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6-27-2007 @ 1:38PM
My ret pally is sitting in Limbo waiting for anything to change for the better. It isn't just the issue with raiding, but the overall build for the paladin, regardless of concentration is of limited use to the solo player on a PvP server (where I play). Anything could be considered an improvement, because nothing in the ret tree is useful beyond lvl 40 PvE. Avenger's Shield is about the only thing worth striving for on all of the paladin trees, and that is in the wrong tree for ret pallies. Ret is just a weak tree for anything beyond the first half of the game. There is nothing I can see at the moment that draws me to continue. When opposing players 2 levels below me run towards me in Arathi, weapons ablaze instead of running away, it is obvious that no one considers the paladin a viable class other than diehard paladin players. While, and I have said this before recently, while players 2 levels higher run away screaming from my little gnome warlock. I've never been an advocate of perfect balance in a game, as I believe each class and race has it's strengths and weaknesses (I believe that my gnome should not be able to keep up with my buddy's NElf mage, for example). However, the paladin lore is one of strength and devotion, but I find it hard to be devoted to my paladin when he is lacking so in strength. Maybe, and this is simply my opinion, but maybe the ret tree could emphasize better the Judgement chains. Like a warlock's DoTs, a Ret pally would be feared not for his steel blades, but for the wrath of god that is dropped heavily upon his foes. Seals could be dropped on a target similar to a warlock's DoTs, or chained together like some of the rogue's skills. Drop the hammer, just like with the rogue finishing moves, and unleash the fury of the gods on your enemy. Of course that might be totally unbalanced.I want to believe in my paladin again...please give me a reason to trudge through beyond level 42.
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