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6-25-2007 @ 6:47PM
I like the system as it is, though I think I liked the DAoC version of the crafting system even more. Was it harder? Yes. Was it monotonous? Yes. Could you lose materials or even possibly your life? You betcha, but that just made the items that much more impressive, especially with the chance of making better quality items/overloading enchants. But I'm pretty sure the Wow profession system has been around for way too long for any radical changes one way or the other. If you ask me, they should start by giving the NPC armor/weapon vendors some actual, decent gear. I'm not saying they should sell epics, but something better than the common, over-priced crap they sell now, they should be grey because they are trash. Whenever I hear a newbie in general chat asking where to buy good weapons I always point them to the Auction House. Another idea would be to have those same vendors sell starter items for crafters, i.e. you could buy the common [Sword of Truths], and then with some hard-to-find mats and a forge turn it into the all-powerful, epic, and mana-draining [Sword of 1000 Truths]. Otherwise, we might has well just call them armor/weapon repairing materialists, what else do you call an NPC that repairs a suit of armor in exchange for 4 gelatinous oozes, 2 wicked claws, 5 shell fragments, and some loose change?
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