMod, the action bar portion of the compilation is very minimalistic. BottomBar "breaks apart" the default WoW UI allowing you to move, resize, hide, and adjust the transparency of the pieces. BarMod adds another 9 floating bars with the same options, plus cool down numbers over spell icons ticking down till they're ready, as well as recoloring abilities red or fading them if you're out of their range of use. All in all CTMod handles basic action bar needs really well, with my only complaints being the lack of 'sticky" frames, not being able to configure a bar into multiple rows or columns, and no options for mouse-over or combat fading of the bars.
Unit Frames and Buffs

CTMod uses the default WoW unit frames, but adds a few extra features. First off, you can move all the unit frames to where ever your heart's content. To this day I still wonder why Blizzard doesn't allow you to move frames and windows around natively. Secondly, CTMod allows you to change the text on your unit frames plus adds another text entry to the right of the unit frame's health and mana bars. You can choose between showing percentages, current and total values, or deficit numbers. You can also choose the color of the text. As a bonus, CTMod adds a frame to your target showing its class or mob type such as beast or humanoid. For many users this provides more than enough adequate information, but for the target unit only percentages can be shown. For hard numbers you have to enlist the help of a Mobhealth addon. Something like this I feel should be included in the CTMod package.
For buffs, CTMod allows you to choose how many buffs and debuffs to show for party members and pets. Unfortunately this is about the extent of your choices; you can't place or resize the buffs to your liking. A long time ago CTMod allowed you to filter out buffs and debuffs making it only show those you can cast or cure. This feature was later integrated in to the default UI thanks impart to CTMod.

Personal buffs are displayed in a movable and resizable window that shows the icon of the buff with configurable text showing its remaining time. What's more, the background is color coded to the type of the buff and user changeable, very hand to quickly tell what it is. You can edit the size and spacing of the icon, and move it to the left or right of the buff bar display, as well as change how the remaining time is shown. I really like this style of buff display, but you can't really change it radically as it'll always show a duration bar which can take a lot of space up. This presents a take it or leave it approach. Finally you can set reminders to rebuff in the form of flashing icons or audible chimes.
All the Small Things
Wrapping up CTMod are a few addons that add handy functionality, but not all of them are going to be useful to everyone. First up is CTMapMod which shows the X/Y location of your character and of your mouse cursor when over your map. I'm really surprised a feature like this hasn't found its way into the default UI. CTMapMod also adds notes to your map that you can use to mark points of interest. This isn't as full featured as Gatherer or MetaMap, but still gets the basics covered nicely.
CTMailMod makes it easy to open up all your mail at once, as well as a bulk mail sender for attaching multiple items to be sent to one person. Both work really well, are simple to use, and integrate cleanly into the existing mail window. As an added bonus, names are auto-completed when you send to someone on your friends list or in your guild.
Finally we have CTViewPort, CTExpenseTracker, and CTTimer. Viewport let's you manipulate the world view frame, adding a black border to the sides which lets you place UI elements over them thus un-obstructing your playing field. CTViewPort's UI is easy to use allowing either text input or changing the field of view with your mouse. CTExpenseTracker keeps tabs on where your hard earned gold disappeared to. It records each transaction much like a checkbook. Useful for the penny-pinching player. (Ooo alliteration!) Last and well... maybe least, we have CTTimer which acts as a stopwatch and countdown timer. Can be useful as a kitchen timer replacement I guess, up to you to figure out how you would use it. One suggestion is timing mob respawn length. Oddly enough CTTimer isn't built into the main CT control panel and can only be accessed by the /timer command.
CT_Recommendations
CTMod lacks nitty-gritty details and complete control over all aspects of the UI, but then again that's not really the point of this compilation. CTMod's aim is to compliment WoW's default interface by providing features that practically anyone could find useful in a nice clean package. It certainly meets that goal. For those wanting just a little more out of the basic WoW interface, or who are new to WoW addons I highly suggest you try it. Be warned that CTMod might be the "gateway" addon that leads you down the path of an addon-aholic. For those already on that path and want greater customization and eye candy, you're probably better off using a different compilation or mixing and matching your own addons.
Stay tuned for next week as I continue our look at compilations with Cosmos. Is it the lumbering dinosaur of the addon scene or is there still fight left in it? We'll find out! Thanks for reading and for your comments!
Matthew will continue spending more time building the ultimate UI than actually playing his Mage and assorted alts in his quest for usability nirvana.
Filed under: Add-Ons, Features, The Creamy GUI Center






Reader Comments (Page 1 of 2)
Soupcatcher Oct 10th 2008 4:44PM
I love CT_Mod, however I'm having an odd issue. My topmost bar (G5, I think) is fine when I'm in normal form. When I pop into Boomkin mode, the first 5 buttons go dead. I've tried switching to a different bar and different buttons, and no change. They're fairly important, my DPS trinkets and Treants. I like how I'm set up, I'd rather not house those buttons elsewhere, but I'm stumped. Anyone else encounter this issue?
Incendo Jun 22nd 2007 2:22AM
CT's nice, it simple, clean, and light for someone just getting into mods but still powerful enough to use it almost by itself for end game. My personal experience though is that where it's kind of the leatherman of mods most people are going to want a real screwdriver or pliers often enough that they'll move onto other things once they know what they want.
Jay Converse Jun 22nd 2007 2:33AM
I really do like CREAN and sugar with my coffee.
Skybreeze Jun 22nd 2007 3:52AM
I never was happier than the day I uninstalled this piece of crap. ACE is the way to go.
macee Jun 22nd 2007 4:05AM
LOL @ 3
CTMod is one of the best ways to start playing with addons. There are a lot of ACE mods that simply lack an gui to configure the addon which makes it hard for newer players. And ACE isn't the holy grail! I wish people would stop and realize that. There are way to many crappy "ace" addons.
dotorion Jun 22nd 2007 4:31AM
I prefer a few Ace addons + Ace Updater,
that way you can keep your own compilation up to date.
Smutcakes Jun 22nd 2007 7:22AM
The problem with ACE is that most of it is in eternal beta without actual releases but only nightly builds which are at times quite broken (AG Unit Frames without pet bars Oo). I wouldn't recommend it to someone just starting out with addons at all. CTmod on the other hand offers a nice package and is very newbie friendly.
MartinC Jun 22nd 2007 5:17AM
Funny, in your statement about CTMapMod, you mention the notes feature isn't as full as Gatherer or MetaMap, but you neglected to mention the most popular used map mod out there - Cartographer.
Who uses Gatherer or MetaMap anymore??
Matthew Porter Jun 22nd 2007 7:19AM
Jay Converse,
Thanks for pointing out my typo, like my chihuahua I'm currently house-breaking, I'll never learn unless shown my mistakes =P
Pook Jun 22nd 2007 8:36AM
CT_MailMod is one of the applications i couldn't do with out, as a rather heavy user of the AH i receive 200+ mails a day and that would be hell without CT.
Argent Jun 22nd 2007 8:07AM
if there was such a things as a wow mod hall of fame, ct mod (and ct raid) would be pretty much part and parcel of the original class.
even though i've long since moved on from using either for most everything, i still have the ct mastermod installed (used to be for timestamps and turning off the gryphons -- but just for the gryphons now).
still, if you're gonna get started with modding up your UI, few packages are better gateway drugs than ct.
Nails Jun 22nd 2007 8:29AM
CTMod was the first addon i ever used, and i did like most parts of it
but ive moved on to bigger and better addons, and now the only thing i use from it is the buffmod
edenjaeger Jun 22nd 2007 10:35AM
CTMod is nice, though a bit buggy in spots. I have used it for a long time and stick with it for simplicity and familiarity. I do not use CT Map Mod, Cartographer is the single greatest map addon ever and using anything else is just sad. :(
CT UnitFrames hasn't really been quite right for a while, unless that changed recently, but I gave up on using it long ago.
Overall, CTMod is simple and CTMailMod is a must have for anyone who does serious work on the AH.
avikbhattacharya Jun 25th 2007 2:32PM
CTmod+ titan was my first set of mods when I started using mods about 7 months ago. Now I use mostly a mirage compilation with some tweaks and other ace stuff , but I can't imagine starting using mods with this stuff, ct was a greatgreat way to start and for many players it may well be all they need ( maybe with a titan or fubar addon) + ktm / other raid utilities.
ben1778 Jun 22nd 2007 10:50AM
I prefer Cartographer over CTMap, but this column is about the features of CT.
Overall if you haven't played around much with mods, go check out CT. It will give you a taste of how to use them, and more importantly, which parts you actually want/need.
In any compilation I will usually install the whole thing, check memory usage, play for an hour or so, then dump the mods I don't like. My PC isn't top of the line... or even middle of the line. More like hung out on the line to dry - so keeping low memory usage from addons is important.
After you get used to CT try checking out other mods, ACE, Cartographer, maybe even AG_Unitframes or Pittbull.
Zarther Jun 22nd 2007 10:58AM
"Gateway" addon....too funny. "Hi my name is Zarther and I've been addon free for 2 months 23 days 4hours and 5 secs."
Just kidding, I'm an addon junkie. So much so that when I zone it takes a bit of time to load. Need to figure out how to wean myself from some addons or work on ways to delete old addon files that also reside in other folders besides my Interface/Addon location.
I've use CTMod for a long time. And is very custamizable and takes up little system rescourses.
PyroAmos Jun 22nd 2007 10:59AM
CT mod is the greatest.
If you wanna spend 5 hours try to configure a addon, go with something else, otherwise get CT. Simple, effective and functional. The only additional things you need (or might want) arn't installed with most other complations anyway (KTM, Atlasloot, SW Stats, titan pannel (or fubar).) CT even has built in boss mod, although bigwigz was the first to have kara bosses so we switched to that, and now deadly boss mods has best (somewhat) timers for the higher bosses, so we got rid of bigwigz and switched to it. Should check into CT Boss mod, see how it is now, back in the day it was the best.
I tried disabling CT and instsalling bongos, only to spend 4 hours trying to get action bar switch when shapeshifting to work right. I finally gave up, took it off and got back in... 10 minutes later right after arena started I realized disabling bongos removes all your action bar hot keys. Wonderful.
Up Jun 22nd 2007 11:12AM
I've used CT_Mod since I started playing. I recently uninstalled it because I was unable to move the Class Bar (which having a Warrior and Druid, that bar is necessary..to me at least) from the default spot on my characters.
JMS Jun 22nd 2007 11:39AM
CTMod was awesome back in the day. Unfortunately, it's time has come and gone. I still use CT_MailMod, but that's it. The day I lost all the other CT stuff was a good day, indeed.
Ace2 is the place to be.
Ichigo Jun 22nd 2007 12:20PM
Ace > CT Mod. Doesn't use up nearly the amount of resoorces. However, if you still want to use viewport, I recommend Sunn Viewport Art.
http://wow-en.curse-gaming.com/downloads/details/5784/
Viewport and Mailmod are the only 2 CT products I still use. The rest is LedMirage's compilation using Ace2 Mods.