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6-28-2007 @ 8:21PM
I know you're being sarcastic, Sarah, but just in case someone doesn't: Don't abandon your morals and ethics, kids. They're really all you have. It's perfectly fine to take a stance against Affinity if that's how you feel. Cyamarin says RMT is expected in Korea, but personally (this is not the opinion of WoW Insider, just my personal opinion), I believe that investing real-world money in virtual economies, whether that's companies' or players' money, ruins both.The real reason I'm against RMT (again, personally) is that it ruins the purity of the game itself. When someone can just buy their way to a powerful character, there is no game any more, there's only a contest of who's willing to spend the most money. Yes, you could argue that MMORPGs are really a contest of who spends the most time anyway (and you'd probably be right), but I believe there's a big difference in spending leisure time and having fun, and just shelling out real-world money to win. Whether that money is coming from or being taken by companies or other players, I'm against it.To be fair, I'm still going to continue to visit Wowhead. I still visited Allakazham and Thottbot when they were owned by Affinity/IGE (before the split). The reason is because I put the blame for gold buying and selling where I believe it belongs: not on the companies profiting off of a player-created market, but on the players themselves, who choose to cheat by paying for gold or powerleveling. They are, in my opinion, the real villians here.What Cyamarin mentions about the goldbuying trade-- the farming, the exploiting, the keylogging, etc-- yes, those are all wrong, too. But the real reason I'm against RMT is that it lets you win by paying money. And while I do hold the companies that make that transaction possible partially responsible, the real problem is players who are willing to do that in the first place. If you are willing to spend money to win a game without playing and experiencing it, then you are the biggest loser of all.
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