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6-25-2007 @ 7:35PM
I think my favourite crafting system was the one in Puzzle Pirates. Pretty much everything player-equippable was crafted, including clothes and weapons, as well as boats and cannonballs and things. The way they handled it was establishing 'crafting shops' that took orders and was responsible for getting the raw materials (which was handled by a market interface, so upon going to the market, you could see what shops would buy your, say, copper, and for how much). The players would come in, do some work, and get paid for the level of crafting they provided, and could also take a job at the shop, which would pay you for your off-line hours.Of course, they also made the actual act of crafting somewhat challenging, as opposed to how it works in WoW where, with a couple of exceptions, you wait for the bar to fill up and the difficult bit is getting the materials.
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